SkyTaylor21 Posted January 27, 2017 Share Posted January 27, 2017 I'm trying to make an area that requires you to go into sneak mode in order to go under the obstacle. The only thing is, when you go into sneak mode, the collision is still the same so you can't sneak under the obstacle. Is there any way to disable collision on the mesh but still make the character to enter sneak mode to get under it? Link to comment Share on other sites More sharing options...
Tamira Posted January 27, 2017 Share Posted January 27, 2017 What kind of obstacle is it? A vanilla mesh? Link to comment Share on other sites More sharing options...
SkyTaylor21 Posted January 28, 2017 Author Share Posted January 28, 2017 I used the WRIntWallDividerShort01. I stacked a few of them and put them on the ceiling instead of the floor so that there is only a small opening under it. Link to comment Share on other sites More sharing options...
Di0nysys Posted January 28, 2017 Share Posted January 28, 2017 The game doesn't resize player collision when they duck unfortunately. U'd have to work around that somehow. Maybe a triggerbox to detect the player animation event for ducking when they're close, disable a model with collision, swap in model without collision, then swap back out when the player is outside that triggerbox. Link to comment Share on other sites More sharing options...
SkyTaylor21 Posted January 28, 2017 Author Share Posted January 28, 2017 Are there any no clip trigger boxes that I can place around the mesh that's causing the issue? Link to comment Share on other sites More sharing options...
Di0nysys Posted January 29, 2017 Share Posted January 29, 2017 I don't think u can cull collision in engine. I was looking into something similar yesterday, collision layer data is very scarce actually. Found a Fallout 4 data sheet, data mostly applies to Skyrim as well. http://fo4db.no-ip.org/en/id.php?c=COLL Link to comment Share on other sites More sharing options...
SkyTaylor21 Posted January 29, 2017 Author Share Posted January 29, 2017 I don't think that I know what any of that means. Link to comment Share on other sites More sharing options...
forestarbor Posted December 21, 2020 Share Posted December 21, 2020 there is a LStewieAL thing for this in his FalloutNV ini tweaks Link to comment Share on other sites More sharing options...
greyday01 Posted December 21, 2020 Share Posted December 21, 2020 Fake it maybe. Have a triggerbox on one side of the obstacle. If you go into sneak while inside it while facing the hole you are moved to the other side. I think it would take 2 cells that only look like they have a passage between because you can't teleport within a cell. Or maybe make a wall piece with no collision and an invisible barrier (just edit a wall to have the null texture set) that gets disabled if you are sneaking. Link to comment Share on other sites More sharing options...
Recommended Posts