Mookeylama Posted May 30, 2017 Share Posted May 30, 2017 don't want to just turn up brightness or mess w/ my enb. was hoping for a tweak to the lights or imagespace that i could make w/ tesvedit, in that particular buildinganything like that? Link to comment Share on other sites More sharing options...
ymf331 Posted May 30, 2017 Share Posted May 30, 2017 (edited) i'm not an expert in lighting, but if i wanted to get that done, i'd go in the game and get the refid of a light source from the console to search in tes5edit, then i guess i'd go in and change... stuff. jk but right click whichever master it's from up at the top of the right pane and "copy as override into" and make a new plugin so you can save it. then, in the new plugin, maybe increase the radius and/or lower the fade a bit? might require some experimentation. course, that's assuming there's already lights there to mess with. edit: if the flags say doesn't light landscape, maybe removing that would help too. Edited May 30, 2017 by ymf331 Link to comment Share on other sites More sharing options...
pr0x1ma1 Posted May 31, 2017 Share Posted May 31, 2017 I usually make new rooms for my "testing" area... as I am still familirizing applications and trying to make mods and experimentationand yes.. I make it light enough so i can see how the light reflects to a certain texture and stuffs like that ...HEREif you go to Warmaiden... atleast for me - the light there from the Hearth is the best kind of lighting ...what i did is go to CreationKit and load only Skyrim.esm and i look for WhiterunWarmaiden > duplicate it and rename it to something easy to find (aaaxxxWarmaiden) >then open it on 3D panel and start editting from there ..look for that lighting source used by the Hearth and duplicate ... delete every other lightsource... and only use that lighting from the hearth... position it the way you want.I ussually make every corner lit up.. some corners not too light and some just dim... so there are not VERY DARK shadows.. and i can see nice reflection to the skin textures and things like that ... :>too long .. sorry xD Link to comment Share on other sites More sharing options...
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