elleonblanco Posted January 24, 2012 Share Posted January 24, 2012 Are you guys sure the CK is coming out with the final release of the patch? I hope you all a right. I'll be like some of the other old timers and hold off a few days to see what all transpires with the new patch and the much awaited release of the CK. Link to comment Share on other sites More sharing options...
memlapse Posted January 24, 2012 Share Posted January 24, 2012 Here's what I've seen so far. I'm not running with any performance enhancers, obviously, since SKSE and scriptdragon are non-functional at this time, and I can live with that. The view over whiterun was chugging along between 35 and 45 FPS as I pan, now I'm seeing a 58-60 FPS. OK, so far I'm impressed. I took some hits in the Rift with some quick pans during combat with all the visuals before the patch, now I'm seeing consistent 50-55 FPS. I installed the mod that takes the falling leaves down to a lower resolution, and was able to maintain 60 FPS trough the whole area. I'm running Ultra settings, BTW. That was first run and I must say that they made some major improvements. The next run was after I enabled a mod that causes cell load hiccups (Skyrim Wars III). This fills up the open area outside of Whiterun with a whole lot of baddies, so as you run through, it's loading up a ton of AI threads. I was getting my ass kicked if I ran too fast into a cell. Post patch, you get a slight cell pause, but once the cells loads, it runs fabulous. Prior to the patch, I would get spanked a little during combat, especially if the baddies are on fire, being shocked, shouted and beheaded and every once in a while, my CPU would suffer a floating point fart and cause a screen blackout until it caught up with my GPU. Granted, that may have more to do with the Nividia beta driver, but I didn't suffer a single one after clearing the whole area and that's even with a Dragon dropping on on the party while four pyromancers where fireballing the hell out of me (thank god for spellbreaker and fireresist amulet). I am pleased. They listened. They took advantage of a whole bunch of smart gamers out there. The more eyes you put on a problem, the better chance you have of coming up with a solution. Expand the number of eyes to a massive and passionate gaming community, and you get lots of solutions and most likely, some options that they never would have thought of. Then you get guys like me who have no problems with backing up all their crap and taking a beta patch for a run. Link to comment Share on other sites More sharing options...
BucMan55 Posted January 24, 2012 Share Posted January 24, 2012 Here's what I've seen so far. I'm not running with any performance enhancers, obviously, since SKSE and scriptdragon are non-functional at this time, and I can live with that. The view over whiterun was chugging along between 35 and 45 FPS as I pan, now I'm seeing a 58-60 FPS. OK, so far I'm impressed. I took some hits in the Rift with some quick pans during combat with all the visuals before the patch, now I'm seeing consistent 50-55 FPS. I installed the mod that takes the falling leaves down to a lower resolution, and was able to maintain 60 FPS trough the whole area. I'm running Ultra settings, BTW. That was first run and I must say that they made some major improvements. The next run was after I enabled a mod that causes cell load hiccups (Skyrim Wars III). This fills up the open area outside of Whiterun with a whole lot of baddies, so as you run through, it's loading up a ton of AI threads. Once the cells loads, it runs fabulous. Prior to the patch, I would get spanked a little during combat, especially if the baddies are on fire, being shocked, shouted and beheaded and every once in a while, my CPU would suffer a floating point fart and cause a screen blackout until it caught up with my GPU. Granted, that may have more to do with the Nividia beta driver, but I didn't suffer a single one after clearing the whole area and that's even with a Dragon dropping on on the party while four pyromancers where fireballing the hell out of me (thank god for spellbreaker and fireresist amulet). I am pleased. They listened. They took advantage of a whole bunch of smart gamers out there. The more eyes you put on a problem, the better chance you have of coming up with a solution. Expand the number of eyes to a massive and passionate gaming community, and you get lots of solutions and most likely, some options that they never would have thought of. Then you get guys like me who has no problem with backing up all their crap and taking a beta patch for a run. You aren't helping my wait and see approach. :tongue: Link to comment Share on other sites More sharing options...
Tom21 Posted January 24, 2012 Share Posted January 24, 2012 (edited) Trying Out the New patch Now, Started a New Toon Runs OK BUT lod time's are a lot Longer and still Crashes to Desktop some times! Ho and "Skyboost doesnt work anymore" Try Using "FPS Booster" May Help some. Edited January 24, 2012 by Tom21 Link to comment Share on other sites More sharing options...
AngryEeyore Posted January 24, 2012 Share Posted January 24, 2012 Okay, so far from what I have heard on the other forums it is all positive... well, not for me. My FPS is cut in half and my save game wont load up now. I am not using SKSE anymore and I took out my Skyboost files. I tried forcing AA and AF through my CCC settings like normal and it didn't work so I used the in game ones and it was just bad. Is ANYONE else having horrid performance? Are there certain ini tweaks that conflict with the new beta patch? Skyrim.ini [General]sLanguage=ENGLISHugridstoload=7uExterior Cell Buffer=64iPreloadSizeLimit=51380224 [Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=4096bAllowScreenshot=1fSunShadowUpdateTime=0.000 fSunUpdateThreshold=0.100fDefaultWorldFOV=78fDefault1stPersonFOV=78 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1[interface] fSafeZoneX=15 fSafeZoneY=15 fSafeZoneXWide=15 fSafeZoneYWide=15[MapMenu] uLockedObjectMapLOD=8 uLockedTerrainLOD=8 fMapWorldMaxHeight=150000.0000 fMapWorldMinHeight=1500.0000 fMapWorldZoomSpeed=0.0800 SkyrimPrefs.ini [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=2500.0000fShadowDistance=3000.0000iShadowMapResolutionSecondary=2048iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=16fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=5000.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=200.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=4iMultiSample=8iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=0sD3DDevice="AMD Radeon HD 6800 Series"bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.2500iShadowMaskQuarter=6iAdapter=0iPresentInterval=1iShadowFilter=3bTransparencyMultisampling=0bDrawShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=14000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=300000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=1000000.0000fBlockLevel1Distance=280000.0000fBlockLevel0Distance=140000.0000fSplitDistanceMult=6.0000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=1024iWaterReflectWidth=1024bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 Link to comment Share on other sites More sharing options...
