hellrazordirty Posted May 22, 2017 Share Posted May 22, 2017 (edited) Loot does a fairly decent job of sorting everything out but the problem that's been bugging me for the whole day- almost literally- you can see down below in the picture. I've tracked it down to being- not a mod issue (I think) but an issue with the ordering of the mods. I did manage to update the mods through FOMM but that didn't solve anything. If you all can help me figure out how to make the exclamation point go away, or to fix it, I'd appreciate it. Also the object that's missing is a minigun that that particular caravan guard is carrying. I find it odd that the whole thing isn't showing up but that is exactly what is happening. The whole weapon doesn't show up and apparently it looks like the texture is missing because when I tried to carry the weapon, that whole red exclamation point popped out again. https://photos.google.com/album/AF1QipPnUqO-4yAIchjRHwohtEsesWlsxzPZWBl0WVHs/photo/AF1QipN1FAjH1t8LYo9_WR2jjU5huAryWzE3SggSgBhQ https://photos.google.com/album/AF1QipPnUqO-4yAIchjRHwohtEsesWlsxzPZWBl0WVHs/photo/AF1QipPLRfPDDutZXjYphFf8_IC-4R4Rt94R9jjFBHku Here's a list of the mods in the order that LOOT put them in. Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm Fallout3.esm----------------Insert all DLC except for last DLC--------------Zeta.esmUnoffical FO 3 PatchCALIBR.esmCrossModData.esmGNRBuilding Bos.esmDCInteriors ComboEdition.esmMothership Crew.esmTheInstitute.esmSydney Follower.espRTS NW.esmCompanion Core.esmRobCo Certified v2.esmCRAFT.esmFO3 Wanderers Edition- Main File.esmxCALIBR.esmFO3 Wanderers Edition- Alternate Travel.espRH-IRONSIGHTS.esmJHBCloverPlus.esmSharing and Caring Companions.esmFO3 Essentials Revamped.esmCRAFT- Activation Perk.espRemote Bottlecap Mines.espRTS NW- Volume 2nd.espA1 The Naked Gun by Oppaiko.espMetroCars.espFO3 Wanderers Edition- Main File.espBig Town Overhaul.espRealistic Interior Lighting- OA.espRecyclingJunk.espGNRBuilding Studio.espWeaponModKits.espWeaponModKits- FWE Master Release.espxCALIBRammo FWE.espRealistic Interior Lighting.espRealistic Interior Lighting- PL.espRoBo Certified v2 Zeta Addon.espRTS NW- Volume 3rd.espRTS NW- Volume 1st.espRTS NW- Volume 4 Stone.espAnother Interior ModFO3 Wanderers Edition- DLC Broken Steel.espSCC- Talk to Anyone.espFWE weapons pack.espFollower Amata ULTIMATE.espFO3 Wanderers Edition- DLC Anchorage.espPlayer Animations- Food & Drink (FWE).espWeaponModKits- BrokenSteel.espRH IronSights Basic AnchoragePlugin.espWeaponModKits- OperationAnchorage.espWeaponModKits- ThePitt.espWeaponModKits- Zeta.espWeaponModKits- PointLookout.espFO3 Wanderers Edition- DLC Point Lookout.espFO3 Wanderers Edition- DLC The Pitt.espFO3 Wanderers Edition- DLC Mothership Zeta.espFO3 Wanderers Edition- Optional Restore Tracers (automatic only).espFreePlayAfterMQ V05.espRealistic Interior Lighting- BS.espBobblehead Quest.espjmschematics.espNot So Fast.espTrenton Towers.espKentbury Way.espRH IronSights Basic ZetaPlugin.espLucyWestCompanion.espCanterburyCommonsInteriors.espA6WastelandBosses1.espCybernetics.espMME Relentless Warrior Perk.espOverhead3PCamera.espPowerArmorTrainingPerkLoreFriendly.espUPP- Quest Perks.espUPP- Beverage Perks.espUPP- Experience Perks.espUPP- Original Perks.espUPP- Pack 1.espUPP- Pack 2.espTossedMines.esp2Perks Per Level.espNewMall.espRepairable With Leather Armored V101.espRH IronSights Basic VanillaPlugin.espRH IronSights Basic PointLookoutPlugin.espRH IronSights Basic PittPlugin.espRH IronSights Basic BrokenSteelPlugin.espRH IronSights Pitt NewRifleSights.espRH IronSights RemoveReticule.espDriveableMotorCycle.espStealthboy Recon Armor- Craft.espRH IronSights PL NewItems.espVault 101 Beta.espRestoreBooks.espCompanion Core DLC Addon.espDogmeat WaitMegaton.espJHBCloverPlusOverride.espSCC Armor.espSydney Follower- Load Order Fix.espClear Cell Buffers (no message).espMy Merged Patch.esp I'm currently using everything and will probably add more later but for right now, I'd like to see if anyone can spot anything that is out of order. Also if this is in the wrong place, I apologize. Hope this is the right place though. Also I completely forgot that on the FOIP page here http://www.nexusmods.com/fallout3/mods/4968/? it says that I need merge patches, compatibility patches as well as to try and to follow the recommended load order. Again, any help is appreciated. Edited May 22, 2017 by hellrazordirty Link to comment Share on other sites More sharing options...
