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inverted light source ? HElp


PrometheusTS

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Thankyou here is a picture of the problem and for better looking I send you all the relative files...

 

I hope you can understand what's wrong ... my nif thing knowledge is very limited to what almoust I learned from you and a few tuts around lol ...

 

 

 

 

http://img856.imageshack.us/img856/9095/problemhm.jpg

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your tangents and binormarls look screwed up.

 

update tangent space.

 

Also Normal map orientation should be +y -x +z. Your G channel is flipped.

 

And for the love of GOd will people stop washing out their B/Z/depth channel by using overlay blend mode with multiple normal maps.... :facepalm:

Edited by Ghogiel
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your tangents and binormarls look screwed up.

 

update tangent space.

 

Also Normal map orientation should be +y -x +z. Your G channel is flipped.

 

And for the love of GOd will people stop washing out their B/Z/depth channel by using overlay blend mode with multiple normal maps.... :facepalm:

 

You can tell all of that from a 380x177 picture? Crikey :P

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