Ghost23 Posted January 24, 2012 Share Posted January 24, 2012 Patch seems to be giving worse performance for me, Riften seems better, but Whiterun is back to the garbage bin as far as FPS goes, what gives? I also noticed the horrid cell loading stutter mentioned a few posts above. Link to comment Share on other sites More sharing options...
Ghost23 Posted January 24, 2012 Share Posted January 24, 2012 Here's what I've seen so far. I'm not running with any performance enhancers, obviously, since SKSE and scriptdragon are non-functional at this time, and I can live with that. The view over whiterun was chugging along between 35 and 45 FPS as I pan, now I'm seeing a 58-60 FPS. OK, so far I'm impressed. I took some hits in the Rift with some quick pans during combat with all the visuals before the patch, now I'm seeing consistent 50-55 FPS. I installed the mod that takes the falling leaves down to a lower resolution, and was able to maintain 60 FPS trough the whole area. I'm running Ultra settings, BTW. That was first run and I must say that they made some major improvements. The next run was after I enabled a mod that causes cell load hiccups (Skyrim Wars III). This fills up the open area outside of Whiterun with a whole lot of baddies, so as you run through, it's loading up a ton of AI threads. I was getting my ass kicked if I ran too fast into a cell. Post patch, you get a slight cell pause, but once the cells loads, it runs fabulous. Prior to the patch, I would get spanked a little during combat, especially if the baddies are on fire, being shocked, shouted and beheaded and every once in a while, my CPU would suffer a floating point fart and cause a screen blackout until it caught up with my GPU. Granted, that may have more to do with the Nividia beta driver, but I didn't suffer a single one after clearing the whole area and that's even with a Dragon dropping on on the party while four pyromancers where fireballing the hell out of me (thank god for spellbreaker and fireresist amulet). I am pleased. They listened. They took advantage of a whole bunch of smart gamers out there. The more eyes you put on a problem, the better chance you have of coming up with a solution. Expand the number of eyes to a massive and passionate gaming community, and you get lots of solutions and most likely, some options that they never would have thought of. Then you get guys like me who have no problems with backing up all their crap and taking a beta patch for a run. Are you running 8x AA and 16x AF .. ? Link to comment Share on other sites More sharing options...
memlapse Posted January 24, 2012 Share Posted January 24, 2012 Here's what I've seen so far. I'm not running with any performance enhancers, obviously, since SKSE and scriptdragon are non-functional at this time, and I can live with that. The view over whiterun was chugging along between 35 and 45 FPS as I pan, now I'm seeing a 58-60 FPS. OK, so far I'm impressed. I took some hits in the Rift with some quick pans during combat with all the visuals before the patch, now I'm seeing consistent 50-55 FPS. I installed the mod that takes the falling leaves down to a lower resolution, and was able to maintain 60 FPS trough the whole area. I'm running Ultra settings, BTW. That was first run and I must say that they made some major improvements. The next run was after I enabled a mod that causes cell load hiccups (Skyrim Wars III). This fills up the open area outside of Whiterun with a whole lot of baddies, so as you run through, it's loading up a ton of AI threads. I was getting my ass kicked if I ran too fast into a cell. Post patch, you get a slight cell pause, but once the cells loads, it runs fabulous. Prior to the patch, I would get spanked a little during combat, especially if the baddies are on fire, being shocked, shouted and beheaded and every once in a while, my CPU would suffer a floating point fart and cause a screen blackout until it caught up with my GPU. Granted, that may have more to do with the Nividia beta driver, but I didn't suffer a single one after clearing the whole area and that's even with a Dragon dropping on on the party while four pyromancers where fireballing the hell out of me (thank god for spellbreaker and fireresist amulet). I am pleased. They listened. They took advantage of a whole bunch of smart gamers out there. The more eyes you put on a problem, the better chance you have of coming up with a solution. Expand the number of eyes to a massive and passionate gaming community, and you get lots of solutions and most likely, some options that they never would have thought of. Then you get guys like me who have no problems with backing up all their crap and taking a beta patch for a run. Are you running 8x AA and 16x AF .. ? Yes. I have an Intel i7, with two 470's SLI (2.8GB). Link to comment Share on other sites More sharing options...
InAComaDial999 Posted January 24, 2012 Share Posted January 24, 2012 OK, the cell stutter seems to only happen when you load a game that was saved with a previous version of the game. I loaded my last save from before the patch, and saw the problem. So then I saved my game, quit, loaded up the new save, and no more stutter on LOD load. Link to comment Share on other sites More sharing options...
Tom21 Posted January 24, 2012 Share Posted January 24, 2012 Will put in the Update 1.4 Beta and am still geting Crashes to Desktop...Crashes to Desktop...Crashes to Desktop! Link to comment Share on other sites More sharing options...
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