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new at modding


1azzu1

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so i wanted to start modding skyrim and followed a great guide (http://www.nexusmods.com/skyrim/mods/76373/?)

i followed the guide and the game looked amazing and it appered to be stable but after i actually started playing i get a lot of crashed

crash fixes gives me this error message "Skyrim has failed to allocate memory! Possibly running out of memory. Size / alignment of object being allocated was 22369776 / 0."

but when i look at the logs in the console it says i'm only using 51-58% max on both blocks even with 30+ guards attacking me at windhelm docks

and i havent even istalled dynDOLOD yet :sad:

i dont know how to use ENB's and stuff like that... the last time i tried it messed everything up so in the day it looked like a cartoon and the nights where pitch black


CPU: intel i7 6700k 4 ghz

grafic card: nvidia 1080 gtx 4gb vram (might be higher not sure)

16 gb ddr4 ram

420 gb free spece

OS: windows 10


Game version: newest from steam (dunno where to find it)
Any DLCs: legendary edition
using NMM
useing the newest SKSE (not sure where to find the actual version number)

i use LOOT - tes5edit - bodyslide

load order:

  Reveal hidden contents

 

LOOT log:

  Reveal hidden contents


hope someone is able to help...

Edited by 1azzu1
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Are you using NMM or Mod Organizer?

Also, I would suggest you install Ragdolls and Force as well as XP32 maximum Skeleton Extended, or xpmse, and place XPMSE just above Alternate Start. One or more of your mods may require it and not mention it.

 

Also, if you are not using Crash Fixes, I suggest you check out the mod and stabilize your system. If using windows 10, make sure your computer is optimized for the game: https://steamcommunity.com/sharedfiles/filedetails/?id=500687692

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  On 2/18/2017 at 10:17 PM, snelss0 said:

Are you using NMM or Mod Organizer?

Also, I would suggest you install Ragdolls and Force as well as XP32 maximum Skeleton Extended, or xpmse, and place XPMSE just above Alternate Start. One or more of your mods may require it and not mention it.

 

Also, if you are not using Crash Fixes, I suggest you check out the mod and stabilize your system. If using windows 10, make sure your computer is optimized for the game: https://steamcommunity.com/sharedfiles/filedetails/?id=500687692

 

did you even read his post?

 

He said crash fixes said "failed to allocate memory" lol.

 

OP: make sure your enb local is configured correctly. Reduce texture sizes if you can. I really suggest using MOSTLY 1k exceptions being armor and mountains which you can go 2k.

 

Also use skyrim performance monitor and check your overall memory usage....make sure you arent going over 4GB. thats the limit on windows 10.

 

If you are you will have to reduce things to stay below that.

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  On 2/18/2017 at 10:22 PM, twiztedmongoloid said:

 

 

OP: make sure your enb local is configured correctly. Reduce texture sizes if you can. I really suggest using MOSTLY 1k exceptions being armor and mountains which you can go 2k.

 

Also use skyrim performance monitor and check your overall memory usage....make sure you arent going over 4GB. thats the limit on windows 10.

 

If you are you will have to reduce things to stay below that.

 

dont know how my enb local should be configured... have no clue how ini files work :sad: only changes something if a mod tells me to...

is there a guide somewhere on how to setup enblocal?

 

i am only useing 1-2k textures

 

i just testet the game with the skyrim performance monitor:

http://imgur.com/a/iStYg only uses about 2gb... (crashed when i tried to enter the performance test area)

so im thinking it might be some ini settings or something that courses the crashes...

 

heres SS from the ini part of the performance monitor

http://imgur.com/a/lbxkO

http://imgur.com/a/FcRAF

 

did a test with tgm-tcl-player.setav speedmult 700

got the ram up to 2.9 gb and then it crashed... did manage to move quite a lot before it crashed tho... with some lag every 20-30 sec...

 

after reinstalling enb it seems like it is running a lot more stable only uses 1-1.3 gb ram now but now it crashed because my gpu goes to 99%?

 

i have no idea what i did but now everything seems fine :)

Edited by 1azzu1
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  Quote

 

dont know hoe to configure skse.ini..

