MikJames Posted February 14, 2017 Share Posted February 14, 2017 I've been thinking, a lot of mods are essentially plug and play with NMM these days and either require no further configuration or have the configuration in the NMM installer.Perhaps we could give mod authors the option to have an NMM download button available on the nexus mod search listings. So if a mod didn't require any special configuration or install instructions, users wouldn't even have to open the mod's page to download.I know it would have saved me some time for sure, as I normally just open the top files category and grab everything for a new install, maybe 1/10 mods requires further configuration. Another neat feature would be to have an endorse button available within the NMM. I tend to play a mod before endorsing, and I don't get around to revisiting a mod page very often. If a button was right there in the mod manager I'd be a lot more inclined to click it. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted February 14, 2017 Share Posted February 14, 2017 (edited) This has been listed as a potential new feature in the website redesign Edited February 14, 2017 by qwertyzeldar Link to comment Share on other sites More sharing options...
HadToRegister Posted February 18, 2017 Share Posted February 18, 2017 I've been thinking, a lot of mods are essentially plug and play with NMM these days and either require no further configuration or have the configuration in the NMM installer.Perhaps we could give mod authors the option to have an NMM download button available on the nexus mod search listings. So if a mod didn't require any special configuration or install instructions, users wouldn't even have to open the mod's page to download.I know it would have saved me some time for sure, as I normally just open the top files category and grab everything for a new install, maybe 1/10 mods requires further configuration. Another neat feature would be to have an endorse button available within the NMM. I tend to play a mod before endorsing, and I don't get around to revisiting a mod page very often. If a button was right there in the mod manager I'd be a lot more inclined to click it. I actually asked them to remove those buttons because it causes people to completely miss any special instructions that are needed for mods which ends up with the SAME questions being asked over and over and over again, because instead of going to the Download Page (Where some mod authors post the special instructions, people will click on the DOWNLOAD button, bypassing all of the special instructions, and then run to the mod page and ask a question that hundreds of other people have already asked. Having that button at the top also makes people completely miss the DESCRIPTION page where mod authors ALSO put special instructions such as Load Order, what patches to use, and which mods their mods is compatible/incompatible with, which in turn, causes the mod user to go running to the mod page, and ask a questions that has alos been answered hundreds of times. So NO, I vote against that button because NO MOD is Essentially "Plug and Play" Link to comment Share on other sites More sharing options...
MikJames Posted February 21, 2017 Author Share Posted February 21, 2017 I've been thinking, a lot of mods are essentially plug and play with NMM these days and either require no further configuration or have the configuration in the NMM installer.Perhaps we could give mod authors the option to have an NMM download button available on the nexus mod search listings. So if a mod didn't require any special configuration or install instructions, users wouldn't even have to open the mod's page to download.I know it would have saved me some time for sure, as I normally just open the top files category and grab everything for a new install, maybe 1/10 mods requires further configuration. Another neat feature would be to have an endorse button available within the NMM. I tend to play a mod before endorsing, and I don't get around to revisiting a mod page very often. If a button was right there in the mod manager I'd be a lot more inclined to click it. I actually asked them to remove those buttons because it causes people to completely miss any special instructions that are needed for mods which ends up with the SAME questions being asked over and over and over again, because instead of going to the Download Page (Where some mod authors post the special instructions, people will click on the DOWNLOAD button, bypassing all of the special instructions, and then run to the mod page and ask a question that hundreds of other people have already asked. Having that button at the top also makes people completely miss the DESCRIPTION page where mod authors ALSO put special instructions such as Load Order, what patches to use, and which mods their mods is compatible/incompatible with, which in turn, causes the mod user to go running to the mod page, and ask a questions that has alos been answered hundreds of times. So NO, I vote against that button because NO MOD is Essentially "Plug and Play" In my view this way of thinking is outdated/standing in the way of progress for a few reasons:1) The mod author is currently under zero obligation to have a NMM download link on the mod page, they can leave it as a download manually button.2) When you click said button, it will throw up a list of requirements/prerequisites for the mod.3) You'll have to provide some reasoning for your point of view, plenty of mods can be installed with the click of a button and Loot sorts out a lot of issues/conflicts. Of course we can never be free of mod conflicts but that doesn't mean a singular mod is not plug and play. There are fairly obvious middle grounds that debunk a "let's keep it just the way it is" argument. We even have installation instructions visible in the NMM these days when a mod is selected, why should people have to read this info twice? It's certainly a pita to have to navigate back to the nexus page for every mod when you could just read the instructions in NMM.You could argue that the NMM button was initially implemented without much foresight into the issues that would arise, but the Nexus team has done an admirable job of working around such issues. It's much better to think "how can we do this and make it work", rather than "that won't mesh with the current way of doing things", otherwise we never make any progress.Good to hear it is on the idea list in any case :smile: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now