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Zorlon - Levdia


Malchik

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Lurel grins. "I'd suggest we fill up our water bottles before we take turns at washing though. A bath, something to eat, and a brief rest, is, I think, something we could all do with. "

 

He gestures to Lisette and Siffli. "Ladies first. We'll keep watch up there."

 

 

Lurel climbs up the slope and looks out over the plain.

 

'So many tombs.. I wonder which one is Mara's? I'm pretty certain that that thing we found on the beach in Levdia has something to do with this. And I'm also certain that those Avelyssians aren't telling us more than they need us to know to do this job for them.'

 

He decides to ask the princess for information about the 'Keeper' as soon as possible.

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Lurel remembers that Strigid gave them the number of Mara's tomb. 6738. Presumably when they get nearer to the tombs the numbers will be visible.

 

There is no threat to the party around the pool. You may stay there as long as you wish.

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Lurel waits patiently until it is his turn to bathe, Washing off the sweat and grime, and pulling on some relatively fresh clothes do much to restore his spirits. He also feels a little more confident, now that they have successfully navigated the maze.

 

He looks up.

 

"Hmm... how do day and night work in this place, Princess? What I mean is - when is it going to get dark, if it gets dark at all?"

 

He opens his pack to see what there is left to eat.

 

"Food, and rest - I think we've earned that. Then we can go looking for Mara's tomb - I hope the tombs out there are numbered in some logical way...."

 

 

'And once we've found the tomb, and did whatever it is we have to do, what then?'

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Your remaining rations (IIRC) are dried foods that are palatable, if not exciting when water is added.

 

Siffli tells you the little she knows of the tombs. There is a central monument from which 16 evenly spaced paths radiate outwards. The oldest tombs are in the centre the most recent at the ends of the paths furthest from the monument. Because Xetcherin is generally off limits, tombs are built 2000 at time and used slowly. Taking into account the date of Mara's death and the number of her tomb Siffli guesses that there will be 9000 tombs in the site, the majority of numbers 7000 up would be unused. The tomb numbers are inscribed high on the east facing wall and only visible from close to.

 

So far as day and night are concerned there is a difference but to anyone from outside Avelyssia it is hard to see. The general gloominess of the cloudy world becomes a little 'thicker' at night. The opaque white sky of Xetcherin makes it even harder to tell.

 

All in all it is not a place you would choose to spend more time than you had to.

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Ford keeps watch with Lurel after filling his water bottles, and when it's his turn, eagerly sets into his bathing. Once he's done he gets into some fresh clothes, stuffing the old grubby ones back into his pack.

 

"Ahh... that's better."

 

He grins and looks around at all the tombs.

 

"Tomorrow's going to be a long day... who wants to take first watch?"

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As you all get yourselves comfortable for a well-earned rest, Lisette clutches her head are cries out. She collapses. Slowly she comes round. It is as if while walking in the maze she had got lost. Suddenly she is back.
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Lurel looks at Ford. "Where do we even start?"

 

He gives Lisette a brief account of their adventures in the maze, before continuing: "I don't like this place - it makes me uneasy. I don't think I could sleep here... I'd really rather just get on with finding this tomb. Let's start with the tombs closest to us, and see what numbers they have."

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