Marionettie Posted June 12, 2017 Share Posted June 12, 2017 Hi,so I run into this problem yesterday and already did my google research, but nothing helped.I wanted to try new animation, but as it was first time I was using something with FNIS I didn't know I have to use it. So naturaly I got T-Pose. After many tries and errors I found out I have to instal FNIS first, then XP32 New Animation Pack, open FNIS via Mod Organizer, tick all the mods I want to use, solve all of the warnings I got and finally instal the Overwrite "mod". I'm also using LOOT.But it didn't solve my problem.Is there anyone who can help me, please? :) In spoiler you can find my laptop specifications, FNIS log and mod list. MOD LIST FNIS LOGSkeleton(hkx) female: XPMS (227 bones) male: XPMS (229 bones)Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "New Animation for Running with Bow" Patch: * xp32's "New Animation for 1H Weapon" Patch: * xp32's "Momo Acrobatic Jump" Reading FNISBase V6.3 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading MomoAJ V?.? ... All Anim Lists scanned. Generating Behavior Files ... 16 GENDER modifications for Animations\male 45 GENDER modifications for Animations\female0_master usage: 3,8 % ( 9 paired, 0 kill, 0 alternate animations)Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 143 animations for 3 mods successfully included (character) LAPTOP SPECSCPU Intel Core i5 6300HQ SkylakeGPU NVIDIA GeForce GTX 950MRAM 8GBOS Windows 10 Link to comment Share on other sites More sharing options...
ymf331 Posted June 12, 2017 Share Posted June 12, 2017 (edited) you don't need to tick any of the xp32 patches for that mod. only if you install those ones individually. if you installed the skeleton with the animations (looks like you did) you may need to install ragdolls and force before you run fnis again. Edited June 12, 2017 by ymf331 Link to comment Share on other sites More sharing options...
Marionettie Posted June 12, 2017 Author Share Posted June 12, 2017 (edited) Tried Ragdolls and didn't help. Also I have unticked xp32 patches when generating FNIS and it didn't solve it either. :sad: edit: But when I uninstalled XP32 and generated new FNIS it went back to normal. Edited June 12, 2017 by Marionettie Link to comment Share on other sites More sharing options...
ymf331 Posted June 12, 2017 Share Posted June 12, 2017 hm, maybe try this skeleton and make sure the plugin loads after the ragdolls and force one? Link to comment Share on other sites More sharing options...
metaforce Posted June 12, 2017 Share Posted June 12, 2017 Yep I can confirm. You are using the xp32 FNIS fixes without using an xp32 skeleton. Can't work that way. Install a xp32 compatible skeleton and when you run FNIS only check the "Skeleton Arm Fix" option Link to comment Share on other sites More sharing options...
Marionettie Posted June 12, 2017 Author Share Posted June 12, 2017 Unfortunately it didn't help. Maybe new FNIS log would help? Plus the XP32 skeleton you recommended is at the end of the load order. (BTW I thought that it is already in the New Animation Pack as it said it included " Skeleton file (XPMS - back hip dagger with animation - change both gender)". o.O) FNIS Behavior V6.3 12.06.2017 12:14:45Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (227 bones) male: XPMS (229 bones)Patch: "SKELETON Arm Fix" Reading FNISBase V6.3 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading MomoAJ V?.? ...Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ...0_master usage: 7,7 % ( 9 paired, 0 kill, 80 alternate animations)Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 307 animations for 4 mods successfully included (character) Link to comment Share on other sites More sharing options...
ymf331 Posted June 12, 2017 Share Posted June 12, 2017 (edited) it looks like you're overwriting the skeleton.nif with something. if you put xpmse beneath the animations in your mod list it should fix that at least. Edited June 12, 2017 by ymf331 Link to comment Share on other sites More sharing options...
Marionettie Posted June 12, 2017 Author Share Posted June 12, 2017 (edited) It already is beneath the animations. Only thing that loads later than XPMSE is Alternate Start.edit: I'm giving it another chance, found out I really hate vanilla animations. :DSo if load order will change anything...https://modwat.ch/u/Marionettie Edited June 12, 2017 by Marionettie Link to comment Share on other sites More sharing options...
ymf331 Posted June 12, 2017 Share Posted June 12, 2017 (edited) couple things i see: you can delete netimmerse override as well as precache killer. they aren't needed with racemenu. it looks like you're missing the mod custom races, required for pcea, which also requires some set-up as well as ticking the pcea patch in fnis. i'd just use pcea2 and get rid of pcea if you're after custom animations that only affect your character. the description pages and posts for each mod usually have a lot of important installation info. Edited June 12, 2017 by ymf331 Link to comment Share on other sites More sharing options...
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