mkr1977 Posted April 9, 2017 Share Posted April 9, 2017 How do I change, or add, likes and dislikes for a companion in the CK? For example, lets say I want Preston Garvey to 'like' when I drink alcohol. How do I do that? Link to comment Share on other sites More sharing options...
steve40 Posted April 10, 2017 Share Posted April 10, 2017 There's a quest/script that controls that. I forget what it is called. CompanionAffinityQuestScript or something. Link to comment Share on other sites More sharing options...
four2nothin Posted April 12, 2017 Share Posted April 12, 2017 Hey did you figure this out? Link to comment Share on other sites More sharing options...
kesabelus Posted April 13, 2017 Share Posted April 13, 2017 The CompanionAffinityEventQuestScript is attached to a quest called CompanionAffinity. That script handles affinity bumps for quests. Event-based affinity bumps (drinking alcohol, stealing, murder etc) are handled in the actor's companionactorscript under the EventData_Array. Link to comment Share on other sites More sharing options...
RadoGamer Posted June 16 Share Posted June 16 (edited) I know this is a NECRO but I had to respond. In the NPC main file in the CK in the scripts area is a script called CompanionActoScript open it and scroll down to the heading called EventDataAray click on it and to the right you will see the list of likes, dislikes and hates. You need to reveal them in the window each one opens independently, the first four do not touch! If you change any of them you need to change the response as well that controls the little message window that opens in the game telling you if they liked loved or hated, make sure the necessary events are the same there are two of them both will need to say the same thing, like, love etc.. that's also where you can change the message to correspond with the action. I suggest you look for Seddon's tutorial on creating a FO4 companion, although he creates dummy files that do nothing, he show you the entire process that you need to understand before doing this. The quest script controls the affinity actions, what I'm talking about, I have made work without that scrip in my companions. So if all you want to do is change the likes dislikes and loves and the responses this should do it, everything that happens in this area sends the information to the affinity quest script and nothing else as long as you only change the primary actions of like, dislike and loves in this area everything else should be fine. What ever do make sure to check out Seddon's tutorial and familiarize yourself with the CompanionActorScript there's a lot in there that can screw up the game Good luck , I' created a tutorial on this very subject but my internet sucks so uploading has been impossible. CenturyLink is evil. Contact me if you need to if you PM me I'll get an email Edited June 16 by RadoGamer Link to comment Share on other sites More sharing options...
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