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custom weapon invisible


realadry1

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I made a new weapon in 3ds max, created a uv map + texture.. works all.

 

Then I exported it as nif. copied the NiTriShape to the weapon it replaced, fixed texture paths and matched all settings (NiTriShapeData, BSLightningShader.., BSShaderTextureSet) to the original. In nifskope everything looks fine.

 

Problem is the weapon is invisible in game.

 

 

 

Edited by realadry1
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not an expert on this but have placed a few weapons in game for my own use .. so gotta ask is this a new weapon (my presumption) or a replacer. Since said invis and not the red finger of ! it is there but have you changed the model and static to point to your new mesh? Can always use skyedit to ck this or tesvsnip.
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try deleting the BSLightingShaderProperty and copy and paste one from a vanilla nif, if you are using the one that comes exported, I know you mentioned you set all the data to match a vanilla one in those nodes.. but out of the box it won't work, the BSshaderTextureSet exports as having 6 texture slots, when Skyrim ones have 9. :unsure:
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