Jump to content

[WIP] BodySuit (AssassinGear)


FallenJudge

Recommended Posts

Couple of you saw a screenshot that i posted couple days of a bodysuit (see spoilers) and ask where you could find it. Well its was project I'm working on!

 

I did a "one day project" and decided to expand on it. Originally what i came up with was a body suit that had hexagon pattern on it and couple of darts. But then I decided to added some white trim and call it some armor XD. So here it is!

 

I do love constructive criticism. Don't be afraid say if you don't like something. You are allowed to state your opinion or views.:D

 

Thanks and much appreciation.

 

 

 

http://img834.imageshack.us/img834/9786/wip13.png

 

 

Edited by FallenJudge
Link to comment
Share on other sites

Looks like something that belongs in Fallout or Crysis, not TES. It's too.... "high-tech". Turn it into a leather based material, and add believable ways of getting in and out of it if you want to fit it into TES. :thumbsup:
Link to comment
Share on other sites

@Sunnie

-Its "out of place" look is kinda what i going for slightly. The idea behind is that the group of assassins that wear this stuff use magic to create the extremely skintight suit that's pretty durable. Its held together by those dark lines that appear to be darts with magic. And the texture come from the magicka channeling through the suit.

(Sorry its not lore friendly with skyrim, I create armor and clothes, i'm not the best at stories XD)

 

@Pentigan

-I can see green if its was just the plain body suit but i'm not sure what color the bone-looking pieces if it was the complete set. But it's definitely a thought for the plain suit(i plan to release that too).

 

@Ghogiel

-Thanks for the heads up. I haven't really thought about using dismembered partitions ill keep that in mind. Reason why sleeves are so short was because I shrunk-wrap the suit around the body and that's where body meets the hand models and completely forgot to extend them XD. Thanks for pointing that out.

 

Also I do plan to make some gauntlets and shoes though I have bit of a problem. I would like some heels(see spoilers bellow) but I refuse to shorten the calf,leg, or body. To me that kinda defeats the purpose of heels. If anyway knows any workarounds maybe that would be nice. But if there aren't ill just make them plain boots. No biggie.

 

These concept sketches i did extremely quick on my way home from church so I didn't develop them too much. But I think i know where heading with them (enough to model them that is).

 

Gauntlets and Boots concepts:

(I'm not besst at proportions but its gets the job done XD)

 

 

Sorry my camera sucks, i need a new scanner >.>

http://img710.imageshack.us/img710/3108/p1153466.jpg

 

Edited by FallenJudge
Link to comment
Share on other sites

When I was fitting an outfit I had made to the Skyrim skeleton, the short sleeves was something that fubared me, I didn't have the hands in scene when I fitted it... just the body meshes and the head, My outfit sleeves should have gone to the wrists...it had other plans.... had to start over a second time when I realised what I was doing.
Link to comment
Share on other sites

Ouch i hate starting over XD for this project it shouldn't be too hard to extend the sleeves a small bit or have rework a small bit. But thanks for the heads up. I really didn't notice the sleeve till i took second look of prototype in game shot XD. That definitely is problem that needs to be fixed XD.

 

Also is it me or the hands look extremely disproportional in the 3ds modeling programs. They just look extremely big imo but they match up fine with the body(seams wise) and look good in game. Just really big in the 3D modelling program. Or its my mind playing tricks on me :(

Edited by FallenJudge
Link to comment
Share on other sites

well in the past games, the skeleton was the same for both males and females, meaning the female hands were actually proportionally the same as males, basically huge shovels on females. just poke into the Fallout uploaded images to see, now that I mentioned it you, and if you had never noticed yourself, you'll never not nortice it again :tongue:

 

I've not looked at them for skyrim, but they do have a skeleton_female.nif this time, and I have noticed that the hands aren't huge in game. :unsure:

Link to comment
Share on other sites

@Ghogiel

I see what you mean about fallout. Those hands are weird :P

There is screen shot bellow of ebony gauntlets inside blender with the rest of my character. As you can see they are extremely big XD.

 

@Perraine

Actually the armor already has a name. I just can't say what it is. I plan to release enemies that roams around skyrim with this armor on and you have kill them to obtain it :P. (Well that's what I hope i can do). To not spoil the fun of hunting them down I'm keeping name of the armor a secret and the console IDs.

 

 

Project update:

Finished sculpting the shoes(well mostly)! need fix up the shin guards a bit but about it. On to the glove! :D

 

 

Images:

 

 

http://img440.imageshack.us/img440/2094/wip21.png

http://img853.imageshack.us/img853/2722/bighands.png

 

 

 

Edited by FallenJudge
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...