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Is it possible to reduce shine on armor/weapons?


mcsowrmonky

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Can be done by reducing glossiness in nifskope i think and maybe change the specular textures or remove them. I have not tried to modify this much myself other than directly changing the normal map textures, but those are just a pinch of what you can do i think.
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It has a green specular color tint.

 

it also uses an environment map called Ore_Obsidian_e.dds, and without looking may have some color in it... It'll be one or both of those things that you are after. Both are modified in the BSLightingshaderProperty, but the environment map relies on the shader type and the shader flags set up and I don't advise just blanking out the texture slot the map is hooked into and that's it.

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It has a green specular color tint.

 

it also uses an environment map called Ore_Obsidian_e.dds, and without looking may have some color in it... It'll be one or both of those things that you are after. Both are modified in the BSLightingshaderProperty, but the environment map relies on the shader type and the shader flags set up and I don't advise just blanking out the texture slot the map is hooked into and that's it.

 

wow, that was super helpful, thank you! i'm gonna try to black out the specular map in photoshop and see if that does anything

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It has a green specular color tint.

 

it also uses an environment map called Ore_Obsidian_e.dds, and without looking may have some color in it... It'll be one or both of those things that you are after. Both are modified in the BSLightingshaderProperty, but the environment map relies on the shader type and the shader flags set up and I don't advise just blanking out the texture slot the map is hooked into and that's it.

 

This is real interesting thanks a heap

Any chance you can give a little more detailed tut on the process for those of us learning? a mini howto sort of thing

 

 

Thanks in advance

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Found a solution for anybody that cares-

 

It's easier to understand if you skip ahead to the textures portion. If you want to get rid of that awful shine, extract the original texture files for whichever item you want to modify (with a bsa extractor or the FO3 archive tool from skyrim's data folder), and open the 3 maps in photoshop (Ex. orcshield, orcshield_n, and orcshield_m). Sometimes the main color map is labeled with and additional "_d". Anyway, in the orcshield_n under channels, there should be an alpha layer that you can darken in any of the whiter areas to reduce overall shininess, and in the orcshield_m, you can completely black out the areas in which you want to prevent that greenish reflection you get from other light sources.

 

Whew, I feel like a learned a lot in those 2 days i spent on that shield lol

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