Jump to content

Body Part IDs for unused biped nodes (consensus?)


Recommended Posts

I would suggest that we have at least one or two more FX nodes. This will allow for more animated objects on items, and allow for more leeway in things that have lighting. If we only have one, it would mean we would have to choose between mods that have items with multiple FX nodes. Also, I agree that we should have a morrowind style system where we have undergarments, paudrons, right/left gloves, and more ring slots(though infinit ring and amulet mods might make this obsolete). This would be familiar for those of us who played Morrowind and is straight forward. We should look at how MMOs set up their equipment slots and see what is both popular and what makes sense.

 

Suggestion to send this to a moderator for official review. If it gets in the official forums, Bethesda might patch it and do this, or a modder might do it in half the time and make it three times as good :).

 

-Natterforme

Link to comment
Share on other sites

Think we should look at that will clip hard.

Basically we have underwear who goes under existing armor, everything from piercings to longs and outerwear like capes who goes on top of existing one.

Some middle ground here, pants will go well with fur armor but clip with leather armor who have pants.

New custom armor could well be segmented Morrowind style but will clip with the default one, but might be compatible with other segmented ones.

 

5 lower body slots is to much: three should be more than enough, however I would like one extra face slot, separate it in upper and lower face.

basically this more or less. I would have one extra face slot as well, it's a very important area to so being able to add detail there would be a 100 times more essential than a knee slot lol. something more like Fallouts biped slot list, obviously the missing face slot would be a dedicated earing slot. As is people who use this system would end up using the mouth slot, and all the many face apparel mods will be limited in their scope of having 1 extra face slot only.

 

also a lot of the under garment stuff isn't really going to work well, only in self contained mods where the assets them selves are mad to work that way, and the rare happy accident of somthing not designed to work in that set.

Edited by Ghogiel
Link to comment
Share on other sites

Ear is a slot 43 and it work, as in become invisible with helmets, I have used it on multiple mods.

However two other would be nice perhaps even three nose/ lower face for things like masks or nose rings, mouth for mouth piercings or an cigar.

Eyes for glasses or piercings

 

Underwear it tight clothing who will go under all other, also apply for piercings.

http://skyrim.nexusmods.com/downloads/file.php?id=11292 (adult mod)

Uses four custom slots for piercings

http://skyrim.nexusmods.com/downloads/file.php?id=11283

uses face and ear.

Link to comment
Share on other sites

How is the ear slot going to be useful for earring though, that's like the one slot you wouldn't use.

 

if you use that slot, the sections of geometry with that bodypart partition are basically disabled from rendering, as in the tops of the ears would be invisible if you use that slot for anything.

 

You need a dedicated earring slot, or like you said at least one more general face slot other than the mouth slot as suggested.

 

some armor is just going to clip with even tight underwear, some won't. It's just luck of the draw, there will be no consensus on shape and silhouette of the outfits being made, there will just be too many options for it not to clip all over the shop. Obviously the solution is to have self contained mods that do work internally, or just take off any s*** that clips :thumbsup:

Link to comment
Share on other sites

How is the ear slot going to be useful for earring though, that's like the one slot you wouldn't use.

 

if you use that slot, the sections of geometry with that bodypart partition are basically disabled from rendering, as in the tops of the ears would be invisible if you use that slot for anything.

 

You need a dedicated earring slot, or like you said at least one more general face slot other than the mouth slot as suggested.

 

some armor is just going to clip with even tight underwear, some won't. It's just luck of the draw, there will be no consensus on shape and silhouette of the outfits being made, there will just be too many options for it not to clip all over the shop. Obviously the solution is to have self contained mods that do work internally, or just take off any s*** that clips :thumbsup:

http://skyrim.nexusmods.com/downloads/file.php?id=11283

this mod uses ear slot for the bells

http://skyrim.nexusmods.com/downloads/file.php?id=8624

this does to but is Khajiit only.

 

Ears still work as intended, however somebody else complained that top of ears disappeared.

Granted I have not tested this mod for elves where the effect will be more visible than humans and Khajiit ears are handled different, as they goes away with any headgear.

 

Wonder if the display order under armoraddon has effect here?

The sort order is hard, all the dresses in the game crashes with boots as the top don't hides because of wrong sort order.

Link to comment
Share on other sites

http://skyrim.nexusmods.com/downloads/file.php?id=11283

this mod uses ear slot for the bells

http://skyrim.nexusmods.com/downloads/file.php?id=8624

this does to but is Khajiit only.

 

Ears still work as intended, however somebody else complained that top of ears disappeared.

Granted I have not tested this mod for elves where the effect will be more visible than humans and Khajiit ears are handled different, as they goes away with any headgear.

 

This proves my point.

 

the ear bodypart partition is used on the tips of ears, so if you use that slot on an item and wear it, the top half of the ears will be disabled from rendering. the mod is doing it wrong.

Link to comment
Share on other sites

 

the ear bodypart partition is used on the tips of ears, so if you use that slot on an item and wear it, the top half of the ears will be disabled from rendering. the mod is doing it wrong.

Then why is not the Khajiit ears hidden? All helmets hide them totally.

One possibility is that the Khajiit ears use the top hair slot while human and elves has an ear slot who is hidden on some headgear but not all.

This gives Khajiit an extra slot :o)

Link to comment
Share on other sites

 

the ear bodypart partition is used on the tips of ears, so if you use that slot on an item and wear it, the top half of the ears will be disabled from rendering. the mod is doing it wrong.

Then why is not the Khajiit ears hidden? All helmets hide them totally.

One possibility is that the Khajiit ears use the top hair slot while human and elves has an ear slot who is hidden on some headgear but not all.

This gives Khajiit an extra slot :o)

 

in skyrim, the ears are part of the head, and can't be splieted

Link to comment
Share on other sites

 

in skyrim, the ears are part of the head, and can't be splieted

Game uses the BSDismemberSkinInstance to paint areas who should be hidden under other items, this is why top of gloves and boots goes away under robes.

Put on an full helmet and your head is replaced by an helmet but the neck is still visible.

 

Checked the ears and yes to top is marked as ear zone, however so is all of Khajiit ears.

Link to comment
Share on other sites

 

in skyrim, the ears are part of the head, and can't be splieted

Game uses the BSDismemberSkinInstance to paint areas who should be hidden under other items, this is why top of gloves and boots goes away under robes.

Put on an full helmet and your head is replaced by an helmet but the neck is still visible.

 

Checked the ears and yes to top is marked as ear zone, however so is all of Khajiit ears.

 

check the khajiit head mesh in nifscope, and you'll see the ears are inclueded in the head.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...