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Zorlon - Levdia


Malchik

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Lurel leaves the arm in the passageway, and shudders with revulsion.

 

"That thing would have shredded us in no time," he says, to no one in particular. "I have no idea what kind of creature is behind that door - and I certainly don't want to find out. It sounded big..... and I don't want to find out how many other arms like this it has."

 

He turns away, nods towards Ford and Midge. "Just coming - south it is. Lisette, it should be safe enough to get your axe - then let's go."

 

 

More than ever Lurel is convinced that this maze is a test - but who is testing them, and what are the criteria? Compassion? Honour? Caution?

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You proceed to the point where Ford and Midge had scouted. To take the left hand passageway will be taking you along the boundary of the maze (you can tell from the section you have covered so far). To go straight on will leave areas unexplored right and left. This will not matter as long as you remember where you miss in case you can't get out.

 

Which way do you turn?

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"Somehow I feel more comfortable staying closer to the edge of the maze," Lurel says, "and so far... well... the dead ends we've explored along the boundary have been preferable to the traps and attackers we've met in the centre. Of course, there's no guarantee that it will stay that way, but still - I'd like to see what's down the left-hand passage."

 

He looks to the others, to see if they agree with his decision.

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OOC> I'm off for the weekend so I'll assume you follow Lurel's suggestion.

 

You take the left hand passage as far as the next junction. Siffli is able to tell that ahead is a dead end. It has a glow not dissimilar to those you have seen before but brighter and perhaps more welcoming.

 

The passage to your right, parallel to the one you just left extends beyond the point Siffli can sense. She tells you there is a crossroads just ahead, then a path to the left and then another crossroads. The path continues south but she will have to move nearer to tell you more. There are noises - strange ones hard to identify - coming from one or more of the side tunnels. Unfortunately she cannot push her sensing skills around corners.

 

Checking your map it would appear that at the next crossroads the left branch has to be a dead end.

 

You update your map, though the knowledge of the side tunnels is at present a best guess.

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"Let's see what that glow is, first, even if it isn't leading anywhere." Lurel suggests. "It looks... well... less alarming than some of the others we've seen. Then again, this could well be another trap...."

 

He shrugs.

 

"Midge? Can you sense any danger in the direction of that light?"

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OOC> Sorry I've been away sick for a couple of days!

 

Midge does not sense danger but has an uncomfortable sense that there may be more to it than they can feel. You move half way along the passage to see better. The room is a rectangle. The glow comes from the short sides. You will not be able to see the presumed faces without going in.

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