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Picking up duplicate item CTD


robbierings

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Well you don't have any duplicates. I don't have any other ideas other than checking the IDs the next time you see it, or loading all your mods into FO4Edit and checking the items that crash to see what mods are altering them. Sorry I couldn't be more help.

 

In case it helps, here's your load order in alphabetical order:

 

 

 

 

 

*3dscopes-framework.esp

*3dscopes-replacer-addtospawn.esp

*3dscopes-replacer-FarHarbor.esp

*3dscopes-replacer-NukaWorld.esp

*3dscopes-replacer.esp

*AkaAutomaticLaserTripwire.esp

*AkaInvisibleFurniture.esp

*AnS Wearable Backpacks and Pouches - AWKCR.esp

*AnS Wearable Backpacks and Pouches.esp

*Armored General by Hothtrooper44.esp

*ArmorKeywords.esm

*Automatron Helmets Fix.esp

*BasementLiving.esp

*BetterNightVision.esp

*Campsite.esp

*CartographersMapMarkers Commonwealth.esp

*CartographersMapMarkers FarHarbor.esp

*CartographersMapMarkers NukaWorld.esp

*CBBE.esp

*Combat_Helmet_Illumination 1.2.esp

*Crafting Workbench.esp

*Crafting Workbenches - Automatron DLC.esp

*Crafting Workbenches - Faction and Quest Requirements.esp

*Crafting_Workbench_EferasSShoulderBag_Patch.esp

*CROSS_Jetpack.esp

*CWSS Redux.esp

*DarkerNights.esp

*DarkerNightsDetection.esp

*DDP_Interior_doorway1.esp

*DeadBodyCollision.esp

*dinoshelf_extra_ammo.esp

*dinoshelf_retex.esp

*dinoshelf.esp

*Diverse Cats.esp

*DLC01StabilizationGauntlets.esp

*DLCCoast.esm

*DLCNukaWorld.esm

*DLCRobot.esm

*DLCworkshop01.esm

*DLCworkshop02.esm

*DLCworkshop03.esm

*EferasShoulderBag.esp

*EveryonesBestFriend.esp

*ExpandedCroupManor.esp

*FilledBrahminFeedTroughs.esp

*fixedlair.esp

*FO4Hotkeys.esp

*fog.esp

*FunctionalDisplays-AID-Vanilla.esp

*FunctionalDisplays-Collectibles.esp

*FunctionalDisplays-MISC-Vanilla.esp

*FunctionalDisplays-Patch-DLC-ALL.esp

*FunctionalDisplays.esp

*Gm Home Plate.esp

*HoloTime.esp

*Homemaker.esm

*HUDFramework.esm

*ImmersiveVendors.esp

*JCWBuilder.esp

*Larger Shipments.esp

*LongerPowerLines2x.esp

*ManufacturingExtended.esp

*ManufacturingExtendedFH.esp

*ModelRobotDisplay.esp

*More Power Armour Mods - Automatron.esp

*More Power Armour Mods.esp

*MoreVaultRooms.esp

*Movable Power Armor.esp

*Move (Get Out the Way).esp

*move that workbench!.esp

*MTM-Power Radius Increased.esp

*Northland Diggers New.esp

*NSA All-in-One.esp

*NSA DLCCoast.esp

*NSA DLCNukaWorld.esp

*NSA DLCRobot.esp

*NSA DLCworkshop01.esp

*OCDecorator.esp

*OCDecoratorDLC.esp

*OCDispenser.esp

*OutfitSwitcher.esp

*OWR_CraftableDecor_CW.esp

*OWR_CraftableDecor_SKPatch.esp

*OWR_CraftableDecor.esp

*OWR.esp

*PerkChartPoster.esp

*PushAwayCompanions.esp

*Realistic Death Physics - ALL DLC.esp

*RepairSanctuary.esp

*Robot Home Defence.esm

*SalvageBeacons.esp

*Scrap Everything - Core.esp

*Scrap Everything - Nuka World.esp

*SettlementKeywords.esm

*SettlerRenaming.esp

*SimSettlements_VIS.esp

*SimSettlements.esm

*SKE_OCD_Patch.esp

*SpecialVideos.esp

*SpotlightFix-250.esp

*SSEX.esp

*Strong Back - DLCCoast.esp

*Targeting HUD Enhanced.esp

*Targeting Sensors on Recon Scopes.esp

*Tesla X01.esp

*th1nkEyeBot-DLC03DLC04Addon.esp

*th1nkEyeBot-FarHarbor.esp

*th1nkEyeBot-NukaWorld.esp

*th1nkEyebot.esp

*Thematic and Practical - DLC.esp

*Thematic and Practical.esp

