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Blutoblutarsky

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Everything posted by Blutoblutarsky

  1. I would be very interested in knowing this as well. I am working on a mod where I want you to be able to command multiple people who are dancing to change their outfit or parts of the outfit (through a material swap cause itâs one whole piece) rather than though individual dialogue with each. Itâs the equivalent of telling a bunch of girls dancing on the bar to take off their tops (top is a part of the full outfit) or change their boots. Itâs too much to set up as an outfit change cause it will have too many variations. But a general mat swap on the outfits would be much less work if it can be done through script and an activated aid item. Itâs not a major deal but I think it would be a nice âand oneâ to add.
  2. It is indeed fallout 4. Sorry I didn’t specify that. I pretty much only focused on fallout 4 of late. I will try that and thank you very much.
  3. I am working on a quest mod that adds branching dialogue and want to toy with expansive branching dialogue in general for any custom npcs I make. Quest objectives trigger but I am finding that after the first set of dialogue the NPC starts wandering away and if you donât follow them you are kicked out of the conversation, which IMO would be useful to make the player feel like a lackey and beneath some NPC at some point, but thatâs not what I want now. Am I missing any type of tick box to make the npc stay in the conversation until it hits an âend sceneâ or the player walks away? FYI- the npc in question has a daily schedule where she stands still for a part of the day (nighttime bartender), but wanders around in the sandbox area using random idle markers in the area for the rest of the day. There is no sleep cycle (that is intentional) and she is in that room 100% of the time. Any advice on how to get her (and any other npc) to stand still during branching dialogue would be appreciated. By branching I mean after selecting the question dialogue option another set of options come up similar to the talk function on a companion.
  4. 1- make it more like Conan exiles. 2- add a single player option 3- allow independent mods on the non official servers- this works w Conan exiles. 4- no monthly cc updates that screw up any script extenders to hoc their crap.
  5. We can also incentivize the team by doing something nice for them when they finish I mean I wouldn't be above chipping in to hire them a hooker or stripper when they finish. Or some white widow weed. Some form of sex worker or drug related gift. I am morally opposed to any other kind of present.
  6. Vortex? Not bad, Would have been better if it was something sexual. Sex and drugs sell.
  7. Just a thought. Either add it to that dog follower or maybe a dogmeat follower that says f*#@ instead of barking. Is this something lots of people have interest in? Thank you I appreciate the consideration.
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