metaforce Posted June 7, 2017 Share Posted June 7, 2017 I got this problem that the PerMa Patcher doesnt patch a particular custom armor I got correctly. Its a custom Dragonplate armor. The armor values are too low..much too low compared to ebony for example. I would need info about how to correct that myself. Didnt find any tutorial video which covered my problem.Does anyone know where I could learn about that?I already checked the custom armors keywords in the CK and the keywords are set correctly (ArmorMaterialDragonplate, VendorItemArmor, ArmorHeavy and the respective bodypart) I thought maybe the patcher doesnt recognize it correctly if the keywords arent properly set....but no luck there. Anyone got any advice? Link to comment Share on other sites More sharing options...
metaforce Posted June 11, 2017 Author Share Posted June 11, 2017 Ok I found out it might have to do with the xml files in context with the patcher. *Scratches head* Anyone who knows whats important in the editing of those xml files? I would really appreciate any help since this problem pops up with not just one custom armor. Even a tutorial or anything explaining about how to correct that would help. Unfortunately the patcher also seems to patch armor values downward if I set them to m,uch higher values. Link to comment Share on other sites More sharing options...
ymf331 Posted June 11, 2017 Share Posted June 11, 2017 (edited) if the values are ok to begin with, you could just put the plugin name in the "blocklist.txt". anyway, you can put something like this in your "Armor.xml". <!-- Whatever the mod is called --><binding><identifier>Dragonplate</identifier><substring>Name of Body Armor</substring></binding><binding><identifier>Dragonplate Part</identifier><substring>Name of Boots</substring></binding><binding><identifier>Dragonplate Part</identifier><substring>Name of Gauntlets</substring></binding><binding><identifier>Clothing</identifier><substring>Name of Matching Underwear</substring></binding><!-- It goes with the other ones for mods --> Edited June 11, 2017 by ymf331 Link to comment Share on other sites More sharing options...
metaforce Posted June 11, 2017 Author Share Posted June 11, 2017 (edited) Thanks a lot! I will definitely try that. You also gave me another idea. If this shouldn't work I could simply add the custom armor to the blocklist and then raise the armor value to the proper PerMa values. That way the patcher will ignore it and not patch it back down or so. Anyway, I will try this and post results here. Edited June 11, 2017 by metaforce Link to comment Share on other sites More sharing options...
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