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Behtesda jsut announced locking mods behind a pay wall


rwillia157

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And who'll pay for all these?

I'll buy a few, I imagine if it were made to where it was easy to purchase and distribute - basically added to our profiles and treated the same way as endorsements, I wouldn't be the only one.

 

Yea, it will work just as good as donations do now.

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I disagree... when I'm trying to download a mod I'm just trying to get it loaded and get back to my game... I'm not trying to pause, enter my info and donate a proper amount to be worth doing so for a single donation, then going back to my game. I would however buy credits and offer them as thanks for a mod after I've tested it, realized it works and appreciated what the mod author has done. Almost exactly how the endorsement system works. The reason I despise the Creation Club is I don't see the refund process being very simple, especially for someone like me who uninstalls way more mods than I ultimately keep.

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I'm just trying to offer an idea improve on the system we have cuz right now the way things will probably go the mods will decline in number and quality and if we don't keep the good mod authors here then eventually the Creation Club will basically be what runs the modding scene. But yeah, I do think they will, and I think the way the donations system is setup isn't very convenient and it's a big reason why it isn't utilized. If you got a better idea by all means, lets hear it... or are you just gunna keep saying it won't work before it, or something similar, is tried?

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https://www.pcinvasion.com/creation-club-openiv-shutdown-pressure-pc-mods

Bethesda have tried to head off any suggestion that the Creation Club system, where you purchase virtual ‘credits’ and use them to pay for mods, is a way to pay for mods. It’s even in the FAQ (“Q: Is Creation Club paid mods? A: No). Convincing stuff, there.
The semantic argument seems to be that because Bethesda aren’t using the word ‘mods’ for the weapons, apparel, characters, and so on that appear in Creation Club, then it can’t possibly be paid mods. Flawless logic. Instead, the whole thing is being framed as a sort of outsourced DLC.

 

http://gaming.ngi.it/images/ngismiles/rotfl.gif

 

The official video of that sh** got 50k dislikes, a huge success even from the marketing standpoint it seems.

They really cannot help trying to squeeze more money, even if it goes blatantly against their customers.

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I'd like to be fair to Bethesda for just a moment and say that Skyrim, for all that it has been milked over the past few years, is still an extremely good value for money. Most single-player video games offer maybe an hour of entertainment per dollar spent; currently, however, I have about 50 hours of entertainment per dollar spent on Skyrim (including DLCs.) Furthermore, the amount of work that went into this game is staggering. Yes, I can sit here too and make a long list of things I'd have liked Bethesda to have spent more time on, but at the end of the day, a $40 purchase of Skyrim buys me far more content than almost any similarly priced game, and almost all of it will be enjoyed in one playthrough or another.

Bethesda is kind of in a pickle right now, because they have a community that is constantly demanding stuff in the form of "this region is too small" and "why didn't I have that quest option" and "the storyline was crap get better writers" and "ew these graphics suck" and so on (some of these complaints are more legitimate than others,) and, given the vastness of their games' open worlds, there's simply no way in hell Bethesda's going to be able to keep up with all of it. Thanks to our marvelous modding community, we've rather come to expect that somebody, somewhere, will create everything we could possibly want, and then give it to us for free. We've stopped thinking in terms of "did I get what I paid for" and started thinking in terms of "did I get everything I wanted" and now Bethesda somehow has to find a way to provide everything we want. I think that in a lot of ways, the base games suffer (in terms of optimization and core design) because Bethesda is trying to balance the quality of their games against rather hefty demands upon the quantity of content and a fanbase that refuses to wait the several years (and pay the higher prices) necessary to produce such gigantic games.

Personally, though, I think it is a perfectly satisfactory compromise if Bethesda begins to release smaller but higher-quality games (Fallout 4 seems like a step in that direction, although early stages of design an development still seem pretty slapdash) and then depend on the Creation Club's microtransactions to expand their game's content as much as we consumers want it to be expanded. As long as consumers are getting a worthwhile amount of content for their money, and as long as creators are being fully compensated for their labour, I really do see this system as having good potential. It enables our community's best modders to create bigger and more spectacular projects (by funding their work,) it gives amateur modders incentive to step up their game (by giving them the potential to go pro,) and it gives players access to quality-assured, immaculately lore-friendly (with Bethesda's stamp of approval) mods with guaranteed support and compatibility.

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So are people willing to shell out hypothetically up to $100 for additional mod content on skyrim. I personally would rather give 60-70 to Bethesda and create a new tes

You would pay 1-5 for a better looking sword?

Me personally it has to be more than reskibs or change of lighting. For me I would pay for fallout 4 style graphics/monsters to show up in skyrim. This would require Bethesda to allow select modded to use these assets. For example the bloatfly. Someone with behs help creates a dlc that has new morthal swampy island with new creatures such as the bloat-fly.

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My guess is that the Creation Club could generate a wonderful collection of bright and shiny swords and bows and it sell well if young console players were able to goad their parents into buying it for them. It would suck on the PC side.

 

However, I personally would like to see them steer a team of modders, headed by some creative person with excellent writing and project management skills, to put together a series of quest mods. Ideally, I would like to see them try to match the scope and quality of Interesting NPCs. That would be downloadable content worth buying.