 

That link I gave you should tell you all you need to know. If there is an skse.ini present, it should have the values given. If skse.ini isn't present, just create one using wordpad. If you are using NMM, your skse.ini will be located in: Skyrim/Data/SKSE. If you are using MO, find skse in your left pane, double-click on it, click on the "INI Files" tab, and then click on the "SKSE" folder listed.

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  • 2 weeks later...

yay got it to run (fairly) stable :D

 

i do get some loading crashes ones in a while

crash fixes says that i should reduce the amount of animations or keep trying to load the same save file... but only a computer restart seems to work...

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FNIS can support up to 8000 animations but the game itself only really supports 537 animations I believe. The more animations you use the more likely it is to crash. I would stick to using less than 537 to keep the game running smooth.

 

ENB can cause crashes on load. 1-2 on first load is pretty normal, 3-5 is less stable but still something most people can deal with. Any more then that and you should reduce the number of mods you're using to help stabilize memory allocation. If you look on most forums regarding enb even on the enbdev forums, people experience ctd's using enb. If you want to use it there is really no way around it except to try and limit it as much as possible. Spending the last week trying to get rid of them and talking with most of the people you are talking with now I have realized it is just going to happen occasionally. It's more of the game engines fault than anything since it is unstable on it's own and adding lots of post processing affects are going to increase the instability.

 

I know you said you're not using an enb but if you ever do it's just something to keep in mind. Regardless though in you enblocal file I would recommend putting VideoMemorySizeMb at the max available which is 10240. A lot of people have given me a lot of different things to try out regarding this but I have found that this is the most stable but at a performance cost. Though I suppose since you are using windows 10 you will be restricted to using 4096(4GB of memory,) so you should probably try that and see how it runs.

 

Something else to think about is your installation order. It is very important to follow the install order that is given to you by mod authors. For ex: SMIM should be installed before other texture replacers like realistic water and skyrim 2k hd, then install those and let them overwrite it. If you use XPMSE and anything that uses an extended skeleton make sure to follow those instructions to the letter. If you are using Nexus Mod Manager I would recommend writing down the order in which you installed your mods so that if you need to uninstall them you can uninstall them in the exact same order or it could cause potential problems with some mods taking over that you don't want to.

 

If you are using a lot or even honestly just a few texture replacers(especially since windows 10 limits memory usage,) I would recommend cutting them all down down to 1k textures for improved performance. For SFO(Skyrim Flora Overhaul) I recommend using the performance lod's and changing the grass setting in skyrim.in to this:iMaxGrassTypesPerTexure=5

iMinGrassSize=50
That will also help improve performance but still do what the mod is intended to. When using TESLODGen set the atlas size to 2048 and max texture size to 512, maybe drop in uv range to 6-8. That will help a little bit as well.
Download notepad++ cause it will help streamline ini edits. If a mod author has specified ini edits you can copy them and then use ctrl f to find that line and change it. I would recommend downloading Wrye Bash and reading both the help file, and going onto the step forums and reading the Wrye Bash support pages and read me that they have as well. Wrye Bash is super useful and probably the best way to learn what exactly modding does and how it works. It's long and complex but step has a really good readme and explains it well. It's one of the best places to start learning how to mod. It has a lot of great tools like the "infamous and little understood bashed patch" which is something you will want to use.
One last recommendation. This one will hurt but you should really do it. Start a fresh install. Unistall your mods and just reinstall skyrim. Then before you mod, start a new game get into riverwood, make at least four clean fresh saves and exit the game. Go to documents/my games/skyrim/saves and copy and paste them into a folder for backups. Then start modding. Writing down the install order of all your mods and do them one at a time and test them. When you save make a totally new save apart from your four fresh clean saves. You want to keep them untarnished. This will save you a lot of headache in the long run and you will always have a clean save to revert back to that is completely untouched by any modding you have done if you ever have to make a fresh install. An install order I would recommend: Unofficial Patch, SKSE, SkyUI and any other UI tool like racemenu and iHUD. Install gameplay overhauls, quest addons, location addons, player homes.Install texture replacers in the install order recommended by mod authors. Install ragdolls, hdt and fnis, installl any animations, install XPMSE. Install bodies and body replacers, armors and followers. So far I have had no problems with installing my mods in this fashion. Hope this info helps and have fun modding.
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