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Custom Armor; NifSkope to GECK model; added Block Branches not showing in GECK preview; HOW MAKE WORK?


DanielTheDeliveryman2077

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You posted: "That's a fine tutorial...FOR. BLENDER."

 

A quote from my post: "Don't let the title fool you. There are tutorials for both NifSkope and Blender."

 

Look on the download page.

Ugh, nevermind.

 

Anyways, I figured out how to get them to show up in the GECK preview when I select a model for the armor item. However, when I put it on in the game just the base model and not the new bits show up.

 

When I select SceneRoot [0] the green...parent node I guess? shows that all the mods are connected to it by dotted lines, exactly on the point where the green dot showed up in the nifs they came from. So...I guess that means they're attached properly.

 

Anyways, the model works in the GECK but not in-game. It also only works in the Item preview - when I put it on an NPC (the one you have to kill to get it) the THAT preview only shows them wearing the base model.

Edited by DanielTheDeliveryman2077
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Okay, I've gone into each added part's BSShaderPPLightingProperty, set them all to SHADER_DEFAULt, and added SF_Specular, SF_Skinned and SF_Zbuffer_Test.

 

And now in the GECK Armor preview (which previously loaded the armor and my modifications just fine), it's buried flickering flashes of color, which if my intuition is at all reliable are probably the GECK trying to load shader files that aren't there. I've left the directory paths for the objects where they were (in the original unpacked .bas files), and I've loaded the correct masters. Oh, and it still refuses to load them onto the NPC.

 

I'm not entirely sure what I've done.

Edited by DanielTheDeliveryman2077
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You sound so aggressive, friend. Calm down.

 

As I said, if you want, I can write a tutorial for this sort of thing, but for it you will need both Blender and NifSkope. They're not difficult to install at all. So, if you're willing to be patient I can write it up and upload it either today or tomorrow.

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You sound so aggressive, friend. Calm down.

 

As I said, if you want, I can write a tutorial for this sort of thing, but for it you will need both Blender and NifSkope. They're not difficult to install at all. So, if you're willing to be patient I can write it up and upload it either today or tomorrow.

If at all possible, I'd like to be able to just put stuff on the model in NifSkope, fiddle with whatever f*#@ery I need to in Nifskope, and then the model shows up in the GECK like it does in Nifskope, in the item preview and NPC preview, without having to touch blasted blender.

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Y'know what, screw it. Modding ain't worth it. I had this big dream of making a Legion worldspace - nothing big, maybe about the half size of BigMT, and not nearly as deep. Just a simple little bit of extra content. But screw it, that ain't happening, this armor ain't happening, nothing I make will ever freaking work because the GECK is broken, New Vegas itself is broken, and at this point my spirit is broken. I'm done.

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I had this big dream of making a Legion worldspace - I'm done.

 

Welcome to the world of dashed dreams ... to quote Mr Scratch ... "Aint nothing ever as good as we want it to be"

 

No worries though ... we know you are just going through the motions of banging your head on the keyboard.

 

When you are ready ... the modding community will still be here to listen. cuz it truly is just about modding ... not emotional he said she said bullshism.

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