mkr1977 Posted February 15, 2017 Share Posted February 15, 2017 So... it turns out that the Automatron robots do not count as normal settlers, but rather as companions, and thus they cannot do important jobs like being a merchant, although they can be assigned to do the job (they produce happiness, I think, but they don't have any barter function). This is a problem since my technologist Sole Survivor that I am roleplaying is making robotic technology the center of strategy for the rebuilding of Sanctuary, with most of the work to be conducted by robots. Is there any mod that fix this? I am now super frustrated. Link to comment Share on other sites More sharing options...
crawe1x Posted February 16, 2017 Share Posted February 16, 2017 In answer to your question, I'm not sure. What I do know, however, is that the Automatron robots don't produce any happiness - they actually lower it. At least that's what I've read on several different occasions. Some of the robot types in the Robot Home Defence mod, by comparison, will indeed raise happiness. Link to comment Share on other sites More sharing options...
Fonger Posted February 16, 2017 Share Posted February 16, 2017 they can be provisioners Link to comment Share on other sites More sharing options...
Fkemman11 Posted February 17, 2017 Share Posted February 17, 2017 Maybe you could bot-nap that assaultron in Goodneighbor. :smile: Link to comment Share on other sites More sharing options...
Deleted15345064User Posted March 22, 2017 Share Posted March 22, 2017 Well their happiness is capped at 50, to be more precise, so even if they do a job that increases happiness you wont be able to get 100% happiness out of your settlement. Oxhorn suggested having robot only settlements to prevent robots from reducing the effectiveness of human settlements. I suppose there might be a way to mod that out, ideally setting their values to the average of all human settlers somehow, but idk. Link to comment Share on other sites More sharing options...
coolphoton1234 Posted March 25, 2017 Share Posted March 25, 2017 Well their happiness is capped at 50, to be more precise, so even if they do a job that increases happiness you wont be able to get 100% happiness out of your settlement. Oxhorn suggested having robot only settlements to prevent robots from reducing the effectiveness of human settlements. I suppose there might be a way to mod that out, ideally setting their values to the average of all human settlers somehow, but idk.The only other idea I came up with is add happiness directly to the automaton in a similar way to the defense addition of Automatron - Weapons System Overhaul. Say +30 Happiness per clank to compensate for the difference between clanks and meatbags. Link to comment Share on other sites More sharing options...
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