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Project: Crysis


SGTBOB

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Thats fine any mesher will do

 

so anyone who could help make a simple helmet mesh for the helmet it would be very much appreciated :thanks:

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I may be able to help with the helmet... Not sure if I am skilled enough to do a decent job on the mesh, but if I get the time I'll try it. As for the maximum strength funtionality you should make it an increase strength enchantment, since weapon skills have no effect above the normal 100-point limit, and your character will be able to carry more.
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that would be excellent mythic one

even if its not perfect its easyer to make adjustments on a finished one than start from scratch :yes:

 

i should have some working (maximum strength maximum _________ect.) working by tomorrow and give it some Alpha testing

ill post my test results

 

and yeah i wasnt planning on having it be an armor enchantment or else you couldnt really choose which ability to activate

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that would be excellent mythic one

even if its not perfect its easyer to make adjustments on a finished one than start from scratch :yes:

 

i should have some working (maximum strength maximum _________ect.) working by tomorrow and give it some Alpha testing

ill post my test results

 

and yeah i wasnt planning on having it be an armor enchantment or else you couldnt really choose which ability to activate

 

Seems that what you need is(are) script(s) you can put the control of the effects on spell, item or any other mean that call functions like the group SetEnchantment, GetEnchantment and RemoveEnchantment if you use OBSE.

 

This would bypass the problem of static enchantments (At least is the way I planed to use ifever I would give continuity to Afinity project).

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you can do spells that replace the armor you wearing, or one spell that open a pop-up to choose the armor (you'll need to do a script)

 

Is a way, no doubt, but would not be very convincing, mainly if you were wearing it :)

 

thinking a bit more, it is not bad idea, nelvahin, if the unequiping and reequiping can be due quick and somewhat seamless. Yet just changing the enchantments seems a easier way.

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great suggestions guys

but im hoping to make it more as a spell/enchantment

this way you can have it set to a hotkey and the hotkey circle is reminiscent of the one in crysis

:fakenopic:

also if you had a quick switch armor then you run into the problem of a bunch of unnecessary weight as you would have to have all the different pieces

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well after further review for now i think ill just have many versions of the same gauntlets and have each have a weight of zero and be enchanted with the associated ability boost

OBSE will take to long to make small tweaks at first and i still need to find the desired boost amount

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