*TimerPowerSwitch.esp

*timetravel.esp

*ValdacilsItemSorting-Aid.esp

*ValdacilsItemSorting-JunkBetter.esp

*ValdacilsItemSorting-Misc.esp

*ValdacilsItemSorting-Mods.esp

*ValdacilsItemSorting-NotJunk.esp

*ValdacilsItemSorting-ZY-DLCAutomatron.esp

*ValdacilsItemSorting-ZY-DLCContraptions.esp

*ValdacilsItemSorting-ZY-DLCFarHarbor.esp

*ValdacilsItemSorting-ZY-DLCNukaWorld.esp

*ValdacilsItemSorting-ZY-DLCVaultTec.esp

*Vault88ballisticweave.esp

*Vault88RadScanner.esp

*VaultPlus_MVR.esp

*VaultPlus_Railings.esp

*VaultPlus.esp

*Vertibird Alt Fix.esp

*VideoMaster.esm

*VotWGeneralPurposePatch.esp

*WaterpumpWithBucket.esp

*Weapon Brackets.esp

*WeaponRacks-Tools-Vanilla.esp

*WeaponRacks-Weapons-Vanilla.esp

*WeaponRacks.esp

*WestTekTacticalOptics.esp

*WET Clearer.esp

*WET.esp

RebuiltJamaicaPlain_House.esp

 

 

 

Edited by Dupre232
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  • 2 months later...
  • 5 months later...

I know this is a bit of a necro but I finally solved this problem. The mod with the issue was also causing CTD when transitioning doorways on top of the duplicate item issues. Remove Functional Displays. I couldn't believe this mod was the problem but it works, I have been CTD free for days since uninstalling this mod.

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Yeah, it's Functional Displays all right. I'm still using it in current playthrough, but manually deleted all meshes for vanilla items it installed. It helped and I got to keep the nice collectibles the mod provides. Still not sure about CTD's when going through doorways - haven't encountered them in some time.

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  • 4 months later...

I don't know if people still got this problem, but I found somewhat a solution with benefits.

whenever you see a duplicated item, open console, use help "item name" 4 and check their Base ID. pick the one with Base ID, open inventory, dropped it, open console, check if their base ID is now same. If so, pick both.

 

basically now you loot 2 items.

Edited by NeoMeteora
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Oh man, I wish I had read this earlier. Ever since I installed a bunch of new mods - Functional Displays included - in one go (bad behavior, I know), I had a hunch it might be the one giving me trouble. CTDs very often when switching from interior to exterior or on fast travel. Funny thing is, though, that I have never noticed duplicate objects, rather single objects that seem to be levitating with nothing visible underneath, and picking up those will also often crash the game. I just kinda have not cared because I save often and the game loads rather fast. I only use it for the neat collectibles these days. It was such a nice idea. Maybe I should just setscale myself some of my own miniatures.

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Yeah, it's Functional Displays all right. I'm still using it in current playthrough, but manually deleted all meshes for vanilla items it installed. It helped and I got to keep the nice collectibles the mod provides. Still not sure about CTD's when going through doorways - haven't encountered them in some time.

Could you maybe upload the altered mod file somewhere? I assume you did this with Fo4Edit, but i can't get it to work at all.

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