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[WIP] Destroy the Dark Brotherhood Improved


Mercami

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You could use Darkshade as the dungeon for the safe haven. From UESP wiki:

 

Darkshade is a small copse that is home to Troll and littered with human remains. It appears to have been either a bandit lair or a mining cave before being attacked by the trolls who now inhabit the cave. The cave and its surrounding have a low concentration of Gold Ore veins. Located just off of the base of the White River waterfall east of Valtheim Towers. Darkshade is easily spotted due to the collapsed platform outside of it. Bodies can be found laying at the entrance.

The interior of Darkshade is a well-lit cave with three large subsections and one small sub-room. There is an easy to miss knapsack in the first room on a table half buried diagonally in the ground with some gold, a necklace and food. It is overrun with flora, but not much is harvestable. Bones, lootable corpses, and viscera litter the interior of the cave. Trolls are located through out each of the three main sub-sections, but are spread out enough to be handled individually. There are two easy to miss potions off of the large second section. A small troll den overlooks the eastern side of the room and a small path leads to the third section on the western side. Finally the last room leads to a ledge which drops you back into the first room for a quick exit.

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I hope you can add some brawling when/if the opportunity arises...like it could be a "grey paladin's" method of persuasion ....nothin' like the taste of blood and a few teeth being spat out to change someone's mind. tc.

 

I will add brawling in where I can just for you. ;)

 

Maybe make one of the intended victims a replacement master light armor trainer to make up for the loss of nazir?

 

I was planning on it just haven't made up my mind who it will be yet.

 

 

I would like a quest like this but then to destroy the thieves guild and stop the corruption in Riften.

I have a warrior who is a good guy and so destroying the thieves guild would fit in.

 

There are quite a few faction mods in the works that I know of. Some of them will have the option to do this. I'm avoiding messing too much with the thieves guild in this mod so I can avoid conflicts with other mods. That way someone could play this mod and the thieves guild mod of their choice.

 

You could use Darkshade as the dungeon for the safe haven. From UESP wiki:

 

Thank you very much for the suggestion of Darkshade. The problem would be that it already has connections to the companions quest and a modder working on that faction might also alter the quest or dungeon.

 

The best possible option I really have is to build something new to avoid almost all conflicts. If I build it the only conflict would be if someone placed something in the exact same spot I will. That type of conflict is easy to fix by just moving things around a bit though.

 

I'm leaning to the Dwemer building set because you could build a very nice place to live but also have caverns and such connected to it as many of the current Dwemer dungeons in Skyrim do. There is also a would be victim of the DB who happens to be a Dwemer researcher, that could provide a lot of interesting options.

 

 

Thanks to you all again for the wonderful feedback!

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The db storyline leaned on the side of retarted when it came to killing they emperor. I had taken over windhelm already so I killed my own emperor. Also amaund morteeo or whatever should have continued to play a part in the rest of the game. Also why would the emperor go to solitude if it was under stormcloak control. And do the penitus stay around if you completed the stormcloaks? Anyways, I was thinking morag tong remnants would be cool. There is already some guy in the thieves guild (after becoming guild master) that talks about it.
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The db storyline leaned on the side of retarted when it came to killing they emperor. I had taken over windhelm already so I killed my own emperor. Also amaund morteeo or whatever should have continued to play a part in the rest of the game. Also why would the emperor go to solitude if it was under stormcloak control. And do the penitus stay around if you completed the stormcloaks? Anyways, I was thinking morag tong remnants would be cool. There is already some guy in the thieves guild (after becoming guild master) that talks about it.

Yeah, the dunmer who was morag tong

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  • 2 weeks later...

Still working on this, but the whole scripting thing is new to me. I also chose a name for "Bob" his new name is Andril. :) I am having a problem with him though due to my old low res monitor, I can't see all of his face in the Actor window. So I might need someone who can do custom faces for the new actors I'll be adding.

 

At some point I'll be looking for voice actors. Here's a short list of NPC I'll need voices for.

 

Andril - Altmer male with a voice similar to Morrowind (hopefully).

Aventus Arentnio - Little boy.

Muiri - Breton female.

Narfi - Nord male.

Betild - Nord female.

Ennodius Papius - Imperial male.

Lurbuk - Orc male. The worst bard ever. (We might send him to bard college.)

Maluril - Dunmer male.

 

There will be more added later, and some may get cut if I can't find the right voice change the story ect. Won't be doing any voice work till all of the mod is finished anyway. It's still fun to look for voice actors though. :)

 

I've also started a blog for this. I'll put up a link once I get more than a few posts on it and can fully focus on DDBI.

 

Off to sleep for now, nighty.

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  • 5 months later...

Still working on this, but the whole scripting thing is new to me. I also chose a name for "Bob" his new name is Andril. :) I am having a problem with him though due to my old low res monitor, I can't see all of his face in the Actor window. So I might need someone who can do custom faces for the new actors I'll be adding.

 

At some point I'll be looking for voice actors. Here's a short list of NPC I'll need voices for.

 

Andril - Altmer male with a voice similar to Morrowind (hopefully).

Aventus Arentnio - Little boy.

Muiri - Breton female.

Narfi - Nord male.

Betild - Nord female.

Ennodius Papius - Imperial male.

Lurbuk - Orc male. The worst bard ever. (We might send him to bard college.)

Maluril - Dunmer male.

 

There will be more added later, and some may get cut if I can't find the right voice change the story ect. Won't be doing any voice work till all of the mod is finished anyway. It's still fun to look for voice actors though. :)

 

I've also started a blog for this. I'll put up a link once I get more than a few posts on it and can fully focus on DDBI.

 

Off to sleep for now, nighty.

 

Mercami, I recently stumbled upon your mod proposal for an improved "Destroy the Dark Brotherhood" quest line. Sounds like you still have some work to do (or did at the time of your last post), but your ideas look fantastic! I hope you stick with this project and complete it. I know I'm not the only one who would love to see a satisfying alternative to joining the dark brotherhood - something that still offers plenty of quest content and some unique rewards, with meaningful choices along the way. I'm afraid I don't know anything about scripting or voice acting, but I would definitely be interested in helping if I did. Hope you find the help you need, regardless. Your mod would really enrich the game.

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Good luck with this mod, I personally thought that the original "Destroy the Dark Brotherhood" quest was ridiculously shallow. When you go into the Dawnstar sanctuary, the important characters are Cicero and the Night Mother are seemingly absent, which I never understood.

 

I hope this will be a big improvement on the original, so, like I said, good luck!

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