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Bethesda HD pack override


ChurchofXenu

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Is this what is causing a lot of purple/mauve shapes to appear in the floors of dungeons?

I have the new hires tex pack installed and they (these shapes) are now in all areas I viisited tonight. Does not impede or have any affect that I can see except it nots right.

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Strange after changing ini files and getting DLC textures work without ESPs. My game keeps crashing to desktop without anykind error messages like every 30min. Anyone has idea where problem could be?
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@Jore, you missed adding it so "sResourceArchiveList2" see above :).

 

I edited both INI files accordingly now they look:

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa

 

But they DLC high textures dont work when ESPs are disabeled.

Should be

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

Notice the textures packs are too stay together, maybe is that the problem, try again.

 

 

Okey problem for me was that I only edited INIs in mygames/skyrim/ and common/skyrim/. You have to also edit INI file in common/skyrim/data.

Uh? You should have NO Skyrim.ini or Skyrim_default.ini on your /data.

 

About your last post (the crashes, do not looks like caused by the pack or the changes in the ini, but something is telling me your installation is a bit messed by now. The Symptoms of these crashes points to utilities not updated. Among those which can cause the problem are those related to Menus, UI, containers in general (which includes inventories, from the player to vendors). All them are updated by now... if you use any of these mods you may want to get their last versions. Actually should do it for all mods you have installed. This moment in the game history is being much troubled, the CK delay forced many mods being released as plugins directly accessing the engine, which is not the best approach and turns both, patches and mods vulnerable to changes.

 

Edit: Looks like some people don't know yet how the game uses those ini (what is understandable).

 

To play the game the engine load the parameters it finds both on SkyrimPrefs.ini and Skyrim.ini (both in /Documents structure). The Skyrim_default.ini is the template to create the actual inis the game will use. This is useful for two reasons, first because Skyrim_default.ini should not be edited unless the cases where the change are too important and then it is somewhat protected against users trying tweaks which could make the game unplayable. On the other hand, is enough to delete the ini files from /Documents and they are rebuilt from the default with... default parameters. This is the only reason the changes recommended in this thread are to be put in it, for if needed, the rebuilt skyrim.ini will keep the pointer to the Pack's BSAs. Still, the Skyrim_defaults.ini is not directly used by the engine.

 

More correct is to say it being a path chain, with the game searching for parameters starting from the ini files in /document and resorting to the higher level ini files only if the parameter is missing in those first.

Edited by nosisab
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just wondering would it not be possible to just change skyrim.ini

 

Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

 

to

Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa

 

and just delete or disable the esp

 

This worked for me but I'm left wondering how much space I am wasting here. I run off an SSD which means supper fast load times but short on space. Sound like a better solution would be to extract all the BSA textures and remerge them into a single BSA file but haven't found a way to do that.

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To the contrary, no space wasted at all, the changes on the ini grants the BSAs are used to each texture not having specific files on /data. The ESPs do the same thing only them "force" the use of the files on the BSA and them the mods stop working. Since the ESP is not used anymore you can even remove them from the partition and save elsewhere (not advised just deleting them for steam seems jealous of it's files...).

 

The BSA is just a compressed format actually resembling the /data structure. The other solution pointed. which is unpacking them directly into the /data yes... is very disk space hungry. Anyway, since that unpacking probably would overwrite the mods, would be necessary to reinstall all them.

 

Repacking the BSAs beyond not gaining space could break things.

 

Why are you putting it in archivelists 1 and 2? Its working fine for me just in archivelist1 and i dont have it with the texture.bsa either i have it after sounds.bsa

 

We pasted the whole section for easy copy/paste, better you copying how it is shown and replacing the whole section found in the ini if you have textures listed where the game expect sounds/voices (the second list is specially for voices but you must have noticed the keyword - Skyrim before each group of similar entries).

 

Maybe your way works always, maybe it is working for now only... does not matter, better playing in the secure side. This apply to you too, Rakku73, if not for any other reason, to look organized... ugly putting textures in the same mess than sounds :)

Edited by nosisab
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To the contrary, no space wasted at all, the changes on the ini grants the BSAs are used to each texture not having specific files on /data. The ESPs do the same thing only them "force" the use of the files on the BSA and them the mods stop working. Since the ESP is not used anymore you can even remove them from the partition and save elsewhere (not advised just deleting them for steam seems jealous of it's files...).

 

The BSA is just a compressed format actually resembling the /data structure. The other solution pointed. which is unpacking them directly into the /data yes... is very disk space hungry. Anyway, since that unpacking probably would overwrite the mods, would be necessary to reinstall all them.

 

Repacking the BSAs beyond not gaining space could break things.

 

Why are you putting it in archivelists 1 and 2? Its working fine for me just in archivelist1 and i dont have it with the texture.bsa either i have it after sounds.bsa

 

We pasted the whole section for easy copy/paste, better you copying how it is above and replacing the whole section found in the ini if you have textures listed where the game expect sounds/voices (the second list is specially for voices but you must have noticed the keyword - Skyrim before each group of similar entries).

 

Well i did move them to after the textures.bsa because it seems more logical to me, but it was working the other way as well.. was just wondering what the reasoning was behind also puting the highrestexturepack.bsa's in the archivelist2 is?

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This works like a charm. Thanks for the tip!

 

By the way what I noticed is, that the lag I had when running the HD pack with ESPs almost disappeared.

There is still some lag, but it's much less. Is it possible, that the ESP actually lowers performance of the game somehow? Maybe it is loading to GPU memory rubbish that is not necessary somehow?

 

I thought my GTX275 with 896 MB of RAM is a junk. Well it is, but it still runs well. :)

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