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non-replacing mods won't work


seugenio

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Ive been having problems with getting some mods to work, I've noticed the ones that don't seem to work are ones that add non-replacing content, for example Jaysus weapons, NMM tells me its installed fine, but when in game no additional content is added to the forge., Lore friendly armour didn't work and similarly no additional content at the forge, I did manage to use the individual ranger mod which replaces leather. When installing Triss armour, i managed to replace the thief guild armour, but the strongbox with the magazine and string won't spawn in the river wood trader. Other mods seem to work fine too, Wars in Skyrim, CBBEslim work fine.

 

Anyone have any ideas what could be causing this?

 

I'm running on windows 7 bootcamp on a macbook pro

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Are you sure you have activated it (by checking the box in the esps listing), not just installed it after the NMM downloaded it? Relacers replace, you don't have to activate the .esp, but standalone things need to be activated too. Edited by elvinkun
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No, it's not normal... it sounds like a Windows access rights issue to specific folders... Very common thing under Vista and Seven when the game (or Steam itself in the case) is installed under C:\Program Files.

 

At this point the best "solution" should be totally disabling UAC or running as "Administrator", changing the folders to Read/Write (including subfolders) or any combination of these.

Edited by nosisab
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No, it's not normal... it sounds like a Windows access rights issue to specific folders... Very common thing under Vista and Seven when the game (or Steam itself in the case) is installed under C:\Program Files.

 

At this point the best "solution" should be totally disabling UAC or running as "Administrator", changing the folders to Read/Write (including subfolders) or any combination of these.

 

It can't be a windows problem because I've tried all combinations of this and nothing works. I have been having the same problem the OP has. After the creation kit came out I did a fresh install of skyrim, updated to the 1.4.21 (I never used anything past 1.1 before), and started a new game. Since then no non replacing mods will work.

 

To OP: For the plugin issue you have, go to your local disk\users\"USERNAME"\AppData\Local

Find the Skyrim folder and right click it and go to properties and make it read only. Press OK and launch NMM and a dialog box will ask you if you want to change the plugins file to not read only. Agree to it and your done. It should no longer deselect your plugins everytime you launch NMM.

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If plugins won't stay activated, or simply fail to work after activating them, first make sure the plugins.txt (and DLClist.txt) files, under the \Skyrim\ folder located at C:\Documents and Settings\(User Name)\Local Settings\Application Data\ on XP or C:\Users\(User Name)\AppData\Local\ on Vista/7 are writable by opening their properties and unchecking the tick mark box for "read only". Then go back into NMM and reactivate them. If they still won't work you may have a UAC issue. Some people have issues where the mod will properly appear in plugins.txt after activating it through NMM but then as soon as they launch Skyrim, it disappears again. I've yet to find the cause for this as I don't experience it, but making plugins.txt read only again after activating plugins via NMM will prevent Skyrim from removing them and they should work. Unfortunately, you'll have to make it writable, activate plugin(s), then make it read only again every time you add another plugin in the future.

 

If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well.

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ok, ive tried changing the program files to everything possible, nothing seems to correct the problem, however it doesnt make any difference whether i start the game with the plugin esp files ticked in or not, the installed mods seem to work fine regardless. i believe there may be something wrong happening here since i am running windows 7 the game should have installed in C:/Games however it installed in C:/Programe Files. FYI, i also had to create the folder C:/Games for the NMM to work. as it didnt even exist and run under administrator.

 

am i right in attempting to change the entire 'The Elder Scrolls V Skyrim' folder or the 'Skyrim' subfolder within that?

C:/Program Files(x86)/The Elder Scrolls V Skyrim/ Skyrim etc...

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ok, i managed to fix this. turns out checking the .esp files from NMM was not enough. The data files option was also greyed out in the skyrim launcher, after some reading of similar problems fixed this by editing the SkyrimPrefs.ini file located in My document/MyGames/Skyrim.. Please note there is a similar file located in program files which won't make a difference.

 

Anyway looked for the line

 

[Launcher]

bEnableFileSelection=1

 

(use ctrl F to search then type launcher)

 

and add the lines

 

[Launcher]

bShowAllResolutions=0

uLastAspectRatio=2

bEnableFileSelection=1

 

anyway this worked for me, once I could open the data files before starting Skyrim i could turn on all the corresponding mod's .esp files, and now all mods work.

heres another thread where this is explained

 

http://forums.nexusmods.com/index.php?/topic/468198-help-skyrim-data-files-unclickable/

 

thanks for everyones input.

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