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Tamriel rebuilt: NPC faces appearing in the CS but not in-game


Oblivionaddicted

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Hello everybody!

 

I use Tamriel rebuilt 16.12

 

Like the title says some of the mod's NPCs have a face I can see when I look at them through the render window in the CS but don't have any face in-game.

 

I use some faces replacers-adding mods but the TES Plugin conflict detector didn't report any conflict with these mods.

 

Here's my load order btw

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ PNOG.esm (french non-offical patch)
_005_ Tamriel_Data.esm
_006_ TR_Mainland.esm
_007_ Better Heads.esm
_008_ Better Heads Tribunal addon.esm
_009_ Better Heads Bloodmoon addon.esm
_010_ THE Facepack Compilation.esm
_011_ GDR_MasterFile.esm
_012_ Sexy glass armor 1 et 2.esp
_013_ frostmoth_repaired_v0_31.esp
_014_ Sotha Sil Expanded.ESP
_015_ GlobalMapMarkers.ESP
_016_ Tombs Expanded.esp
_017_ Siege at Firemoth.esp
_018_ The Sable Dragon 1.6.esp
_019_ Undead arise from death 3.5.esp
_020_ The Hostiles for Bloodmoon.esp
_021_ Hide The Skooma.esp
_022_ RTS_BB2ArgnBst_Rplc.esp
_023_ RTS_BB2ArgnBeast.esp
_024_ Salaire des Factions - Complet.ESP
_025_ Map Of Tamriel 2.0.ESP
_026_ RB Altmer Females.ESP
_027_ RB Orcish Females.ESP
_028_ RB Bosmer Females.ESP
_029_ Robert's Bodies.ESP
_030_ BT_Whitewolf_2_0.esp
_031_ Bloated Caves.esp
_032_ Dunmer Strongholds Expanded.esp
_033_ Morrowind amélioré.esp
_034_ Harder respawning enemies.esp (custom WIP)
_035_ Graphic Herbalism.esp
_036_ Ruins of Serpenthold.esp
_037_ Graphic Herbalism TR.esp
_038_ TR_Travels.esp
_039_ Death II.esp
_040_ Undress For Me.esp
_041_ Galleo_Good_Clothes_RB_1.1_ENG.esp
_042_ The Hostiles.esp
_043_ NX9_daedra_Saints.ESP
_044_ More numerous merchant creatures.esp
_045_ The Doors of Oblivion 1.0.esp
_046_ Adventurers helpers.esp (Adventurer's backpacks & Inventory helpers merged)
_047_ Sexy daedric armor 1 et 2.esp
_048_ Sexy Ebony Armor.esp
_049_ Ghorak Manor Renovated.esp
_050_ Sexy Ice Armor v1.1.esp
_051_ More rewarding Morrowind factions.esp

Edited by Oblivionaddicted
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Maybe:

When you meet an NPC they're stored in your save game (disposition etc.). So... if you first met these TR NPCs a while ago then their face data could've been saved then. TR have changed IDs for their objects so that old data in your save game maybe pointing at now non-existent art assets.

 

If you start a new game and COC to the cell with one of these bugged NPCs, then if you see a face I could be right. Otherwise I'm wrong again.

 

BTW, could you add a link to the PNOG download? Wiwiland, maybe? I could add it into mlox at some point, fix its load order immediately after the Bethesda ESMs like I've done for the Engliah language unofficial patch.

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