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Zorlon - Levdia


Malchik

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*shivers as the chill wind bites deep into his slight frame*

*groans*

"uh, i'm not sure i can press on much longer."

 

"lurel, i know its not danger of being bit or attacked but weather and exposure can still kill, how about trying that wall"

 

"it would be more dangerous to try and traverse that in our current states!"

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Lurel looks at the terrain in dismay.

 

"The only place that might be worth trying is that gulch.... I could try opening a cave in its side - but we'd still have to scramble down into it. Other than that... you can see how loose the rock is, a wall would probably just crumble."

 

He inspects the sides of the gulch more closely.

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Ford ponders.

 

"Well, if we're going to use your earth power anyway, why not just create a wall against the wind? That would probably be safer than trying to slide down into that gulch when we're half asleep..."

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Lurel grimaces at the gulch. "Maybe not."

 

 

He looks at the rocks, and tries to get a feel for the ground he has to work with.

 

"Oh well, here goes," he mutters as he tries to raise a wall of earth around them to provide shelter against the wind.

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The magic is difficult and exhausting. The blight has caused damage to the elemental beings that usually respond. The best you can get is a semi-circular wall as tall as Midge. It will at least protect you from the wind.
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Lurel groans, and drops to the ground.

 

"That was not easy... there's something about the ground here. I'm exhausted... I can't manage anything better than that, sorry."

 

He reaches for his pack to get his bedroll. "Does anyone want to try getting a tent up? The wall isn't much protection from the wind, but might just be enough to stop the tents from getting blown away!"

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Ford heads over and helps Lurel to his feet.

 

"That'll do. Thanks Lurel!"

 

He grabs the tent from his backpack and attempts to set it up against the (protected side obviously ;)) wall. Assuming he is successful he helps the others put up the other tents as well.

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Lurel and Party

 

You pass an uneasy night but nothing attacks. You stagger into Witten where the buildings at least act as wind breaks. You quickly find Lisette and Siffli. They are talking to a small boy about arrows.

 

The following information is now known.

 

The Held arrows were sold in three groups.

 

Group 1 were bought by the merchant Balthazar Zorn and given to his guard who is escorting in a shipment of furs. He expects them back tomorrow.

 

Group 2 were bought by Irvana Marek who gave them to her nephew. He will also be around tomorrow.

 

Group 3 were bought by Smudge on behalf of an unnamed client. The only thing he is willing to tell you is that his client resides in the sewers.

 

OOC> Unless I get access abroad I won't be posting for three weeks. However in my absence you need to decide whether you are intending to stay together to investigate the three groups of arrows and how you intend to find out where in Witten's huge sewer network you can find Smudge's client.

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