Deleted43573962User Posted April 16, 2017 Share Posted April 16, 2017 (edited) I found a texture and mesh replacer for the ghost gate. MGE generated the distant ghost gate. (Amazing, saving that post for later). http://www.nexusmods.com/morrowind/mods/43316/? Concept ghost gate replacer. I can't get MGE to replace the textures and meshes. Need help, thanks. Edited April 16, 2017 by Guest Link to comment Share on other sites More sharing options...
ReverendFelix Posted April 17, 2017 Share Posted April 17, 2017 Did you re-run distant land generation after adding the new meshes and textures. It seems like a straight forward replacer. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted April 18, 2017 Author Share Posted April 18, 2017 Did you re-run distant land generation after adding the new meshes and textures. It seems like a straight forward replacer.I tried that and couldn't figure it out. I saw commands to add new textures. Please tell me how to step by step. Also, MGXE I can use as replacement for mge 3.8 and morrowind script extender? Link to comment Share on other sites More sharing options...
Dragon32 Posted April 18, 2017 Share Posted April 18, 2017 <snip> Also, MGXE I can use as replacement for mge 3.8 and morrowind script extender?Yes. Make sure you remove all the MGE files first then install MGE XE. Both MGE and MGE XE contain MWSE. Link to comment Share on other sites More sharing options...
ReverendFelix Posted April 18, 2017 Share Posted April 18, 2017 Regarding the textures, the mod most likely, simply replaced the old textures you had. So just re-run distant land generation and you should be good there. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted May 9, 2017 Author Share Posted May 9, 2017 I did that. Now, the Ghostgate textures from long distance have huge holes in them. Link to comment Share on other sites More sharing options...
Dragon32 Posted May 9, 2017 Share Posted May 9, 2017 Try adding these to your exceptions list: x\ex_gg_01.nif=building x\ex_gg_pylon_01.nif=building x\ex_gg_pylon_02.nif=building x\ex_gg_fence_01.nif=building x\ex_gg_fence_02.nif=building x\ex_gg_fence_03.nif=building x\ex_gg_fence_04.nif=building x\ex_gg_02.nif=building x\ex_gg_03.nif=building x\ex_gg_ent_01.nif=building x\ex_gg_portcullis_01.nif=building Link to comment Share on other sites More sharing options...
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