Mjel72 Posted January 22, 2012 Share Posted January 22, 2012 I have done everything needed to complete this quest but the switch inside the dungeon will not open the gate so I can exit. I get a message telling me the gate has been activated but no luck. Anyone know a console command to open the gate or another way out? I have read about many other bugs in this quest but I can't find any info on this one. Link to comment Share on other sites More sharing options...
eregor2 Posted January 22, 2012 Share Posted January 22, 2012 (edited) I have done everything needed to complete this quest but the switch inside the dungeon will not open the gate so I can exit. I get a message telling me the gate has been activated but no luck. Anyone know a console command to open the gate or another way out? I have read about many other bugs in this quest but I can't find any info on this one. have you get the real key from the orc(dont remember his name) who set you up? Just search his body for the real key, I had the same problem before but ppls here help me. Edited January 22, 2012 by eregor2 Link to comment Share on other sites More sharing options...
David Brasher Posted January 23, 2012 Share Posted January 23, 2012 I haven't analyzed the quest in the CS, but if the game says that the gate has been opened, but it has not been, maybe things would work if you just used console command TCL to walk through the gate, and then turned TCL off again. You would then go talk to the quest-giver and see if the quest would complete. Link to comment Share on other sites More sharing options...
Striker879 Posted January 23, 2012 Share Posted January 23, 2012 Here's one of my UESP Wiki quotes, this one from Caught in the Hunt:Search Kurdan's body for a key. Go back inside the Hunter's Run and use the key on the first gate on your left. This gives you access to a lever which will open up the main exit gate on the outside.Here's a link to a map of Fort Grief first level. You'll want to open door J, just inside the entrance, with the key you recover from Kurdan. Link to comment Share on other sites More sharing options...
Mjel72 Posted January 23, 2012 Author Share Posted January 23, 2012 Thanks for your replies. I did have the right key and I did use the right lever to open the gate. I had to use the console command tcl to walk through the gate then I was able to open the gate from the outside. I guess it is just another bug in the game. Link to comment Share on other sites More sharing options...
blackninja50 Posted January 26, 2012 Share Posted January 26, 2012 yea that gate is broken as is Fort Grief (for me at lest) every time I go near it I get a corrupt save and the game starts crashing. Luckily my race has wings and I can just fly out or remove the gate. Link to comment Share on other sites More sharing options...
ElderScott Posted February 3, 2012 Share Posted February 3, 2012 Ha. I just got done with this quest. Didn't have a problem with the gate, but the bowman holding my first ebony bow of the game died right at the door, causing the bow to drop out of sight, below the ground. I had to use tcl to get it. Quirky area, I guess. Link to comment Share on other sites More sharing options...
Striker879 Posted February 3, 2012 Share Posted February 3, 2012 Bows and staffs are prone to that problem (as well as daedric weapons while you're in towers, but there they make an escape down the ramps). Link to comment Share on other sites More sharing options...
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