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Which mods are part of your story?


charwo

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For the roleplayers and storytellers:

 

When you finally lay down New Vegas for good, which mods will you consider canon to the story of your Couriers? I imagine some will say nothing and even discount the DLCs, but others like me have a whole host of mods we consider important parts of our Courier's story.

 

Now for me, I use a floating timeline. The quests all happened, just not necessarily in that order and certainly not all between the Ambush and the Second Battle of Hoover Dam. In my story, my Courier was hired to fix Helios One within weeks of Operation Sunburst (in 2276) and Honest Hearts makes no sense except as a flashback.

 

So here are mine:

The Someguy Series (minus New Vegas Killer, Bad Motherf*#@a and King of the Ring)

Zion Trail (although in reverse order)

World of Pain

Robco Certified

Willow

Niner

Strangers Abroad

Cutio Ergo Sum

Courier's Cache

Other very interesting and very well told mods like Autumn Leaves, Boom to the Moon and Hope Lies don't quite make the cut either because they're too outlandish or certain things about their stories don't make sense. Demio on the other hand, I ignore because my character would abandon everything to get that thing working again to try and stop the apocalypse from happening. It's a great mod, one that derails everything else.

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  • 4 weeks later...

All I can remember is Inigo wearing a plaid coat and shooting me in the head with what appeared to be an arrow tipped with skooma. Some robot apparently took me to Doc Mitchell's to be patched up right as rain. I did some sort of Rorschach test and when I left I woke up as a prisoner in a wagon bound for Helgen. I escaped and soon found Vilja and Willow asking for my help in retrieving some of their stuff stolen by bandits.

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Not sure if it's what you had in mind, but my courier's a half ghoul from fallout character overhaul which makes a lot of interactions a lot more... interesting. Playing New Vegas Bounties and having my boss go on about how ghouls are cold blooded killer zombies was very uncomfortable to say the least. Canon game stuff got awkward as well, like with the bright cult calling you a smoothskin- Guys i know im only halfway there but maybe back off a bit??

 

I mostly find it funny though, since i know the modder couldnt exactly rehire voice actors to do special lines for every new race.

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All I can remember is Inigo wearing a plaid coat and shooting me in the head with what appeared to be an arrow tipped with skooma. Some robot apparently took me to Doc Mitchell's to be patched up right as rain. I did some sort of Rorschach test and when I left I woke up as a prisoner in a wagon bound for Helgen. I escaped and soon found Vilja and Willow asking for my help in retrieving some of their stuff stolen by bandits.

Yes, but what about following the Emperor of Tamriel through a series of tunnels, or being born at Rivet City and growing up in a Vault, or spending time with your wife and baby at Sanctuary before rushing off to the Vault and being frozen for what seemed like 200 years? Surely that is part of your story as well.

 

A World of Pain, Angel Park 2, Willow, D.E.I.M.O.S, and the New Vegas Bounties are definitely the cementing features of Fallout New Vegas. Used so many mods that they become a blur, or maybe that is just from aging. Pretty sure they were all good.

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When I first played Fo3 many years after first modding Oblivion I thought, "This game is much better than Oblivion out of the box w/o mods." I mean there was so much less than with Oblivion that I felt needed to modded in the first place. And now you're asking about NV? Even better. In the FO universe you need even less mods, unless you're just plain greedy for extra content. Graphical overhauls non-withstanding. It is one of the best out of the box games you can get. Anything else is just pure fluff. Edit: Not including FO4 which has a great many ups and downs.

Edited by wizardmirth
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When I first played Fo3 many years after first modding Oblivion I thought, "This game is much better than Oblivion out of the box w/o mods." I mean there was so much less than with Oblivion that I felt needed to modded in the first place. And now you're asking about NV? Even better. In the FO universe you need even less mods, unless you're just plain greedy for extra content. Graphical overhauls non-withstanding. It is one of the best out of the box games you can get. Anything else is just pure fluff. Edit: Not including FO4 which has a great many ups and downs.

Oh I know! Not played Oblivion, but I was so happy with New Vegas's base game, I could have walked away there happy. But I'm also kinda of celebrating the quality of New Vegas mods. There were no mods to which I could say "Yeah, this actually happened." Not even the librarian's quest and Mothership Zeta Crew. The good mods are well, goofy as f*#@. I did NOT like Fallout 3 vanilla, but once I put in two very comprehensive Green mods, I didn't hate it either. But the more I played Fallout 3, the less I thought of it. I tried making a Fallout 3 fanfic, and it fell apart. Bethesda does really shitty world building in Fallout, and Rage if anything sounds worse. It makes no goddamn sense. Firstly the feral Ghouls should have ben been relatively rare and all shot or starved by the end of the 21st century. So better mods would have been a blessing.

 

But if we weren't greedy, they'd be no audience for the great stuff people have produced. Because, Project Brazil was made for New Vegas, not Fallout 3. Someguy made mods for New Vegas, not Fallout 3. I hope he makes mods for Fallout 4, but won't be surprised if he doesn't.

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Sure, I slowly started packing on the mods myself over time and only mean “greed” loosely. It might not be the best word to use but I want to draw a distinction between what I think is actually needed and what might be considered an “extra” to enhance your game even further. For me FO3 and NV “need” a lot less than a game that has traditionally for me been one big generic sandbox world that does need many mods, and that's Oblivion.

 

As for the world-building I've never really taken much stock in these things when it comes to video games. And I usually don't do quest mods for any game aside from the local DLC. The only thing I can say is that I do think this series is intended to be somewhat campy and relies heavily on 50s commercial and political nostalgia to give it that extra dimension of personality that it probably needs. I wouldn't go so far as to call it goofy AF, but a bit goofy in general, sure why not. Aliens in those 50's era suits with 50s era looking space guns – I personally think that lent itself to the game's unique character quite well. In fact, off the top of my head, I don't think there is one FO3 DLC that I did not like and all played intriguingly for me. I even liked the main and side quests for the most part. Sure, I had some grievances here and there, with either the main game or part of a DLC, but overall it's still a fairly solid game for me with some great extra content.

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  • 3 weeks later...

AWOP

Lauren's Bathroom Poetry (because bathroom stall graffiti is great)

CFWNV

Calibr

Niner

Willow

Primm reputation fix

NCRCF ending

nocol (because I like exploring and hate the invisible walls on the map that are only there to shoehorn you into going a certain route)

UHNV (Underground Hideout, once I tried that it was my permanent base in any playthrough)

Follower home marker (So I can tell companions that UHNV is home)

WMX

Light Step EDE (an eyebot should not set off mines and traps)

URWLNV

Electro-City

New Bison Steve

War Never Changes

Powered Power Armor

New Vegas Bounties1&2

Decisions With Regrets

Decrucifiction

Free the Slaves

Identity Crisis

Wasteland Settler+Wasteland Defense

 

I don't use all of the quest story mods at once though. I'll activate a few depending on the type of character I'm using in a particular playthrough, like Decisions with Regrets and War Never Changes make no sense for a non NCR character, and Decrucifiction and Free the Slaves are counterproductive for a Legion character.

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