psrfreddyz06 Posted January 27, 2017 Share Posted January 27, 2017 For example, When i load up a esp file, i find some stuff on a shelf, When i delete them from the list, save the esp, start the game, the objects are gone. BUT when i exit the game, start up the GECK and load up the esp, the movable objects that i deleted is back and i have to remove them again.. Why is this? Cheers. Link to comment Share on other sites More sharing options...
Mktavish Posted January 28, 2017 Share Posted January 28, 2017 Is this vanilla content? Link to comment Share on other sites More sharing options...
psrfreddyz06 Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) Is this vanilla content?Yes it is, It is a poker rack and some pokerchips that won't delete. The objects are Vanilla (From Dead Money DLC i believe). But the esp/cell the objects are in is a mod. Cheers Edited January 28, 2017 by psrfreddyz06 Link to comment Share on other sites More sharing options...
M48A5 Posted January 28, 2017 Share Posted January 28, 2017 You should never, ever delete vanilla content. It should only be disabled. There is no telling if another mod would require the object and with it being deleted, the game would crash. Link to comment Share on other sites More sharing options...
psrfreddyz06 Posted January 28, 2017 Author Share Posted January 28, 2017 You should never, ever delete vanilla content. It should only be disabled. There is no telling if another mod would require the object and with it being deleted, the game would crash. I didn't think of that, Thank you, I will try and disable it instead of removing it! Link to comment Share on other sites More sharing options...
Mktavish Posted January 28, 2017 Share Posted January 28, 2017 Is this vanilla content?Yes it is, It is a poker rack and some pokerchips that won't delete. The objects are Vanilla (From Dead Money DLC i believe). But the esp/cell the objects are in is a mod. Cheers Well the base object being vanilla wasn't what I meant. It is the ref-ID I was talking about.And like M48A5 said ... you should never delete them ... either disable or move them below the floor. However you state the ref object is in another .esp ... and if you are using that file as a master of a new .esp.Then you're probably best to follow that same rule.But with you saying the ref-object shows up in game after making a deletion record in your new .esp.Then I would guess it's your load order causing that ? Link to comment Share on other sites More sharing options...
psrfreddyz06 Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) Is this vanilla content?Yes it is, It is a poker rack and some pokerchips that won't delete. The objects are Vanilla (From Dead Money DLC i believe). But the esp/cell the objects are in is a mod. Cheers Well the base object being vanilla wasn't what I meant. It is the ref-ID I was talking about.And like M48A5 said ... you should never delete them ... either disable or move them below the floor. However you state the ref object is in another .esp ... and if you are using that file as a master of a new .esp.Then you're probably best to follow that same rule.But with you saying the ref-object shows up in game after making a deletion record in your new .esp.Then I would guess it's your load order causing that ? I just changed my load order with loot. Now the objects will delete. My custom .esp was too far done in the load order. GECK did so that it went last in the order when i saved it. You learn something new everyday! (of course i won't save the file with the deleted objects, i will just keep them disabled) Thank you very much! Edited January 28, 2017 by psrfreddyz06 Link to comment Share on other sites More sharing options...
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