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Game crash when rendering Falkreath


tristanovic2

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When I'm approaching Falkreath the game keeps crashing. Thinking that it was because of a mod I uninstalled all my mods but it keeps happening.

 

I don't know what to do and I can't dodge Falkreath forever.

 

If someone knows what this is please help.

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Well, un-installing mods (as opposed to merely disabling them) has most likely made your game (specifically your saves) VERY unstable at this point. While you can un-install script-free stuff like texture mods safely, un-installing other types can lead to instability, save bloating/corruption and CTDs.

 

On the assumption that you're willing to start a new game, here's some basic troubleshooting advice:

 

1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.)

 

2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered.

 

3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them.

 

 

Here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide.

NOTE: Since this is SE, ignore all references to SKSE and mods that have not been ported yet.

 

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.
    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.
    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.
    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

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  • 2 weeks later...

When I'm approaching Falkreath the game keeps crashing. Thinking that it was because of a mod I uninstalled all my mods but it keeps happening.

 

I don't know what to do and I can't dodge Falkreath forever.

 

If someone knows what this is please help.

 

Make a new save

Make a new char

Open console and type: tgm

Open console and type: player.setav speedmult 400

Open console and type:CrackedTuskKeepExterrior01

Run to Falkreath

 

Should not crash since you uninstalled all mods.

 

If your good save game

Delete all previous Saves

Start new Game

 

If you still crash then you have still mods installed (Probably town mods wich conflict each other)

 

Always check each mod after installation INGAME to see if it causes any troubles (AND READ MOD DESCRIPTION PAGE)

 

Also follow LeddBate's guide above <- IMPORTANT!

Edited by IudexGundyr
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  • 5 months later...

I just started a new game specifically to play Rigmor of Bruma and Beyond Skyrim Bruma. Other than those two mods and the patch for BS Bruma, I just have the Unofficial SEE Patch loaded - everything is stock standard vanilla.

 

I completed the main quest line up to the start of Diplomatic Immunity, mainly to level my skills a little before I venture off with Rigmor. Went to River Wood, talked with Baa'Ren-Dar and set off to Angi's camp. Just past Helgen the game CTD. Went the other way past the Lake View Manor location, turn to Falkreath. Just passe the "roadside ruin" the game CTD. Went even further west pass the Glenmoral witches's cave and turn in for Falkreath - Same issue, CTD.

 

Desperate at this point I used the console command "coc angiscampexterior" - CTD. I disabled Beyond Skyrim Bruma and the patch. With only "rigmor" loaded, same issues at same locations.

 

I disabled Rigmor, and with no other mods (except USSEP) active, I had the same results.

 

I then went back and verified my files on Steam. Of course all the edited Master Files where no "dirty" again. Without cleaning the Master Files with SSEedit and without activating the two mods, I made clear run to Angi's Camp with no CTD instances. Activated the two mods and the patch, and where able to play without any issue.

 

Are there any advice on cleaning Master Files or not with SSEedit if I want to continue playing the character? After I finish Rigmor and BS Bruma I want to continue playing the main quest together with "Legacy of the Dragonborn, but are not so sure how that mod will work with dirty Master Files.

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