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Trend that seems to be starting from the Steam workshop


riku98523

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Anyway... the first "mod" coming from there already force to dabble with ini files :) too much for the click and play promise :D ... sorry, I can't avoid laughing.

 

I tell this because the community already found what seems to be a working solution for the problem with the texture pack and specific textures mods already existent. there are threads pointing the solution, it involves placing the two BSAs information directly into the Skyrim.ini Files (and the Skyrim_default.ini case the former needs rebuilding someday) AND disable the two ESPs from the pack. If you are getting body and face texture mods issues, seek that solution.

Edited by nosisab
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Steam has some great advantages, higher auidance easy interface larger community and a chance to meet more people. Now keep in mind first that steam does not support mods that require content from other mods, so no collaborations are supported. It does not support mods that require a 3rd party utility such as SKSE. It does not support utility programs at all just content mods. So as is its a great chance for modellers and texture makers to spread the love around but for real in depth modding it does not support the necessary functions as yet.

 

Now hopefully this will cut down on the save game mod s&*$ we get 10 of every day here.

 

 

Also keep in mind that when you go to upload a mod one of the check options when you are archiving is in referance to the xbox 360. Meaning as many have predicted, yes SW is a step towards making mods on PC that can be ported over to xbox 360 users.

Edited by minngarm
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Steam has some great advantages, higher auidance easy interface larger community and a chance to meet more people. Now keep in mind first that steam does not support mods that require content from other mods, so no collaborations are supported. It does not support mods that require a 3rd party utility such as SKSE. It does not support utility programs at all just content mods. So as is its a great chance for modellers and texture makers to spread the love around but for real in depth modding it does not support the necessary functions as yet.

 

Now hopefully this will cut down on the save game mod s&*$ we get 10 of every day here.

Man, are you aware that first mod coming from there is just a "texture" mod? there is nothing about SKSE, actually the affected mods don't have even ESPs.

 

Please, too much for Steam WorshipShop, at least know what you say. AND, this first mod coming from there, repeating the already said, forces dabbling with ini files and disabling it's own ESP for Any other texture mod ever work.

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Steam has some great advantages, higher auidance easy interface larger community and a chance to meet more people. Now keep in mind first that steam does not support mods that require content from other mods, so no collaborations are supported. It does not support mods that require a 3rd party utility such as SKSE. It does not support utility programs at all just content mods. So as is its a great chance for modellers and texture makers to spread the love around but for real in depth modding it does not support the necessary functions as yet.

 

Now hopefully this will cut down on the save game mod s&*$ we get 10 of every day here.

Man, are you aware that first mod coming from there is just a "texture" mod? there is nothing about SKSE, actually the affected mods don't have even ESPs.

 

Please, too much for Steam WorshipShop, at least know what you say. AND, this first mod coming from there, repeating the already said, forces dabbling with ini files and disabling it's own ESP for Any other texture mod ever work.

 

 

Yea I'm having trouble understanding what you are trying to say here. Can you reword it?

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Edit: Sorry I overreacted, is I'm fed with unknowing people talking about steam easy to install mods and misunderstood you. Sincere Apologies, Although removing the previous comment in this post I don't forget it is my fault. Edited by nosisab
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Ok well since you do not appear to be interested in typing it in proper english ill try to decipher what you said.

 

"Man, are you aware that first mod coming from there is just a "texture" mod?"

 

Easy to understand, and yes thats exactly what I was saying above, it is primarily going to be texture and mesh replacers on Steam Workshop.

 

" there is nothing about SKSE, actually the affected mods don't have even ESPs."

 

I believe you are affirming what I said about steam not being able to support mods that require SKSE.

 

"Please, too much for Steam WorshipShop,"

 

This I frankly do not understand.

 

" at least know what you say."

 

If you are refering to what I was saying, yes I know exactly what I said.

 

" AND, this first mod coming from there, repeating the already said, forces dabbling with ini files and disabling it's own ESP for Any other texture mod ever work."

 

You are restating that the first big mod on steamworks requires you to alter the ini and disabling the esp that steam loads for it? I dont get the any other texture mod ever work part though.

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just in the hope we can put a stone over the misunderstanding case the edit on my former post is not read. I repeat I over reacted and recognize it was my fault.
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