BulletheadX Posted October 4, 2017 Share Posted October 4, 2017 (edited) So I had this issue, pretty much exactly as described here (or that is to say, trying to fix this issue led me to this thread), except I was at 140 hours on this playthrough. In my case, it turned out to be a mod. I had updated maybe 15 mods in my list (out of 79), and had done some other maintenance, and after that I couldn't save any character, old or new. I did too many things at once to remember or isolate, so I deactivated all mods, and then I was able to create a new character and save it, which made me think it was a mod issue. My suspicions were down to Frostfall, which has had issues consistently in every build in which I've used it (changes lagging behind the game, and unterminated threads, if I'm understanding what I'm seeing correctly), and Diverse Dragons Collection SE, which was giving me an activation message after the update. I disabled DDC and then I was able to save again. I had been running it all along, or so I thought, but in thinking back I don't recall seeing that activation message when I put it in, and hadn't had any other major issues, so maybe it had never manifested. I'm going to completely uninstall it and try a new download to see what effect that has. Anyway, it may be that my issue was in fact not related to what the rest of you are experiencing, but in the interest of providing data and another viewpoint, I thought I'd add my experience. FWIW, my save is around 12MB now, and my "script instances" in Fallrim number about 220K, with one ("O"), showing 122K by itself. I don't know what that means yet - is that unusual, or something to be concerned about? After reading through this thread, I thought it might do to try to better understand what was happening there. Edit: It turns out that my issue was something particular to that dragon mod that came up after its last update. Seems that it, combined with some other dragon mods and patches, combined to create more dragons than the game can accommodate. I wonder if something similar was happening with other mod combinations, perhaps? Edited October 4, 2017 by BulletheadX Link to comment Share on other sites More sharing options...
squireoivanhoe Posted October 4, 2017 Author Share Posted October 4, 2017 Thanks for the info BulletheadX. Yes, I think that it's any combination that launches more scripts than the Papyrus engine can handle at any given time. And here I thought SSE was supposed to be more stable ;) I guess that's what happens when you use an aging script engine. As far as the script instances, I'm not a master of Resaver, so you might want to contact the author, markdf, about what that means. I think that it's mostly a concern if those script instances are unattached. Link to comment Share on other sites More sharing options...
Deiscent Posted October 4, 2017 Share Posted October 4, 2017 Hi folks, Thanks to some help from the fantastical markdf, we think that we've identified something significant. Looking at the ActiveScripts in the save, I had two hundred and ninety three scripts actively running for woodpeckers, and there are twenty eight thousand script instances for SkyBirds related stuff. This isn't to bash SkyBirds, but in conjunction with my other mods that is way too many active scripts. None of the rest of you had SkyBirds, but I think that this symptom is simply the result of ANY combination of mods that generate too many actively running scripts. What it comes down to is that when there are too many actively running scripts, Papyrus doesn't have enough time to terminate them when they are finished... and so they start accumulating without limit. markdf also indicated some slight concerns (purely speculation, but at this point speculation is better than nothing) about Footprints and Wet and Cold. Again, not that these mods are buggy, but rather that in combination it might be too much for the engine to handle. You can use markdf's supremely excellent Fallrim Tools http://www.nexusmods...ion/mods/5031/? to check out your savefile. I was able to salvage a save that was only 2.5 hours into the game utilizing the following technique: 1. Move to an interior area (since there are no birds in interiors).2. Wait ten minutes (real time, not in-game time).3. Save, quit.4. Uninstall skybirds (or whatever mod has too many actively running scripts).5. Load that save.6. Wait ten minutes (real time, not in-game time).7. Save again, to a new slot.8. Load the new savefile in ReSaver, delete unattached instances, save to a new file.9. Try to play normally from that save... using LAL-loading if necessary. I'm having the same issues and tried many of the same solutions with no effect until I did this. Skybirds was an issue, and my game went back to working normally for a few days after I disabled it and then the CTD on saving started up again. Now I think I could clean up the saves, but my Resaver keeps giving me the "Requested array size exceeds VM limit" error which I'm not sure what it means. I read in some places the the newest update to Skyrim from the CC has made Resaver a bit out of date. Any help would be appreciated. Link to comment Share on other sites More sharing options...
squireoivanhoe Posted October 5, 2017 Author Share Posted October 5, 2017 Hi deiscented. As I noted earlier, simply removing a mod just puts a band-aid on a mortal wound in terms of fixing this problem. And yes, the latest update is throwing a wrench in so many things."I thought that you were finally stable!" I scream from Throat of the World. I can't honestly say that I know enough about Resaver to know how to fix your error. I would talk to the author, markdf. He's probably working on updating it, or at the very least might be able to help you out. Sorry! Link to comment Share on other sites More sharing options...
Deiscent Posted October 5, 2017 Share Posted October 5, 2017 As I noted earlier, simply removing a mod just puts a band-aid on a mortal wound in terms of fixing this problem.Hi back squireoivanhoe. And no worries I was just adding my voice to the issue, and what worked for a short time. Mortal wound though? I'm hoping that isn't the case because I generally don't have the time that I actually put into that character and I would hate to start over. Worse, I made a new character and noticed the saves showing the corrupt image and I just started. All mods I'm using are updated, and I just have no fuzzy clue what to do and dont want to commit time to a failed endeavor. Link to comment Share on other sites More sharing options...
squireoivanhoe Posted October 6, 2017 Author Share Posted October 6, 2017 Ugh... sorry. Now that we have this new update that might have thrown a wrench in everything. Did you install any new mods? That early in the game with a new character isn't a good sign. Link to comment Share on other sites More sharing options...
tommy61157 Posted October 6, 2017 Share Posted October 6, 2017 Not sure if this is related, but it seems like whenever my ctd on save issue happens, it's after taking over fort sungard for the stormcloaks which is oddly specific, if you want more details and to check out my case, my thread is here: https://forums.nexusmods.com/index.php?/topic/6045328-saves-corrupt-after-battle-for-fort-sungard/ I am using Skybirds too though, so maybe I should remove that and see if it helps. Link to comment Share on other sites More sharing options...
DavideDomingos Posted October 7, 2017 Share Posted October 7, 2017 hello, i started having this problem too in one of my charaters (i cant save in certain areas of the map)but i cant use fallrim tools because since the CC update the program cant load savegames and show a warning about java heap space. all my older savegames are able to load on fallrim tools. i had alot of experience with modding oblivion, but skyrim seems like hell to me. im honestly thinking on stop playing this game. Link to comment Share on other sites More sharing options...
squireoivanhoe Posted October 7, 2017 Author Share Posted October 7, 2017 (edited) Tommy, that would make a lot of sense. If you have a massive battle going on while a bunch of birds scripts are running, that's a recipe for jamming up the papyrus queue. As for the Resaver problems, we'll just have to wait for an update. Edited October 7, 2017 by squireoivanhoe Link to comment Share on other sites More sharing options...
tommy61157 Posted October 9, 2017 Share Posted October 9, 2017 Tommy, that would make a lot of sense. If you have a massive battle going on while a bunch of birds scripts are running, that's a recipe for jamming up the papyrus queue. As for the Resaver problems, we'll just have to wait for an update. I talked a bit to the dev of sky birds, he really was acting like a jerk, but said that everything sky birds was outputting into papyrus was normal, still could be script overload though and removing that could still help. Hopefully Resaver gets updated soon. Link to comment Share on other sites More sharing options...
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