Molliejay Posted March 9, 2017 Share Posted March 9, 2017 Can anyone help.I have played Oblivion all the way through (with only the usual problems) before on this machine a few years ago, decided to reinstall and play again.I get a crash when I try to enter the oblivion realm.It happens consistentlyI enter the realm of oblivion and there is a crash after a few tens of seconds.It happens when I tried to enter the gate at KvatchIt happened when I tried to do Peryites questIt didn't happen during Boethia questI didn't get any further so did other things for a few dozen playing hours... I am now level 25, archmage and head of the fighter's guild . No consistent crashes during this playI decided to try the main quest again.Entered the gate...crash.It appears to be associated with a loading area message.I suspect that some feature/object/script is corrupted which is causing the crash. If so how do I find and repair the corruption? RunningI5 desktopwin7 home premium 64 bitPC version of oblivion 5th annivertsary edition.Geforce 650 card8GB500G drive >200G freeMods ordered with LOOT and/via Wrye BashCleaned, where appropriate, with Tes4Edit Link to comment Share on other sites More sharing options...
YourPalLags Posted May 18, 2018 Share Posted May 18, 2018 I am having the exact same issue. Thought it may be my mods. Uninstalled every mod that may have caused anything (TES4LODGEN and RAEVWD). If anyone would be able to help me I would very thankful. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 19, 2018 Share Posted May 19, 2018 Disable a bunch of mods and check if the problem remains. Check for conflicts using Oblivion Mod Manager Open your mods in TES4Edit and check for the errors. Link to comment Share on other sites More sharing options...
Lucidtransition Posted August 31, 2019 Share Posted August 31, 2019 edit the Oblivion.ini file and change bUseRefractionShader=1 to bUseRefractionShader=0. It has been working fine since. Just for future reference if anyone has this problem.. Link to comment Share on other sites More sharing options...
leonardo2 Posted August 31, 2019 Share Posted August 31, 2019 Disable a bunch of mods and check if the problem remains. Check for conflicts using Oblivion Mod Manager Open your mods in TES4Edit and check for the errors.You don't have to deactivate a bunch of mods, just to check if there is a mod issue when the Mod Checker feature in Wrye Bash does that without deactivating any mod. Also, don't forget to do this every time a mod is either installed or uninstalled. 1. Run BOSS or LOOT2. Clean mods in TES4Edit if necessary then run BOSS or LOOT, otherwise skip this step if all mods are cleaned3. Rebuild the Bashed Patch in Wrye Bash4. Run TES4LODGen (can sometimes correct a mod issue of itself by generating LODGen files for all mods) Should you still have an issue then try repair your gamesave via the Saves tab in Wrye Bash. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 1, 2019 Share Posted September 1, 2019 Disable a bunch of mods and check if the problem remains. Check for conflicts using Oblivion Mod Manager Open your mods in TES4Edit and check for the errors.You don't have to deactivate a bunch of mods, just to check if there is a mod issue when the Mod Checker feature in Wrye Bash does that without deactivating any mod.I already used this method many times to fix problems, plus Wrye Bash isn't as reliable as TES4Edit to detect the dirty mods. Link to comment Share on other sites More sharing options...
SigurdStormhand Posted September 8, 2019 Share Posted September 8, 2019 @Oblivionaddicted - that method requires diablying 50% of your mods, then the other 50% to find the culprit, you keep disabling 50% of the remainder until you find the faulty mod. It's rather more than "disable a bunch of mods." On the Wrye Bash "Scan for Dirty Edit function - "Oblivion only. Scans the selected plugin for Identical To Master records and deleted references, outputting counts of the dirty edits found. The dirty edit counts may differ from the output provided by TES4Edit as that includes other "junk" records in the ITM count. Wrye Bash does not count these junk records as they are non-harmful." https://wrye-bash.github.io/docs/Wrye%20Bash%20Advanced%20Readme.html#modsScanForDirtyEdits 12 Purge Cell Buffers - Cell Change.esp [Version 1.0.0] 13 Purge Cell Buffers - Loading.esp [Version 1.0.0] Anything that forcibly purges the cell buffers can cause a crash. Do you have any graphical mods of OBSE plugins that don't have ESP files? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 9, 2019 Share Posted September 9, 2019 @Oblivionaddicted - that method requires diablying 50% of your mods, then the other 50% to find the culprit, you keep disabling 50% of the remainder until you find the faulty mod. It's rather more than "disable a bunch of mods." Nothing forces you to act this way. If you have 100 mods for example you can as well deactivate 10 mods, check, etc then re-enable 5 among the last 10 when the problem disappeared. When you don't have any idea of the culprit and a bit of patience it's a very good solution. Link to comment Share on other sites More sharing options...
leonardo2 Posted September 10, 2019 Share Posted September 10, 2019 Disable a bunch of mods and check if the problem remains. Check for conflicts using Oblivion Mod Manager Open your mods in TES4Edit and check for the errors.You don't have to deactivate a bunch of mods, just to check if there is a mod issue when the Mod Checker feature in Wrye Bash does that without deactivating any mod.I already used this method many times to fix problems, plus Wrye Bash isn't as reliable as TES4Edit to detect the dirty mods.You're right Wrye Bash are not reliable as TES4Edit, but on the other hand TES4Edit cannot detect a missing master for a mod in a loadorder. Or can it detect a mod that has a missing master? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 11, 2019 Share Posted September 11, 2019 Disable a bunch of mods and check if the problem remains. Check for conflicts using Oblivion Mod Manager Open your mods in TES4Edit and check for the errors.You don't have to deactivate a bunch of mods, just to check if there is a mod issue when the Mod Checker feature in Wrye Bash does that without deactivating any mod.I already used this method many times to fix problems, plus Wrye Bash isn't as reliable as TES4Edit to detect the dirty mods.You're right Wrye Bash are not reliable as TES4Edit, but on the other hand TES4Edit cannot detect a missing master for a mod in a loadorder. Or can it detect a mod that has a missing master? I didn't check but what's sure is nothing prevents you from detecting the masters through Wrye and cleaning via TES4Edit. Link to comment Share on other sites More sharing options...
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