RbtRvltin Posted January 25, 2012 Share Posted January 25, 2012 I have it! Property taxes! This would give you a reason to visit every city and pay a visit to the tax collector OR (kill him and request to be the new tax collector, and go around extorting people. :D) That's a good one. :D Link to comment Share on other sites More sharing options...
Collers Posted January 25, 2012 Share Posted January 25, 2012 As this is starting to shape up into a bit of a project (although a popular one), I think I'd suggest that you make your original idea first, then add the additional components later. Just see if you can get the buying and managing estate working, then see if you can get some interaction with the Jarls, then see if you can create some epic things to spend your money on. Keep up the good work! Link to comment Share on other sites More sharing options...
thedemoninside Posted January 25, 2012 Author Share Posted January 25, 2012 Yup, my main goal is purchasing shops for eventual profit, as that shouldn't be hard. The rest could be handled by someone who isn't married with a toddler :) Link to comment Share on other sites More sharing options...
Choisai Posted January 26, 2012 Share Posted January 26, 2012 I'm new to this forum, and the first thing i want to say is'property taxes'?Election time is coming, I know, but it goes to much towards politics for Skyrim;p. Maybe for the Total War games. But I get your point. But creating such dynamic gameplay is hard though. It's really hard.If you try to do it, you end up like Assassin's Creed. The dynamic economics Ubisoft tried to create are as dynamic as my sexlife.You invest some money, you wait and you end up with 1000000 times as more money, but you still not satisfied. why? because there's no challenge, no story nothing. Building such a town is in that way to much a matter of time, instead one of skill and brains. Building your own estate is good. But you can't get money out of it. You may hire some mercenaries to be your followers, but it's not supposed to be profitable for you. That way you are constantly challenged to use your skill. Link to comment Share on other sites More sharing options...
thedemoninside Posted January 26, 2012 Author Share Posted January 26, 2012 I'm new to this forum, and the first thing i want to say is'property taxes'?Election time is coming, I know, but it goes to much towards politics for Skyrim;p. Maybe for the Total War games. But I get your point. But creating such dynamic gameplay is hard though. It's really hard.If you try to do it, you end up like Assassin's Creed. The dynamic economics Ubisoft tried to create are as dynamic as my sexlife.You invest some money, you wait and you end up with 1000000 times as more money, but you still not satisfied. why? because there's no challenge, no story nothing. Building such a town is in that way to much a matter of time, instead one of skill and brains. Building your own estate is good. But you can't get money out of it. You may hire some mercenaries to be your followers, but it's not supposed to be profitable for you. That way you are constantly challenged to use your skill. My idea is mainly that your castle/mini town will be a gold sink. In the end, sure you could have tons of gold, but that is no different from how the game is now. My main goal is to have the player be constantly spending money, and hopefully never keep much more than 10k at a time through the majority of the game. As it is now, you max smithing/enchanting, sell all your enchanted crap for tons of gold, buy your house, and end up with a max geared character with a home or 2 and absolutely no reason to collect loot anymore, because you don't need the gold. I want that gold to be important until you have completed 90% of the quests, and have a pretty kickass keep that you are the Jarl of to show for it. Link to comment Share on other sites More sharing options...
Kin0806 Posted January 26, 2012 Share Posted January 26, 2012 Great idea! +1 for this one! ^^ Link to comment Share on other sites More sharing options...
Plankbreaker Posted January 26, 2012 Share Posted January 26, 2012 I agree with Choisai, since i play AC, i renovate all shops then spend my time running around because of boredum and killing guards.Please dont use Ubisofts economic engine as a base. :sick: Other than that, the 'create your own castle and town' idea is actually very good, if this can be done, id give support ten-fold! :laugh: (Get it? Nine holds+This castle/Hold) Meh :dry: Godspeed. Link to comment Share on other sites More sharing options...
Jakisthe Posted January 26, 2012 Share Posted January 26, 2012 The idea of a more substantial economy is one I can really get behind...especially since the old games (Daggerfall) had a much more interesting system to handle it. They even had banks! -Loans: Get a loan from a bank, if you don't pay up in a certain amount of time, bounty hunters chase you down.-Weight: Gold had weight, so you'd put it in a bank in each hold to store it there. Banks were unconnected.-Credit: A slip of paper giving the player a certain amount of money at no weight, at a cost of 1% of the amount due to the bank. Most places, iirc, didn't accept credit, but for banks it allowed for transfers.-Buy house: Like as we know it, but CONSIDERABLY more expensive. I'm talking 750k gold, I think. Haven't played in a while..-Buy ship: Opened up trade with other coastal cities (I think?) to transport goods. Fairly expensive. To implement that....would be interesting. Luck! Link to comment Share on other sites More sharing options...
Jeffman12 Posted January 26, 2012 Share Posted January 26, 2012 (edited) Having to pay for maintenance is a decent money sink, but the hardest part there would be giving a visible effect to that, making any town/building you don't pay into look like Riften. Even harder would be making Riften look like any other town in regards to cleanliness and overall appearances. Edited January 26, 2012 by Jeffman12 Link to comment Share on other sites More sharing options...
Malikin Posted January 26, 2012 Share Posted January 26, 2012 Well, I can see all the problems with trying to make this game into something it is not. Cannot take this lake, Skyrim, and turn it into a sea. Is there a simple way to cause stress, monetary, that gives us more satisfaction, without bogging the game down? Ok, now that is what we already know. What about a greater purpose? What about making an investment that is to go to a much bigger goal outside of Skyrim. The war against the Thalmor could probably use a good investment of gold, armor, weapons, etc.. Could there be a goal of the player's keep being used to supply any resistance. Just a thought. If there could be goals that the player can work at to make that goal. Like so many weapons of a certain grade. Amounts of gold, raw materials, food. What about a time limit on these goals? That would add some stress to the game, which could be increased as the game progresses. This might get repetitive, but it is all I can think of. Link to comment Share on other sites More sharing options...
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