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Zorlon - Levdia


Malchik

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You run past the passage off to your left hearing more grinding noises. Ahead you see the attacker who fled. Thinking you are chasing him he ducks into the passage on the right. There is a scream. As you run by, his corpse looks like a pincushion filled with arrows.

 

You run on across a passage and turn left and right and left again to arrive outside Anima's house. It is unchanged but when you enter she is not there. Instead there is an envelope addressed to the questers.

 

Inside it gives three numbers 3 - 7 - 11.

 

The moment you take it the house begins to close in on itself as the throne room had done.

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"Oh not again!"

 

Ford quickly runs with the other's out of Anima's house, being sure to snatch up the letter as he goes.

 

"At least we know where the corridor with the arrows is now..."

 

He looks around.

 

"I think we should head to the control room ASAP..."

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"The switches!" Lurel cries out to the others. "We must get to the panel and open up the blocked passage!"

 

He casts a glance over his shoulder to make sure Midge, Lisette and Siffli are still following them, and runs towards the passage with the switch panel.

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The room of switches is close. Turning left out of the passage with Anima's house you cross a passage. The grinding of stone on stone can be heard coming from your left but to the right, the exit from the maze, it is quiet.

 

You find the line of eight switches. Each has the three settings. Left, centre, right. All are currently set to centre. As you stare at them you notice that there is a tiny arrow in the ceiling pointing to the switch furthest from the entrance.

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Lurel pauses for breath.

 

"Right," he gasps. "I think.... the switches... correspond to the heads." After another deep breath he is able to speak again.

 

"This arrow, I think, must be the starting point - so we need to move that switch to align it with the position of the first head. That was on the wall in the mad wizard's house, right?"

 

He looks on the control panel again. "The only thing I'm not sure about is from what perspective we're seeing those switches...."

 

He shrugs. "We can only try. I'll start with the arrangement of heads - as far as I can remember it - from the perspective of someone looking back into the maze from the exit. If that doesn't work, we rotate our point of view... does that sound reasonable?"

 

However, he cannot shake off a feeling of unease. 'What if we only have the one go, and if I get it wrong this room will close in on us?'

 

Remembering that the skeleton mentioned having tried many different combinations, Lurel starts moving the switches.

 

Lurel moves the switches as follows:

 

1st: leave upright

2nd: move to the left

3rd: move to the right

4th: move to the right

5th: leave upright

6th: move to the right

7th: move to the left

 

 

He hesitates as he gets to the last switch.

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You hear Anima's voice. The starting point is right but you have not taken note of the clue to the switches. Quick march. That is all you need to know here. By chance three of the switches between 4 and 7 are correctly aligned.
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Lurel blinks at the voice.

 

"Quick march?" he asks, puzzled. "As in 'marching', perhaps - like left - right- left - right? Well, worth a try I suppose." He grins. "At least I was right about the arrow pointing to the start."

 

He changes some of the switch positions so the pattern now is:

 

1 - left

2 - right

3 - left

4 - right

5 - left

6 - right

7 - left

8 - right

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"Wait... didn't she say 5 6 and 7 were properly aligned? And the first one too. So I don't think that's what she meant..."

 

Ford pulls out the note he swiped from Anima's house.

 

"3, 7, 11... maybe it has something to do with this note?"

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Before Ford can alter the switches you hear a grinding noise in the distance. As you walk back towards Anima's house passages are blocked so that you can only turn south. The stones that blocked the end of this passage have moved. At the crossroads you may turn right or left. Your map of this area is already annotated. Left takes you to a teleportation point back to the start of the maze. Right takes you to the control panel. Reaching the control room you find that one wall contains an octagonal design surrounded by eight further octagonal hollows numbered 1 - 8.

 

A large chest in the centre contains a great number of coloured octagons. The 16 colours available are:-

 

Aquamarine

Black

Blue

Brown

Gold

Green

Grey

Magenta

Orange

Pink

Purple

Red

Silver

Vermilion

White

Yellow.

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