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Making Yourself (Yah, as in real life) as a Follower


NeighborlyNinja

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Got a time to look at the problem, it is somewhat easier than was in oblivion. I used Lydia as template (she is listed as Housecarl Whiterun)

 

Lets suppose at this point you already set up your follower characteristics in the "Actors" at the Object window, in the "Traits" menu, like the kind of voice it will be using"

 

From the CK "Character" menu navigate to "Filtered Dialog"

 

From there Filter by your follower (NPC) name, this will bring all defaults dialogs it may already have and the quests and fragments the dialogs happen.

 

Create whatever you want it to speak, the conditions to it occurs and such... at the dialog entry properly you have the way to link it to the specific audio file, which must be a mono WAV or LTF file.

 

Some things you may want to observe is the mood the dialog is spoken, from neutral to angered and so. You'll notice there is an option to mark it to be lip synched.

 

I hope you get yourself in the game soon enough :)

 

Edit: Remember double clicking most entries in CK brings out the corresponding window for it.

Edit1: Is advisable creating your audio files in a subfolder inside the /sound/voice - can't confirm this bit for I have no template sound file there (they are still inside the BSA, but I believe it makes sense).

Edited by nosisab
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Got a time to look at the problem, it is somewhat easier than was in oblivion. I used Lydia as template (she is listed as Housecarl Whiterun)

 

Lets suppose at this point you already set up your follower characteristics in the "Actors" at the Object window, in the "Traits" menu, like the kind of voice it will be using"

 

From the CK "Character" menu navigate to "Filtered Dialog"

 

From there Filter by your follower (NPC) name, this will bring all defaults dialogs it may already have and the quests and fragments the dialogs happen.

 

Create whatever you want it to speak, the conditions to it occurs and such... at the dialog entry properly you have the way to link it to the specific audio file, which must be a mono WAV or LTF file.

 

Some things you may want to observe is the mood the dialog is spoken, from neutral to angered and so. You'll notice there is an option to mark it to be lip synched.

 

I hope you get yourself in the game soon enough :)

 

Edit: Remember double clicking most entries in CK brings out the corresponding window for it.

 

Trying this now, I'll edit this reply to reflect my test results. Thanks for the support! Kudos! :thumbsup:

 

May be a while due to the fact that it takes FOREVER to load things... :wallbash:

 

GOT IT TO WORK!

Edited by NeighborlyNinja
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