plandr Posted February 20, 2012 Share Posted February 20, 2012 To fix the issue for newly created npcs convert your esp to an esm using wyre bash or one of the other tools out there and then use the same ctrl-f4 technique described earlier. This worked for me and also fixed the issues I had previously with face paint not showing. Hope that helps. Could you elaborate on how to do this? Link to comment Share on other sites More sharing options...
plandr Posted February 20, 2012 Share Posted February 20, 2012 To fix the issue for newly created npcs convert your esp to an esm using wyre bash or one of the other tools out there and then use the same ctrl-f4 technique described earlier. This worked for me and also fixed the issues I had previously with face paint not showing. Hope that helps. Could you elaborate on how to do this? Hmmm.... I'll try this another way: I went to wyrebash, copy to .ESM and turned my custom race .ESP with corresponding NPCs into an ESM.I loaded up the ESM of the file in the creationkit and did the F4 trick.Loading up the Skyrim game with the .ESM checked caused all of my NPCs to disappear and for my player characters face to go missing. I then tried loading both the custom race ESP and custom race ESM together. My face player characters face and custom race NPCs returned but the F4 process didn't work with them. Thinking that perhaps it was a matter of me just needing to "reset" there face data I went so setweightnpc X and by doing so got their complexions to change. Saving and then re-loading the save/telporting to a new room caused their faces to revert to brown/off-color, however. Am I missing something here? My best guess is that I had to do something other than "copy to .ESM" to accomplish what you're saying. If so, what was your process? Link to comment Share on other sites More sharing options...
cormell Posted February 20, 2012 Share Posted February 20, 2012 Thanks , Aryan -- Editing the Face Tint Layers/Texture box in the Creation Kit helps some. That is, I can lighten the brown color for the FemaleHeadHuman_Forehead.dds a little. But, I guess there's something about the Face Tinting Color I don't understand. You would think that if I set R/G/B each to 255 - I would get white. Not so. Or if I duplicated the setting for say her cheeks (Red Ting Light), I would get the same tint. Not so. I can adjust the shade a bit with the Interpolation Value slider to make the forehead lighter, but not as light as the color average on the rest of her face. I think I'm just going to back out the mods I've done so far like Coverwomen and Covereyes - then try starting again. Link to comment Share on other sites More sharing options...
Tantalus010 Posted February 23, 2012 Share Posted February 23, 2012 (edited) Just thought it worth mentioning that I'm having the same issue as Cormell. My Lydia has a darker forehead than the rest of her face. Following Aryan's steps yields a slightly lighter forehead, but even at pure white it's not as light as her face. I'm also using a Lydia that was edited before the CK came out using the Skyrim NPC Editor, so I'm wondering if that has something to do with it. EDIT: I found the issue, at least in my case. It was her FemaleUpperEyeSocket.dds entry. It was set to Bluish Tint Light with an interpolation of 0.34. Changing that interpolation value made Lydia's entire forehead lighter or darker. Setting that interpolation issue to zero made her forehead match her face. Weird, huh? Edited February 23, 2012 by Tantalus010 Link to comment Share on other sites More sharing options...
cormell Posted February 23, 2012 Share Posted February 23, 2012 Oh well, I give up. I decided to reload Skyrim - all 8.7 GB from Steam. Then before I loaded any mods I started Creation Kit. No good. Now all I can see now for any character is 2 eyes and a mouth in the head preview. Not kidding. No hair, chin, nose, etc. The full body preview seems to be OK though. I give up. It's no that important to me. Just thought it might be fun to play around with the CK. I noticed that a lot of folks are having trouble with it. Proabably not ready for prime time yet. Link to comment Share on other sites More sharing options...
Hadok Posted February 27, 2012 Share Posted February 27, 2012 (edited) Does anyone actually know how to fix this? I've already converted the esm file to an esp file and I did the F4 thing, but the face of my high elf npc stills as gray as a dunmer (While her body is yellow, of course, and she has no makeup). --- I'm talking about the newly created npcs, not the old ones. Edited February 27, 2012 by Hadok Link to comment Share on other sites More sharing options...
cormell Posted February 27, 2012 Share Posted February 27, 2012 Hadok -- Yes, I finally had some success. I reloaded Sjyrim - that probably wasn't necessary. I backed out of all of my mods. Also probably not necessary. Then I tried to use Creation Kit to modify a character's face, Jordis. The "head" consisted of only the eyes and mouth. No steps forward and 3 steps backwards! Then I RE-INSTALLED the CREATION KIT. That FIXED most of the problem. I at least could see full faces again. The darkened forehead problem remained, though. The correction for that was described by Tantuslus010. The problem is in FemaleUpperEyeSocket.dds . Found in the CharacterGenParts tab under Texture. Click on Female Upper Eye socket. It is probably set to some darker color like RedTintDark, Change that color in the Face Tinting Color drop down to ColorAverage. That solved the problem for me and apparently forTantulus as well. Everything else seems to work after that. I made changes to eyes, nose, chin etc in Character Gen Parts and Character Gen Morph as well This is the procedure I used to save the changes. It may not be the correct/recommended procedure. Don't know, but it works. Click OK at the bottom of the Actor window after you've made your changes. Highlight the Character name in the Object Window and press Control F4. You should get a message that says CK will export the data. Click Yes or OK - can't remember which it asks. Then when you close Creation Kit, it will ask Save Changes to Plugin File? Click Yes. CK will then point to the Skyrim Data folder in you steamapps folder. Type a name for the .esp you would like to call your new NPC. CK then closes and makes the new .esp. Voila! Other tips: I do not select an Active File when I load the Data Files in CK. If you want to make some minor changes to your existing NPC, be sure to double click that .esp also - that is in addition to skyrim. I had trouble overwriting existing .esp's. Just give your modified NPC a new name like Lydia02. You can then delete the old .esp or save it somewhere else. When you Play the game, open the Data Files. Most likely your new NPC .esp will be checked. Don't know what happens if the new and old are both checked. Depends on the loading order, I'm sure. I am still exploring what happens if you use both CK and NPC editor. I like NPC editor cause you can easily up the NPC's health for example. Also I haven't been able to make any of the hair styles mods to work yet. I can see the new styles in the Hair drop down window, but I haven't been able to save them properly. Link to comment Share on other sites More sharing options...
Bigblue1938 Posted March 9, 2012 Share Posted March 9, 2012 I'm also having a problem that when I create an NPC with the CK their face in game comes out as a solid grey color all facial features are fine and her hair and eye color are the way I made them but the color of her face comes up as grey. I don't know what to do I've tried everything I've read from this thread and nothing the face still remains. Can anyone help with this? Link to comment Share on other sites More sharing options...
rainofchaos Posted March 12, 2012 Share Posted March 12, 2012 With a new NPC I used this method: You can fix the grey face quite easily in CK: Change the interpolation value from 1 to 0 on the skintone.dds file in the 'Character Gen Parts' Tab of your character. Link to comment Share on other sites More sharing options...
cormell Posted March 12, 2012 Share Posted March 12, 2012 Thanks Rainofchaos. I have also noticed that there can be clashes between some of the mods and the operation of Creation Kit. I'm not sure the problem was with apachii hair or not - I just happened to be working with that mod at the time. But the problem was that faces were really messed up in the head view of CK. RELOAD Creation Kit seemed to solve the problem. Link to comment Share on other sites More sharing options...
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