Deleted1205226User Posted May 22, 2017 Share Posted May 22, 2017 This is quite a mess. You have Esp mixed with Esm (Masters first, plugins after: always). You have several esp referencing DLC, but you don't have these DLC installed... Link to comment Share on other sites More sharing options...
hellrazordirty Posted May 22, 2017 Author Share Posted May 22, 2017 (edited) This is quite a mess. You have Esp mixed with Esm (Masters first, plugins after: always). You have several esp referencing DLC, but you don't have these DLC installed... Yeah, it's labeled as an .esp file but acts like an .esm file and doesn't want to be moved down below the other .esm files. What it is.... is a mod that extends and modifies the quest where you and Sydney retrieve the Declaration of Independence. (I think, it's been awhile so I can't really remember which document it is.) I might delete it, but that mod is actually not giving me any trouble- as far as I can tell. But I did notice that and look into it as I noticed that about 2-3 days ago. Also I forgot to mention that what I have listed up is exactly how FOMM organized my list. Go figure right? With the exception of the Merged package that I created, this is how FOMM wanted to organize my stuff- repeatedly. Not sure what to do about this..... Fallout3.esm----------Zeta.esmI admit I was a little bit lazy here, I have all of the DLC installed but only listed the main file and the very last DLC. Sorry about that. I'll fix that. Edited May 22, 2017 by hellrazordirty Link to comment Share on other sites More sharing options...
M48A5 Posted May 22, 2017 Share Posted May 22, 2017 I think FOMM uses the LOOT master list for ordering mods. This " Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm" should have tipped you off that your load order was not correct. You should check the mod pages for load order placement or just use B.O.S.S. It's the best thing available for ordering FO3 mods. Don't use FOIP, use Blackened for your patches http://www.nexusmods.com/fallout3/mods/18173/? Link to comment Share on other sites More sharing options...
hellrazordirty Posted May 23, 2017 Author Share Posted May 23, 2017 I think FOMM uses the LOOT master list for ordering mods. This " Not sure if this is correct or not, especially since CRAFT.esm isn't before CALIBR.esm" should have tipped you off that your load order was not correct. You should check the mod pages for load order placement or just use B.O.S.S. It's the best thing available for ordering FO3 mods. Don't use FOIP, use Blackened for your patches http://www.nexusmods.com/fallout3/mods/18173/?Thanks. I'll try BOSS. As for Blackened, I'd use it except I'm always missing one or two of the mods so none of the patches I'm able to use. Believe me, I was tipped off, but I kept trying to work at it, kept trying to isolate the problem, and I'm still confused. Guess, I'll have to try out BOSS as you suggest. Ty for your suggestion. Link to comment Share on other sites More sharing options...
hellrazordirty Posted May 23, 2017 Author Share Posted May 23, 2017 Nope. The game crashed on me. I'll keep tinkering with this. Any help on the loading list for the mods would be greatly appreciated. I can work with them manually if I have to. Link to comment Share on other sites More sharing options...
Crabcakes56 Posted August 12, 2017 Share Posted August 12, 2017 Remove Kentbury Way.That's included in Another Interior Mod. Link to comment Share on other sites More sharing options...
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