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ESM Master Files


Thepal

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Slight issue. The Creation Kit does not create ESM files. Which means they can't be uploaded to SteamWorks. Can anyone think of a solution to this (apart from directing people to the Nexus to download master files)? ESP files cannot reference each other (references are removed upon save)

 

Also, are there any tools at the moment to convert Skyrim ESPs to ESMs?

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Excerpt from Bethesda's tutorial on uploading mods to SteamWorks:

Not every modder needs to work in the editor. Re-texture mods, for example, simply need to over-write existing texture files. The Creation Kit makes it possible to upload these mods to Steam Workshop as well.

 

The process is exactly the same as above, except that when you are prompted to Add files to Archive by Hand, select "Yes".

 

In the dialog that appears, simply drag-and-drop your modified files. Choose "Pack Files" when done, and resume as above.

 

It's also possible to manually create archives without uploading. Simply navigate to "File > Create Archive" from the Main Toolbar.

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Note that "File > Create Archive" doesn't currently work. Nothing is generated. As a workaround, you can tell it you want to publish, and when the menu comes up asking for details with the Upload/Cancel buttons, you can simply cancel there. Your archive will still be generated.

 

@ThePal: Wrye Bash can also be used to turn the ESM flag. Right click on a mod with it, select ESMify Self, done. Then just rename it as a .esm and you're set.

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Note that "File > Create Archive" doesn't currently work. Nothing is generated. As a workaround, you can tell it you want to publish, and when the menu comes up asking for details with the Upload/Cancel buttons, you can simply cancel there. Your archive will still be generated.

 

@ThePal: Wrye Bash can also be used to turn the ESM flag. Right click on a mod with it, select ESMify Self, done. Then just rename it as a .esm and you're set.

 

I thought it wasn't working. What does creating the archive actually do? Does it grab all my scripts and stuff + the esp into one file? Because I tried sending a kid a file yesterday and it didn't carry over the scripts in the .esp they are actually in the data/scripts folder...

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I thought it wasn't working. What does creating the archive actually do? Does it grab all my scripts and stuff + the esp into one file? Because I tried sending a kid a file yesterday and it didn't carry over the scripts in the .esp they are actually in the data/scripts folder...

You have to send them the BSA file it generates. Your modified scripts live there.

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Did this work around thing - Upload Plugin and Archive then Cancel.

 

I have a mod with a script. So I had my esp. Now I've got a .bsa, but I've also got a .bsl - Is this also required when distributing a mod? And would you package it like so:

 

data\mymod.esp

data\mymod.bsa

data\mymod.bsl

 

?

 

This stuff used to be easy... :unsure:

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