Trosski Posted May 5, 2018 Posted May 5, 2018 On 5/5/2018 at 3:21 AM, yakalrad said: Smoke and mirrors...Leads to blind idiots breaking mirrors.
chucksteel Posted May 6, 2018 Posted May 6, 2018 On 5/5/2018 at 7:11 AM, Trosski said: On 5/5/2018 at 3:21 AM, yakalrad said: Smoke and mirrors... Leads to blind idiots breaking mirrors.Lol! But why does a blind idiot need a mirror?
Trosski Posted May 7, 2018 Posted May 7, 2018 On 5/6/2018 at 9:34 PM, chucksteel said: On 5/5/2018 at 7:11 AM, Trosski said: On 5/5/2018 at 3:21 AM, yakalrad said: Smoke and mirrors...Leads to blind idiots breaking mirrors.Lol! But why does a blind idiot need a mirror? fung shui
gob2 Posted May 25, 2018 Posted May 25, 2018 Forgive me for asking, but when generating viz for precombined, is packing the data into an archive strictly necessary? In other words, can you have loose files for this data as one would have loose files for say, npc textures and meshes? Why or why not?
chucksteel Posted May 25, 2018 Posted May 25, 2018 On 5/25/2018 at 3:48 PM, gob2 said: Forgive me for asking, but when generating viz for precombined, is packing the data into an archive strictly necessary? In other words, can you have loose files for this data as one would have loose files for say, npc textures and meshes? Why or why not?Both the .nif files and the vis .uvd can be loose but I do suggest packing them into an archive for release of your mod, the loose files could cause other modders issues like them accidentally being packed with their mod. For mod users there’s a possibility of them being overwritten by another mod.
gob2 Posted May 25, 2018 Posted May 25, 2018 On 5/25/2018 at 9:34 PM, chucksteel said: Both the .nif files and the vis .uvd can be loose but I do suggest packing them into an archive for release of your mod, the loose files could cause other modders issues like them accidentally being packed with their mod. For mod users there’s a possibility of them being overwritten by another mod. Thank you for the clarification.
payl0ad Posted May 26, 2018 Posted May 26, 2018 (edited) Also, as these files are typically many small files, using archives reduces I/O (and thus CPU) overhead to a relevant degree, making load stutter and FPS drops less likely. Edited May 26, 2018 by payl0ad
Trosski Posted May 27, 2018 Posted May 27, 2018 On 5/26/2018 at 8:54 AM, payl0ad said: Also, as these files are typically many small files, using archives reduces I/O (and thus CPU) overhead to a relevant degree, making load stutter and FPS drops less likely.But for testing purposes, creating a new archive every time is just a waste of it.
payl0ad Posted May 28, 2018 Posted May 28, 2018 Absolutely, loose files are essentially "debug mode on". Like in a dev environment.
thatoneguy1337 Posted June 2, 2018 Posted June 2, 2018 To whomst've it may concern: I'm trying to make a mega previs patch for my modlist but it seems that it only randomly works. I do the precombines, and the previses, but it randomly doesnt work? Wat?
Recommended Posts