mcsowrmonky Posted January 18, 2012 Share Posted January 18, 2012 On items such as the orcish shield, there seems to be a permanent green gloss no matter how the textures are modified. Is it possible to remove that or is on the list for CK modding? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 18, 2012 Share Posted January 18, 2012 Can be done by reducing glossiness in nifskope i think and maybe change the specular textures or remove them. I have not tried to modify this much myself other than directly changing the normal map textures, but those are just a pinch of what you can do i think. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 18, 2012 Share Posted January 18, 2012 It has a green specular color tint. it also uses an environment map called Ore_Obsidian_e.dds, and without looking may have some color in it... It'll be one or both of those things that you are after. Both are modified in the BSLightingshaderProperty, but the environment map relies on the shader type and the shader flags set up and I don't advise just blanking out the texture slot the map is hooked into and that's it. Link to comment Share on other sites More sharing options...
mcsowrmonky Posted January 18, 2012 Author Share Posted January 18, 2012 It has a green specular color tint. it also uses an environment map called Ore_Obsidian_e.dds, and without looking may have some color in it... It'll be one or both of those things that you are after. Both are modified in the BSLightingshaderProperty, but the environment map relies on the shader type and the shader flags set up and I don't advise just blanking out the texture slot the map is hooked into and that's it. wow, that was super helpful, thank you! i'm gonna try to black out the specular map in photoshop and see if that does anything Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted January 18, 2012 Share Posted January 18, 2012 It has a green specular color tint. it also uses an environment map called Ore_Obsidian_e.dds, and without looking may have some color in it... It'll be one or both of those things that you are after. Both are modified in the BSLightingshaderProperty, but the environment map relies on the shader type and the shader flags set up and I don't advise just blanking out the texture slot the map is hooked into and that's it. This is real interesting thanks a heapAny chance you can give a little more detailed tut on the process for those of us learning? a mini howto sort of thing Thanks in advance Link to comment Share on other sites More sharing options...
mcsowrmonky Posted January 19, 2012 Author Share Posted January 19, 2012 Found a solution for anybody that cares- It's easier to understand if you skip ahead to the textures portion. If you want to get rid of that awful shine, extract the original texture files for whichever item you want to modify (with a bsa extractor or the FO3 archive tool from skyrim's data folder), and open the 3 maps in photoshop (Ex. orcshield, orcshield_n, and orcshield_m). Sometimes the main color map is labeled with and additional "_d". Anyway, in the orcshield_n under channels, there should be an alpha layer that you can darken in any of the whiter areas to reduce overall shininess, and in the orcshield_m, you can completely black out the areas in which you want to prevent that greenish reflection you get from other light sources. Whew, I feel like a learned a lot in those 2 days i spent on that shield lol Link to comment Share on other sites More sharing options...
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