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Having a problem here.... getting my list of plugins straight.


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Loot does a fairly decent job of sorting everything out but the problem that's been bugging me for the whole day- almost literally- you can see down below in the picture. I've tracked it down to being- not a mod issue (I think) but an issue with the ordering of the mods. I did manage to update the mods through FOMM but that didn't solve anything. If you all can help me figure out how to make the exclamation point go away, or to fix it, I'd appreciate it.

 

Also the object that's missing is a minigun that that particular caravan guard is carrying. I find it odd that the whole thing isn't showing up but that is exactly what is happening. The whole weapon doesn't show up and apparently it looks like the texture is missing because when I tried to carry the weapon, that whole red exclamation point popped out again.

 

https://photos.google.com/album/AF1QipPnUqO-4yAIchjRHwohtEsesWlsxzPZWBl0WVHs/photo/AF1QipN1FAjH1t8LYo9_WR2jjU5huAryWzE3SggSgBhQ

 

https://photos.google.com/album/AF1QipPnUqO-4yAIchjRHwohtEsesWlsxzPZWBl0WVHs/photo/AF1QipPLRfPDDutZXjYphFf8_IC-4R4Rt94R9jjFBHku

 

Here's a list of the mods in the order that LOOT put them in. Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm

 

Fallout3.esm

----------------Insert all DLC except for last DLC--------------

Zeta.esm

Unoffical FO 3 Patch

CALIBR.esm

CrossModData.esm

GNRBuilding Bos.esm

DCInteriors ComboEdition.esm

Mothership Crew.esm

TheInstitute.esm

Sydney Follower.esp

RTS NW.esm

Companion Core.esm

RobCo Certified v2.esm

CRAFT.esm

FO3 Wanderers Edition- Main File.esm

xCALIBR.esm

FO3 Wanderers Edition- Alternate Travel.esp

RH-IRONSIGHTS.esm

JHBCloverPlus.esm

Sharing and Caring Companions.esm

FO3 Essentials Revamped.esm

CRAFT- Activation Perk.esp

Remote Bottlecap Mines.esp

RTS NW- Volume 2nd.esp

A1 The Naked Gun by Oppaiko.esp

MetroCars.esp

FO3 Wanderers Edition- Main File.esp

Big Town Overhaul.esp

Realistic Interior Lighting- OA.esp

RecyclingJunk.esp

GNRBuilding Studio.esp

WeaponModKits.esp

WeaponModKits- FWE Master Release.esp

xCALIBRammo FWE.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting- PL.esp

RoBo Certified v2 Zeta Addon.esp

RTS NW- Volume 3rd.esp

RTS NW- Volume 1st.esp

RTS NW- Volume 4 Stone.esp

Another Interior Mod

FO3 Wanderers Edition- DLC Broken Steel.esp

SCC- Talk to Anyone.esp

FWE weapons pack.esp

Follower Amata ULTIMATE.esp

FO3 Wanderers Edition- DLC Anchorage.esp

Player Animations- Food & Drink (FWE).esp

WeaponModKits- BrokenSteel.esp

RH IronSights Basic AnchoragePlugin.esp

WeaponModKits- OperationAnchorage.esp

WeaponModKits- ThePitt.esp

WeaponModKits- Zeta.esp

WeaponModKits- PointLookout.esp

FO3 Wanderers Edition- DLC Point Lookout.esp

FO3 Wanderers Edition- DLC The Pitt.esp

FO3 Wanderers Edition- DLC Mothership Zeta.esp

FO3 Wanderers Edition- Optional Restore Tracers (automatic only).esp

FreePlayAfterMQ V05.esp

Realistic Interior Lighting- BS.esp

Bobblehead Quest.esp

jmschematics.esp

Not So Fast.esp

Trenton Towers.esp

Kentbury Way.esp

RH IronSights Basic ZetaPlugin.esp

LucyWestCompanion.esp

CanterburyCommonsInteriors.esp

A6WastelandBosses1.esp

Cybernetics.esp

MME Relentless Warrior Perk.esp

Overhead3PCamera.esp

PowerArmorTrainingPerkLoreFriendly.esp

UPP- Quest Perks.esp

UPP- Beverage Perks.esp
UPP- Experience Perks.esp
UPP- Original Perks.esp
UPP- Pack 1.esp
UPP- Pack 2.esp

TossedMines.esp

2Perks Per Level.esp

NewMall.esp

Repairable With Leather Armored V101.esp

RH IronSights Basic VanillaPlugin.esp

RH IronSights Basic PointLookoutPlugin.esp

RH IronSights Basic PittPlugin.esp

RH IronSights Basic BrokenSteelPlugin.esp

RH IronSights Pitt NewRifleSights.esp

RH IronSights RemoveReticule.esp

DriveableMotorCycle.esp

Stealthboy Recon Armor- Craft.esp

RH IronSights PL NewItems.esp

Vault 101 Beta.esp

RestoreBooks.esp

Companion Core DLC Addon.esp

Dogmeat WaitMegaton.esp

JHBCloverPlusOverride.esp

SCC Armor.esp

Sydney Follower- Load Order Fix.esp

Clear Cell Buffers (no message).esp

My Merged Patch.esp

 

 

I'm currently using everything and will probably add more later but for right now, I'd like to see if anyone can spot anything that is out of order. Also if this is in the wrong place, I apologize. Hope this is the right place though. Also I completely forgot that on the FOIP page here http://www.nexusmods.com/fallout3/mods/4968/? it says that I need merge patches, compatibility patches as well as to try and to follow the recommended load order. Again, any help is appreciated.

Edited by hellrazordirty
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This is quite a mess. You have Esp mixed with Esm (Masters first, plugins after: always). You have several esp referencing DLC, but you don't have these DLC installed...

 

 

Yeah, it's labeled as an .esp file but acts like an .esm file and doesn't want to be moved down below the other .esm files. What it is.... is a mod that extends and modifies the quest where you and Sydney retrieve the Declaration of Independence. (I think, it's been awhile so I can't really remember which document it is.)

 

I might delete it, but that mod is actually not giving me any trouble- as far as I can tell. But I did notice that and look into it as I noticed that about 2-3 days ago.

 

Also I forgot to mention that what I have listed up is exactly how FOMM organized my list. Go figure right? With the exception of the Merged package that I created, this is how FOMM wanted to organize my stuff- repeatedly. Not sure what to do about this.....

 

Fallout3.esm

----------

Zeta.esm

I admit I was a little bit lazy here, I have all of the DLC installed but only listed the main file and the very last DLC. Sorry about that. I'll fix that.

Edited by hellrazordirty
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I think FOMM uses the LOOT master list for ordering mods.

 

This " Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm" should have tipped you off that your load order was not correct. You should check the mod pages for load order placement or just use B.O.S.S.

 

It's the best thing available for ordering FO3 mods.

 

Don't use FOIP, use Blackened for your patches http://www.nexusmods.com/fallout3/mods/18173/?

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I think FOMM uses the LOOT master list for ordering mods.

 

This " Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm" should have tipped you off that your load order was not correct. You should check the mod pages for load order placement or just use B.O.S.S.

 

It's the best thing available for ordering FO3 mods.

 

Don't use FOIP, use Blackened for your patches http://www.nexusmods.com/fallout3/mods/18173/?

Thanks. I'll try BOSS. As for Blackened, I'd use it except I'm always missing one or two of the mods so none of the patches I'm able to use.

 

Believe me, I was tipped off, but I kept trying to work at it, kept trying to isolate the problem, and I'm still confused. Guess, I'll have to try out BOSS as you suggest.

 

Ty for your suggestion.

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