theru Posted January 27, 2012 Share Posted January 27, 2012 http://i40.tinypic.com/2ywfq1i.png attached my testnif =P so really i can mod without this modifier,i found that modifier as a pain anyway =P Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 27, 2012 Share Posted January 27, 2012 Except you can't hide geometry without it for one. And don't say skyedit or tesvsnip can, because it can't hide parts of a mesh the way partitions can, ony the whole mesh itself like a helmet, head, hands, feet, torso, hair etc. but not say.. the wrists, ancles, this is what you use the partitions for in BSDismemberSkinInstance.And if you have a model with multiple meshes this can be a problem. There might be other concequences as well without it, i mean you have what is necesarry to get the model ingame like shaders, bones and the mesh, but you will not get optimal results this way. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 27, 2012 Share Posted January 27, 2012 It's not really saving much time not setting it up. Link to comment Share on other sites More sharing options...
jet4571 Posted January 27, 2012 Share Posted January 27, 2012 BSDismember modifier is the easiest modifier to setup. select the poly for the modifier, if you want another hit the +. change the modifier in Nifskope to the correct number and you are done with it. It's not like you do anything with the poly's once you select them unlike other things like making an _1 out of an _0. Link to comment Share on other sites More sharing options...
Recommended Posts