Trosski Posted May 5, 2018 Share Posted May 5, 2018 Smoke and mirrors...Leads to blind idiots breaking mirrors. Link to comment Share on other sites More sharing options...
chucksteel Posted May 6, 2018 Share Posted May 6, 2018  Smoke and mirrors... Leads to blind idiots breaking mirrors.Lol! But why does a blind idiot need a mirror? Link to comment Share on other sites More sharing options...
Trosski Posted May 7, 2018 Share Posted May 7, 2018   Smoke and mirrors...Leads to blind idiots breaking mirrors.Lol! But why does a blind idiot need a mirror? fung shui Link to comment Share on other sites More sharing options...
gob2 Posted May 25, 2018 Share Posted May 25, 2018 Forgive me for asking, but when generating viz for precombined, is packing the data into an archive strictly necessary? In other words, can you have loose files for this data as one would have loose files for say, npc textures and meshes? Why or why not? Link to comment Share on other sites More sharing options...
chucksteel Posted May 25, 2018 Share Posted May 25, 2018 Forgive me for asking, but when generating viz for precombined, is packing the data into an archive strictly necessary? In other words, can you have loose files for this data as one would have loose files for say, npc textures and meshes? Why or why not?Both the .nif files and the vis .uvd can be loose but I do suggest packing them into an archive for release of your mod, the loose files could cause other modders issues like them accidentally being packed with their mod. For mod users there’s a possibility of them being overwritten by another mod. Link to comment Share on other sites More sharing options...
gob2 Posted May 25, 2018 Share Posted May 25, 2018  Both the .nif files and the vis .uvd can be loose but I do suggest packing them into an archive for release of your mod, the loose files could cause other modders issues like them accidentally being packed with their mod. For mod users there’s a possibility of them being overwritten by another mod.  Thank you for the clarification. Link to comment Share on other sites More sharing options...
payl0ad Posted May 26, 2018 Share Posted May 26, 2018 (edited) Also, as these files are typically many small files, using archives reduces I/O (and thus CPU) overhead to a relevant degree, making load stutter and FPS drops less likely. Edited May 26, 2018 by payl0ad Link to comment Share on other sites More sharing options...
Trosski Posted May 27, 2018 Share Posted May 27, 2018 Also, as these files are typically many small files, using archives reduces I/O (and thus CPU) overhead to a relevant degree, making load stutter and FPS drops less likely.But for testing purposes, creating a new archive every time is just a waste of it. Link to comment Share on other sites More sharing options...
payl0ad Posted May 28, 2018 Share Posted May 28, 2018 Absolutely, loose files are essentially "debug mode on". Like in a dev environment. Link to comment Share on other sites More sharing options...
thatoneguy1337 Posted June 2, 2018 Share Posted June 2, 2018 To whomst've it may concern: I'm trying to make a mega previs patch for my modlist but it seems that it only randomly works. I do the precombines, and the previses, but it randomly doesnt work? Wat? Link to comment Share on other sites More sharing options...
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