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UX/UI Designer needed for NMM v2.0


TheTokenGeek

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In response to post #48508347.

 

 

 

Thandal wrote:

I 100% agree with u. 4 years in modding, using both MO and NMM, final result for me is that MO interface is the most flexible tools for modding experience.

Perhaps. If, and only if, you restrict your modded gaming to the (very small number of) specific BethSoft games MO supports. :whistling:

shhh, don't bring logic to fanboys, they'll break.

 

 

You mean logic like...

From the main page of Nexus "Hosting 224,901 files for 428 games from 68,900 authors serving 12,594,473 members with 1,909,722,284 downloads to date"

And also details:

Skyrim (51,638 files, 1,117,080,000 downloads)

Oblivion (28,229 files, 155,990,000 downloads)

Fallout NV (17,857 files, 171,780,000 downloads)

Fallout 3 (14,354 files, 106,280,000 downloads)

[and not including people who potentially have put the effort in to getting MO working with FO4 or Skyrim SE which could add another 23,651 files and 235,570,000, but I'll give the sceptics that]

Total for the "very small number of" documented working Bethesda titles

Files: 112,078

Downloads: 1,551,130,000

That's near 50% of the total files available being just for those 4 titles and over 80% of the site downloads.

And that's not including using MO for FO4 or SSE, which is doable, but would push the files % represented by the Bethesda titles to (135,729 of 224,901) 60% and site downloads to (1,786,700,000 of 1,909,722,284) 94%.

The base 4 Bethesda games have an average downloads-per-file value of 13,840 downloads per file.

The entire remaining games listed (112,823 files and 358,592,284) 3,178 downloads per file.

 

Now by all means I think if people want to slug it out over which is 'better', qualify it by demonstrating happy users, whatever, etc - go for it.

But quantatively speaking, it is really incredibly difficult to argue that the "very small number of" Bethesda games usable with MO somehow reduces its relevance.

 

An argument could be made that Tannin42 could have integrated additional game support into MO, but that didn't happen - whilst the small number of games supported might not reflect a large portion of the games represented on Nexus it far and away satisfies most of the _files_ on Nexus and by extension of _downloads_ most users modding activity.

 

I'd *love* to know if there were usable stats on active MO or NMM users - that would be something interesting.

But perhaps until we actually start seeing beta UI, if/when that happens, we should stop comparing apples (NMM) and oranges (MO) to a the common fruit from venus (NMM 2, ie: an unknown quantity).

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Logic like the fact that collectively, the (4) BethSoft games supported by MO have less than 50% of the total number of mods for the (now almost 300) different games on the Nexus, And how many players of those games need more than basic mod handling? How many also play other games?

 

However broad or narrow your modding needs, chose the tool(s) best suited to them. (And isn't it nice to have choices?)

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  • 3 weeks later...

I think it is kind of not cool to take away all support for NMM. The latest version from the site has some issues as I'm sure y'all are aware, thus all the community fixes people are trying to provide.

 

I just don't get why you had a great mod installation and maintenance program like NMM (at least for experienced modders who understood how to use it) and then felt you had to throw the whole thing out and leave everyone using it out to dry. Personally if it was too hard for someone to use, then go use something else. A lot of us really liked NMM as it was, and don't think reinventing the wheel is necessary.

Edited by GameDuchess
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  • 2 weeks later...
In response to post #48508347. #48512922 is also a reply to the same post.


Thandal wrote:

I 100% agree with u. 4 years in modding, using both MO and NMM, final result for me is that MO interface is the most flexible tools for modding experience.

 

Perhaps. If, and only if, you restrict your modded gaming to the (very small number of) specific BethSoft games MO supports. :whistling:

Ethreon wrote: shhh, don't bring logic to fanboys, they'll break.


Well there are some simple advantages of Mod Organizer over NMM. But this could be used in NMM too in my opinion (I'm not a programmer) but the ability to see what is over riding what file was more useful in MO. In the left pane the colored green and red showing what specific mod is overwriting which. Simply because you could hide the file and easily eliminate the compatibility issues that way.

I would very much like to see that type of interface work for NMM too. I do not see why the better parts of MO idea wise could not be integrated into NMM. After all the modders win no matter the preference and making modding easier seems to be a good goal all around no matter the preference.

You would have the more complete list of games that NMM covers with the excellent hide feature of MO.
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