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Behtesda jsut announced locking mods behind a pay wall


rwillia157

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Perhaps it seems to me, but I have great reservations about Bethesda.

 

This news is for me not unexpected.

1). And because of some policy it is very hard, even maybe impossible, to get a SKSE64, (which I think they don't want). So much mods that depends on it will not be available.

2). There is also the move to make the original skyrim difficult to find.

3). There is no workshop for SkyrimSE on steam.

 

These are all things which are in my opinion suspicious.

I really think it is not only for the money, that is a normal reason for a company, I also think they have another policy. They want to control the available content.

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this dosent affect pc players as much console players ahs too pay no matter

That doesn't seem to be true at all. The Curators Club is completely separate from the existing mod ecosystem, regardless of the host of those mods.

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I gotta say, that if this is done well, will actually be good for the modding community in general. That is a BIG if though. From what I can gather based off a combination of speculation and official statements, this won't be replacing the existing content on bethesda.net, but more an opportunity to increase the quality of mods across the board. I see this happening in a couple of ways.

 

1. If you're willing to pay, you'll get quality mods that have been tested and co-developed by Bethesda themselves. Lets face it, even some of the best mods around can have issues, particularly with playing nice with other mods, especially ones that add gameplay elements. No matter how talented and skilled any community modder is (and there are a lot of very damn good modders on here), having a mod co-developed by the team that made the game in the first place is going to increase stability and optimisation. The vast majority of mods don't really need this, like texture replacers (and boobies mods), but can you imagine a collection of survival/immersion mods (not going to name any, but I'm sure you can think of some yourselves) that is designed to literally work seamlessly and integrate with one another, without using patches or fixes (sometimes made by third parties who don't have the same level of knowledge as the original authors)? It would be a thing of beauty.

 

2. It is likely to improve the quality of free mods on sites such as Nexusmods. Some people might not agree, but if you look at the evolution of modding in comparison to the games that are being modded, community modders are 'always' trying to do things that little bit better than the official content.

 

Take Fallout 3 as an example. No 'hardcore mode', weapon mods, no aim down sights by default.

Community makes mod introducing hardcore mode, weapon mods, and aiming mods.

Fallout New Vegas comes out. FNV has hardcore mode, weapon mods and aiming by default.

Community makes better hardcore mode, better weapon mods and better aiming mods.

 

While I am not going to say that I'm a fan of this, and I won't comment any further until more information is released and we actually have a good idea of how it is all going to be implemented, I don't think it should necessarily be wholesale condemned at this early stage. Bethesda screwed up royally the first time they tried to introduce paid mods. I don't think they could have done a worse job of introducing the community to the prospect of it. But, while it may have been a stupid decision at the time, you can bet your arse that they've learned from it and a lot more thought will have gone into it this time around. You never know, it might just be good.

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I was thinking about donating the mods I really like. Now I have to wait who is going to hide his/her mods behind a pay wall. Will kick all mods of this people and get the ones of others who will never use a pay wall. May it won't look that great anymore, but using this mods and donating this people it's much better.

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I was thinking about donating the mods I really like. Now I have to wait who is going to hide his/her mods behind a pay wall. Will kick all mods of this people and get the ones of others who will never use a pay wall. May it won't look that great anymore, but using this mods and donating this people it's much better.

Jesus.. nobody can hide their mod behind a paywall. You CANNOT submit existing mods already published.

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From what I've understood, Creation Club is not going to be the same as the "Payed mods" thing Beth and Steam tried to do about 2 years ago. What they're essentially trying to do is allow "approved" mod authors to create mods for Creation Club and the mod authors themselves will then be payed directly by Bethesda. The mods created by these mod authors will then be something you pay for. This is a much better idea than what they tried 2 years ago but I remain skeptical. I have always and will always view mods as something you do for the love of the game. It's a gift for the community by the community, not a product you have to pay for. I'm skeptical, but also intrigued. We can't pass judgement on this yet as we don't have enough information, but it'll be interesting to see the outcome of this.

Edited by Skagens
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