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Cinema 4D scaling issue


DreamCodex

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Hey guys I just recently started making mods for Skyrim/Elderscrolls and ran into a small problem. I already have obj files of swords I made but once I use NifSkope to overwrite another sword in the game, my sword in the game happens to be about the size of a house, I simply exported the obj file from cinema 4D to the standard scale 1.00 in centimeters. Anyone know if they can help me with this?
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The game uses generic max units, which by default translate to 1 max unit = 1" (little know fact). However they don't use them as inches, their scale is based on the height of a character being 128 unit high or there abouts. Which would roughly mean 128units=6'.

 

So a sword might be half that. I don't know if that would help figure out how C4D could be set up.

 

The easiest thing to do is probably importing a game object and using that as scale reference. As long as you don't need pieces to snap to grid dimensions it'll be fine.

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Jeah, i do it the same way, for example with a sword:

 

Open the .nif with Nifskope, export the mesh as object. Open it in C4D, copy in your own sword and rotate/resize it to the original sword. Then just delete the original one and export your sword as obj, load it into Nifskope, it will keep the orientation.

 

Or: Open the original sword in Nifskope, import your sword, resize and position your sword directly on the original one...the hilt should fit into the scabbard, delete the original one and save the whole thing.

 

greetings

Edited by ghosu
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@ghosu I tried importing an object but by doing so C4D asked to import it as the scaling of 1.00 in whatever unit I prefered, therefore, the units of the game engine are lost if they are transfered into C4D :S

 

I am thinking that for now to just get about 7 of my swords into the game I am going to use blender as a mediator to import the objects to and adjust the scaling... I just perfer or wished i knew of a way to save time

 

@Ghogiel I'm not entirely sure how 6'=128 units and 128 unints would be a person when C4D is scaling 1 centimeter, which is much smaller, into about 12 times a player..hmm thank you for your help though, i think if i do trial and error into the decimals i might get somewhere

Edited by DreamCodex
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