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DDS/ MSN type file - HELP!


nmcnick

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msn(object space normal maps) are for body only. Everything else uses tangent space normal maps. If you have the dds plugin for photoshop, got to filters>nvidia> and you can convert height to normal.

 

Thanks.. but I cant find where exactly to do that. Help me. Here is my panel. You could say like Section 1.a etc, thats just to make it easier for me to locate, and easier for you to type I guess too lol.

 

http://i41.tinypic.com/2cgbjoy.png

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1: leave alone

2: this is your control for how strong the normal is going to be. I think you need to tick invert Y in this thing, I cant remember what direction nvidia uses, but in the end you want +x -y.

3: leave alone

4: average rgb

5: OR max rgb

6: Unchanged.

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1: leave alone

2: this is your control for how strong the normal is going to be. I think you need to tick invert Y in this thing, I cant remember what direction nvidia uses, but in the end you want +x -y.

3: leave alone

4: average rgb

5: OR max rgb

6: Unchanged.

 

Thanks, worked perfectly. I need to know ONE more thing though, how do I make the body on the left look like the one on the right?

 

http://i40.tinypic.com/f3e5iq.png

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the one on the right is an object space normal map. You can only create these in certain 3d apps. They need the models vertex normals to calculate properly, so need the meshes geometry to make. Object space innit.

 

I have never done this, but apparently you can make them from height maps loaded up with the low poly geo and get soemthing like that off of it. I have only ever made them by baking high to low poly models, so can't really tell you how best to go about it.

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the one on the right is an object space normal map. You can only create these in certain 3d apps. They need the models vertex normals to calculate properly, so need the meshes geometry to make. Object space innit.

 

I have never done this, but apparently you can make them from height maps loaded up with the low poly geo and get soemthing like that off of it. I have only ever made them by baking high to low poly models, so can't really tell you how best to go about it.

 

Hmm.. alright thanks, Ill look into it.

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  • 8 months later...

the one on the right is an object space normal map. You can only create these in certain 3d apps. They need the models vertex normals to calculate properly, so need the meshes geometry to make. Object space innit.

 

I have never done this, but apparently you can make them from height maps loaded up with the low poly geo and get soemthing like that off of it. I have only ever made them by baking high to low poly models, so can't really tell you how best to go about it.

 

What do you mean by baking in this context? I also have the usual nVidia plug in for PS, and I'm able to generate normal maps, but not the "rainbowy" MSN maps.

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