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I'd like to be fair to Bethesda for just a moment and say that Skyrim, for all that it has been milked over the past few years, is still an extremely good value for money. Most single-player video games offer maybe an hour of entertainment per dollar spent; currently, however, I have about 50 hours of entertainment per dollar spent on Skyrim (including DLCs.) Furthermore, the amount of work that went into this game is staggering. Yes, I can sit here too and make a long list of things I'd have liked Bethesda to have spent more time on, but at the end of the day, a $40 purchase of Skyrim buys me far more content than almost any similarly priced game, and almost all of it will be enjoyed in one playthrough or another.

 

Bethesda is kind of in a pickle right now, because they have a community that is constantly demanding stuff in the form of "this region is too small" and "why didn't I have that quest option" and "the storyline was crap get better writers" and "ew these graphics suck" and so on (some of these complaints are more legitimate than others,) and, given the vastness of their games' open worlds, there's simply no way in hell Bethesda's going to be able to keep up with all of it. Thanks to our marvelous modding community, we've rather come to expect that somebody, somewhere, will create everything we could possibly want, and then give it to us for free. We've stopped thinking in terms of "did I get what I paid for" and started thinking in terms of "did I get everything I wanted" and now Bethesda somehow has to find a way to provide everything we want. I think that in a lot of ways, the base games suffer (in terms of optimization and core design) because Bethesda is trying to balance the quality of their games against rather hefty demands upon the quantity of content and a fanbase that refuses to wait the several years (and pay the higher prices) necessary to produce such gigantic games.

 

Personally, though, I think it is a perfectly satisfactory compromise if Bethesda begins to release smaller but higher-quality games (Fallout 4 seems like a step in that direction, although early stages of design an development still seem pretty slapdash) and then depend on the Creation Club's microtransactions to expand their game's content as much as we consumers want it to be expanded. As long as consumers are getting a worthwhile amount of content for their money, and as long as creators are being fully compensated for their labour, I really do see this system as having good potential. It enables our community's best modders to create bigger and more spectacular projects (by funding their work,) it gives amateur modders incentive to step up their game (by giving them the potential to go pro,) and it gives players access to quality-assured, immaculately lore-friendly (with Bethesda's stamp of approval) mods with guaranteed support and compatibility.

 

I agree with you Skyrim is a great game, and as you say good value for your money. And you're right there are ideas for a better worked out script or gameplay, but this is why there is a mod community, and it is possible in this game.

I also think it can be a good idea for very good mods to be paid. Some mods also here you can see as a DLC. So yeah, I can not be on the forehand against paid mods.

 

But, I think their policy is not right. Maybe I see it wrong, but as far as I can understand it, there will be no mods which need another mod.

So if you or with a team make some beautiful hairstyles for SkyrimSE, and it need some kind of HDT (not yet in SkyrimSE), it will be not possible as a paid mod because it need some HDT, Users need the possibility for download it and use it immediately. Okay, you / your team is / are very smart and put this HDT direct into the mod. No problem, you can pay, download and play. HDT hair works.

Now nobody can hook into this good idea, because; Do another hairstyle mod still work? Nobody can make hairstyles which need your HDT. This is not allowed. Okay new modder makes contact with HDT hairstyle modder, and there is an agreement to use the HDT code for extra hairstyles. So a second HDT extra hairstyles mod, works without the first mod and work together. Well also this is not allowed. You don't own this code, so no new mod.

Well then if you think what a waist for a good mod, I put it on another website for free, I think it is not allowed too. If you subscribed to this creation club it is not mend to put your mods somewhere else.

 

So as I understand mods which make more things possible (SKSE64, HDT64, SkyUI64, your suggestion here) are not the mods Bethesda want to see because at it self it does nothing. Modders can use it but this is not allowed.

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But, I think their policy is not right. Maybe I see it wrong, but as far as I can understand it, there will be no mods which need another mod.

 

 

 

That's not Bethesda's arbitrary policy, though. That's copyright law. Bethesda doesn't own HDT or SKSE, therefore, Bethesda cannot legally sell mods that use HDT or SKSE. My guess is that will go even beyond that: Want to use Swiftsteed's meshes to create a new mount? Nope, not legal. Want to use deviantart stock pictures to texture your new item? Not legal either. You're going to have to make your own meshes/texture stock or pay licensing fees. There are going to be a lot of restrictions that ordinary modders don't have to deal with. Furthermore, since Bethesda is now paying you for your work, you're going to have to go through stages of approval that you never would have had to deal with if you were working for your own pleasure, meaning more of your worktime is spent documenting and discussing rather than creating.

 

But again, that's not Bethesda's fault. That's just how professional game development works. Bethesda can't break copyright law willy-nilly the way we modders do. We get away with it because we're little guys and nobody wants to bother with us. Bethesda would get sued into the ground, and they'd have a PR nightmare for 'stealing' free modders' code. And I don't think it's completely unfair of Bethesda to expect people on its payroll to meet professional standards. If anything I think it's unreasonable for modders to expect to get paid like pros without having to follow the same rules as pros

 

It's unfortunate but, yeah, this does mean we're probably going to be seeing a lot more armor/weapons/mounts than anything else, because those are things that a single person can make from scratch in a reasonable time frame. Anything that requires multiple creators or borrowed assets is going to be a lot harder for the Creation Club to make lawful, so it's going to be rarer.

 

On the other side of the coin, though, legal restrictions means that there are going to be a lot of mods--like HD retextures, ports, home mods using modders' resources, etcetera--are basically always going to be free because they're so much more difficult to make to professional ethical standards, and with smaller mods in particular it's just not going to be worth Bethesda's time to get these mods through the Creation Club system. For that reason I think it's a bit unrealistic to expect that we'll be paying for HD cabbage retextures in the near future.

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