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T-Pose after XP32 New Animation Pack installation


Marionettie

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Hi,

so I run into this problem yesterday and already did my google research, but nothing helped.

I wanted to try new animation, but as it was first time I was using something with FNIS I didn't know I have to use it. So naturaly I got T-Pose. After many tries and errors I found out I have to instal FNIS first, then XP32 New Animation Pack, open FNIS via Mod Organizer, tick all the mods I want to use, solve all of the warnings I got and finally instal the Overwrite "mod". I'm also using LOOT.

But it didn't solve my problem.

Is there anyone who can help me, please? :)

 

In spoiler you can find my laptop specifications, FNIS log and mod list.

 

 

 

MOD LIST

Mod_list.jpg

 

FNIS LOG

Skeleton(hkx) female: XPMS (227 bones) male: XPMS (229 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * xp32's "New Animation for Running with Bow"
Patch: * xp32's "New Animation for 1H Weapon"
Patch: * xp32's "Momo Acrobatic Jump"
Reading FNISBase V6.3 ...
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MomoAJ V?.? ...
All Anim Lists scanned. Generating Behavior Files ...
16 GENDER modifications for Animations\male
45 GENDER modifications for Animations\female
0_master usage: 3,8 % ( 9 paired, 0 kill, 0 alternate animations)
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0
Creature Pack not installed
143 animations for 3 mods successfully included (character)
LAPTOP SPECS
CPU Intel Core i5 6300HQ Skylake
GPU NVIDIA GeForce GTX 950M
RAM 8GB
OS Windows 10

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Tried Ragdolls and didn't help. Also I have unticked xp32 patches when generating FNIS and it didn't solve it either. :sad:

 

edit: But when I uninstalled XP32 and generated new FNIS it went back to normal.

Edited by Marionettie
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Unfortunately it didn't help. Maybe new FNIS log would help? Plus the XP32 skeleton you recommended is at the end of the load order. (BTW I thought that it is already in the New Animation Pack as it said it included " Skeleton file (XPMS - back hip dagger with animation - change both gender)". o.O)

 

 

 

FNIS Behavior V6.3 12.06.2017 12:14:45
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: XPMS (227 bones) male: XPMS (229 bones)
Patch: "SKELETON Arm Fix"
Reading FNISBase V6.3 ...
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MomoAJ V?.? ...
Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
All Anim Lists scanned. Generating Behavior Files ...
0_master usage: 7,7 % ( 9 paired, 0 kill, 80 alternate animations)
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Creature Pack not installed
307 animations for 4 mods successfully included (character)

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couple things i see: you can delete netimmerse override as well as precache killer. they aren't needed with racemenu. it looks like you're missing the mod custom races, required for pcea, which also requires some set-up as well as ticking the pcea patch in fnis. i'd just use pcea2 and get rid of pcea if you're after custom animations that only affect your character. the description pages and posts for each mod usually have a lot of important installation info.

Edited by ymf331
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