bOMKHA Posted February 25, 2017 Share Posted February 25, 2017 (edited) I got a problem creating an archive of my mod with CK, the converting process just freezes in the middle of the process and CK is still running but not using much ressources. I tryied to clean up messy files and to reinstall creation kit but it's still happening.Anything I don't know about converting archive? Edited February 26, 2017 by bOMKHA Link to comment Share on other sites More sharing options...
kitcat81 Posted February 26, 2017 Share Posted February 26, 2017 Can`t be sure, but it`s possible that either some of the files in your mod are corrupted(maybe nif ) or you are using the wrong type of the name for the archive.The fisrt Archive you name like this (let`s say your esp name is MyMod.esp):MyMod - MainThe second archive(textures) you name: MyMod - Textures Link to comment Share on other sites More sharing options...
bOMKHA Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) I did it this way but it don't prevent the converting process to freeze, I deleted all the txt files showing in the converting box, but it resulted of most of my Animations tweaks, paths and scripts to be invisible ingame.So I conclude it's not the solution Edited February 26, 2017 by bOMKHA Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 26, 2017 Share Posted February 26, 2017 Try using archive2 in the main Fallout 4>Tools folder yet? Link to comment Share on other sites More sharing options...
brothalynshhung Posted February 26, 2017 Share Posted February 26, 2017 ^^^ this always works for me, if i understand correctly. Half the time I create an archive for a new mod in CK it will freeze before loading the items in the archive window, what I do is create the archive by hand and name it to be the same thing the archive would be named on the .esp i actually wanted to make an archive for. (i make a fake esp with same name quick and it makes the name perfect automatically, but you can literally just create an archive and rename it the same as it would turn out to be, example 22archive.esp is 22archive - main.ba2 and 22 archive - textures.ba2 or something very similar. This will make it ask if you want to use the preexisting archive and it will actually worksorry if thats not what you meant :> Link to comment Share on other sites More sharing options...
bOMKHA Posted February 26, 2017 Author Share Posted February 26, 2017 Yep! I Made an archive with archive2 and it worked! Thank's to everyone! :D Link to comment Share on other sites More sharing options...
brothalynshhung Posted February 26, 2017 Share Posted February 26, 2017 awesome :D Link to comment Share on other sites More sharing options...
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