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Sniper weapon choice for Commando perk?


tomomi1922

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to get rid of the damage penalty on auto receivers I use Weapon Realism Overhaul.

to keep up with the demand for ammo I use Northland Digger's Resources and assign a settler to the DIY Ammo bench in every settlement plus I have my 10mm pistol rechambered to .44, auto pipe rifle chambered to .45, submachinegun rechambered to 10mm, combat rifle chambered to 5.56mm, hunting rifle chambered to .308.

later on I'll rechamber the hunting rifle to .50. I'll also rechamber the combat rifle when I have got the handmade rifle but I can't remember which goes to .308 and which I rechamber to 5mm

I also carry a combat shotgun as a backup.

there is also a perk that increases the amount of ammo you find. get that quick if you are having trouble finding enough :wink:

Wow, very detailed prep of weapon utilization. Now it sounds a bit dizzy to read, but I am sure it comes in very handy.

 

Northland resources, I haven't used that mod for a while. I left FO4 and came back, so naturally settlement mods take back seat to go back into my game. They are the most tricky, so I make sure other mods work first. So you are saying Northland resources has ammo workbench and you can specify which ammo you want NPC to make. And you can collect them after a long trip?

 

Yep I am aware of that perks. Already got rank 1. But its still not enough to fill my appetite for ammo at the moment. Btw, I started playing my male character again. The old save with level 130 is gone. It's there, but CTD. So I get a save from level 11. Strictly Rifleman perk to start with. And ammo seems rather plentiful without having to do much :smile: I miss being a sniper.

 

On a side note, instead of wasting all the 5mm ammo on that mini gun at Concord, I saved it for my IF-54 (Skibad's weapon collection mod) that I switched the receiver for 5mm. Weaker damage, but 500+ rounds last a rifleman man a long long while. But let's stay on Commando topic!

Edited by tomomi1922
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Oh, side note. Minigun does not count as a commando weapon, it's a big gun/heavy weapon. Just so you know. I saw you posting about using 5mm ammo up there. :smile:

Thanks. I actually used the 5mm ammo to feed one of my rifle. I believe it is the IF-54. It is indeed a rifle that works with Commando Perk (I see the base damage increase as I add the perk). It initially shoots .308 but can be modded to use 5mm. I am not a purist that I will rather die (and try again until I win) if I run out of ammo, I just console for more ammo. But I still try to play the game with as little assist from console command as possible. So right at level 3, starting out withsome 700 rounds of 5mm to feed my IF-54 is a win.

 

Yeah I don't see myself using a mini gun anytime soon unless 1 of my character is a very buffed and hardy character. It was impossible to create a big guy (or big gal) like a bodybuilder because of outfit restriction. But now, with Looksmenu with custom Bodyslide built in, it is possible to have ONE character being super buff and still can wear all the normal outfits (and retain his/her figure). Yeah it is time for me to play a big and rough bastard (the anti-hero kind of guys in movies that we all love to hate).

 

Thanks for giving me idea. I am creating a new character now. Can use "set scale" to make my guy taller (hope it works) and cheat a little to make him stronger so he can be a smirky asshole who is "not afraid of no body" and can wrestle Deathclaw barehanded. Would be a fun roleplaying experience.

 

IF-54 Beowulf from Skibadaa Weapon Pack REDUX converted into a 550 range AP Rifle.

 

Snipey-snipey.

Yes, it is one of my favorite weapon that I use across almost all of my characters. I thought I would find more use out of RU55, Kalash, MK14BR, the Assault Carbine (literately M16). But truth be told, this rifle just sits right with me whether I use Commando or Rifleman perk. My sniper also uses this and CBJ Nailgun. MAC-11 has less option and is a bit too weak. It's actually not weak at all. DPS is very high, it just shoots very fast (and waste even more ammo). P-90 should be my favorite because it is compact and cool in real life (I shot that weapon once). BUT in game it looks HUGE in first person and looks like a big gun. So I only give it to companion and not using it myself.

 

Btw, most mod authors seem to care nothing about AP cost and VATS. Most of these weapons can't do 3 shots in VATS, while my hunting rifle with scope (should have very high AP cost) can do 3-4 shots. So I went into the .esp and edited the AP cost. It's very easy to do.

 

Speaking of which, IF-54 doesn't make a good sniper weapon in traditional sense because sniper weapons are usually very powerful single shot weapon. Although in this case, it probably can make a long range assault weapon. That doesn't quite exist in real life because long distance weapon needs to have higher caliber or the bullets won't travel that far. And higher caliber means high recoil. Machine gun sniping means you probably get 2 shots in and the rest of the bullets just go everywhere (and hit something you don't intend to). But let me see how this works out in game. If it is good, then I will have a machine gun sniper.

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Speaking of which, IF-54 doesn't make a good sniper weapon in traditional sense because sniper weapons are usually very powerful single shot weapon. Although in this case, it probably can make a long range assault weapon. That doesn't quite exist in real life because long distance weapon needs to have higher caliber or the bullets won't travel that far. And higher caliber means high recoil. Machine gun sniping means you probably get 2 shots in and the rest of the bullets just go everywhere (and hit something you don't intend to). But let me see how this works out in game. If it is good, then I will have a machine gun sniper.

 

Well, my IF-54 Beowulf is definitely not acting like an "assault sniper", that's for sure. It definitely has the feel of a hard-hitting, slow-firing AP rifle.

 

Damage: 151

Caliber: 0.50

Fire Rate: 20

Range: 548

Accuracy: 113

Weight: 16

 

Mods:

.50.cal Adv. Receiver

Heavy Sniper Barrel

Adv. Stock

Large Magazine

Long Scope

Heavy Muzzle Brake

Bipod Closed

Army Trim (doesn't make a difference, just a skin)

 

Combined with mods that increase .50 damage, disable bullet distance limit and 2x increased VATS distance, you can pull off some cool shots both manually and with VATS. Granted, over quite long distances, by the time the bullet reaches the target, there is a chance it will miss. Taking into consideration where you aimed for, the target's movement and surrounding obstacles. But with a 24-round large magazine (as a note; any large magazine I have equipped isn't Quick-Reload, for personal balance), you can afford to miss occasionally.

 

It's easily the best "sniper" rifle I've used thus far and I have three or four mods installed. Although, I haven't extensively used or modded the others. Fell in love with the Beowulf instantly.

Edited by H4RDC0R3V1B3Z
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there is also the stabilised mod for gloves and arm armour that makes sniping a breeze :wink:

Aye, had Stability on gloves for quite some time now. Also taken the relevant perks for sniping and mid-range assault combat. I have zero sway, un-modded. Actually want a little bit, for realism so I'm half-tempted to remove the glove mod lol.

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Well, for automatic weapons and scopes, I'm partial to the M2016 and the LK-05. Not necessarily for the damage, but because it looks like my character is actually looking through the frikken' scope in VATS when crouched. You know, as opposed to looking 2-3 inches above the scope and calling it "sniping".

 

And, after all, looking good is important. It would be a terrible insult to whoever I kill otherwise.

 

And yeah, I hear you about the excess 5mm ammo in the game. I did my own 5mm receivers for the LK-05, so I can have some use out of it. Less damage, highe rate of fire, 5 more rounds in a magazine than 5.56mm. I whip that one out when dealing with easier targets and save the 5.56mm ammo for stuff that needs it.

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