Arneercool Posted January 16, 2017 Author Share Posted January 16, 2017 "This request is essentially asking the mod community to completely re-write the game from the ground up. Good luck with that." No it is not. Am asking for a "move option" one mission early. That is it. As i said, i will settle for a mod that let's me move him early game. I don't see any reason i could not be given the first minuteman mission at ANY settlement. I don't even care if the dialog lines fits ( the thing about people in sanctuary being able to take care of themselves) I just wanna move him. And about 1600 hours into fallout4, Preston and the minutemen feels like they where thrown into the game at the very last minute. They are actually not that big a part of anything and you can easily complete the vanilla game without his sorry ass. Link to comment Share on other sites More sharing options...
damanding Posted January 16, 2017 Share Posted January 16, 2017 Oh my apologies, I had no idea it was that simple. I look forward to seeing your work on this. Link to comment Share on other sites More sharing options...
Arneercool Posted January 16, 2017 Author Share Posted January 16, 2017 Oh my apologies, I had no idea it was that simple. I look forward to seeing your work on this.Dufess. I never said it was simple. But it is not a complete rebuild of the game. I do know a thing or 2 about modding, i did a fair amount of mods for C&C generals, so don't act like you can somehow cure cancer with your fantastic arcane skills, i am not some 12 year old pleb you can impress that easily with snarky remarks. To be honest. I'm done trying to have a conversation or help out in this hostile toxic cesspit of a forum. Every single time, some "local" crawl out the woodwork and starts bashing people. I'm f***ing done. Link to comment Share on other sites More sharing options...
Ethreon Posted January 16, 2017 Share Posted January 16, 2017 Well if you got modding experience you can easily pick up the tools and try your hand at it, then tell us how it went. I'm sure others would want Gravy gone too. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 16, 2017 Share Posted January 16, 2017 I'll try a simple move early mod, got a few minutes and a little frustrated with my own thing anyhow...but no idea if it would even come close to not breaking stuff (I can't imagine someone hasn't already tried it and ran into issues, otherwise it'd be done already)....and no time to test it at all, so you'll have to do that and get back to me. I'll PM it. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 17, 2017 Share Posted January 17, 2017 (edited) I believe you can actually go to Concord, talk to Preston Garvey, grab the perception bobblehead, then leave without helping them. This will then trigger the "I went to Concord" flag, then when you talk to Codsworth he'll act like you went to Concord and he'll join you. Then the only thing you're missing out on is Sturges, Mama Murphy and the Longs going to Sanctuary (God knows why you'd miss them), and Preston will be perpetually stuck on the top floor of the Museum. I'm pretty sure you can play the remainder of the game without him, I don't think there's any MQ occasions where you can't use a different faction instead of the Minutemen for certain plot points (eg. building the teleporter, assaulting the Institute etc.). That is, unless you kill every other faction, and you'll be forced to go with the Minutemen. Edited January 17, 2017 by Toasty Fresh Link to comment Share on other sites More sharing options...
damanding Posted January 17, 2017 Share Posted January 17, 2017 I believe you can actually go to Concord, talk to Preston Garvey, grab the perception bobblehead, then leave without helping them. This will then trigger the "I went to Concord" flag, then when you talk to Codsworth he'll act like you went to Concord and he'll join you. Then the only thing you're missing out on is Sturges, Mama Murphy and the Longs going to Sanctuary (God knows why you'd miss them), and Preston will be perpetually stuck on the top floor of the Museum. I'm pretty sure you can play the remainder of the game without him, I don't think there's any MQ occasions where you can't use a different faction instead of the Minutemen for certain plot points (eg. building the teleporter, assaulting the Institute etc.). That is, unless you kill every other faction, and you'll be forced to go with the Minutemen.This is by far a much safer and saner approach than to try and mod them out. Trying to remove them via mod would just have the potential to break way too many things. Link to comment Share on other sites More sharing options...
JimboUK Posted January 21, 2017 Share Posted January 21, 2017 Oh my apologies, I had no idea it was that simple. I look forward to seeing your work on this.Dufess. I never said it was simple. But it is not a complete rebuild of the game. I do know a thing or 2 about modding, i did a fair amount of mods for C&C generals, so don't act like you can somehow cure cancer with your fantastic arcane skills, i am not some 12 year old pleb you can impress that easily with snarky remarks. To be honest. I'm done trying to have a conversation or help out in this hostile toxic cesspit of a forum. Every single time, some "local" crawl out the woodwork and starts bashing people. I'm f***ing done. That's enough name calling, if you can't discuss things in a civilised manner then don't discuss them at all. Link to comment Share on other sites More sharing options...
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